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OS Scores Explained Tiger Woods PGA TOUR 12: The Masters Overview (PS3)
Pros
Plays a fun game of Golf, Augusta is realistically created, Build up to the Masters is well done.
Cons
Realistic touches not there, courses sometimes run together, game just feels dead and uninspired.
Bottom Line
If you want a fun game of Golf for you and friends and can forgive it for not being totally realistic, Tiger Woods 12 is your game.
6.5
out of 10
Tiger Woods PGA TOUR 12: The Masters REVIEW

Tiger Woods PGA TOUR 12: The Masters Review (PS3)

We recently changed how we do our reviews. Read about the new process here, then check out the new scoring guidelines and revised scoring rubric.

Article 1: Tiger Woods 12 Initial Impressions


Tiger Woods PGA Tour 12: The Masters is the latest iteration of EA Sports' golf series that has prominently featured Tiger on the cover for the better part of the last 10 years.

While the series has seen some controversy, EA has stood by its man so far. However, EA decided to hedge its bets somewhat by taking Tiger off the cover of most versions of the game this year, replacing him instead with the most prestigious course and tournament in golf.

Beyond the debut of Augusta National and the Masters in video games, there are also new golfers and the usual selection of new courses and our old favorites. But does all of this equal a great game of golf? The answer to that question depends on what you want out of Tiger Woods PGA Tour 12: The Masters.



Gameplay

I could sum up the gameplay in Tiger as something that's a lot of the old formula you've gotten used to with a couple of notable additions that will either make you love or hate this game.

First off are the new caddies, and they either add or subtract from the game depending on where you sit (or stand if you are playing the game with a motion controller).

To me, the caddies take a lot away from the game. I think this is EA taking a concept and force feeding it down users' throats without giving us much of an option in terms of how it should be implemented. What I really think would have worked better was an option for how much or how little caddies can help you. As of now, I just don't think the implementation of caddies works at all.

Golf is a game of imagination, creativity, focus, skill and luck. You have to have all of these things to be a great golfer. But in Tiger Woods 12 you just need to listen to your caddie and swing at the right percentage.

The classic controller option is still pretty much the same, with you having to flick the left analog stick down then up. I always thought this was about as close to perfection with a classic gaming controller as you can get, and the formula still works.

Controlling your putts is moved over from last year's new setup, and if you haven't played Tiger in a few years I'm sure you'll grow to like the putting system. As it stands, I have no complaints about the control scheme in Tiger Woods PGA Tour 12.

The gameplay itself is put together in a fashion that works for some players, but it won't for others. As I will note later, if you want a realistic experience you are going to be sorely disappointed with Tiger. But if you can find a magic balance point with the game, you will have fun with the game.

Online

Your enjoyment of the online modes will come down to how much you enjoy the game itself. However, there are enough options for online golfers to inspect and enjoy.

The online elements of Tiger are enjoyable if you have a good crew to golf with (and if you check out our golf forum, you'll find that good crew), but again it just feels like EA hasn't fully explored what online golf could be. There's really a lack of imagination with the modes, and while they are far from bad, they aren't quite as good as they could be.

Presentational

This is one of Tiger's weak points. As a personal bias, I've always wanted games to take a point of view, stick to it and do it well.

For instance, if you do broadcast presentation go all out from that perspective. Make it as close to the real thing as possible. Same thing for on the field/course/track.

Developers may think dabbling in both is creative or that it might work, but it really just makes both aspects shallow, and it really makes the whole package seem uninspired. Thus, enter Tiger Woods PGA Tour 12.

The presentation of Tiger Woods is a strange mix of being on the course with your caddie and watching a pseudo-broadcast on TV. The problem with this, of course, is that neither aspect is explored with the depth that it should be.

While many people think golf is a bore to watch on TV, it's hard to beat the tension and buildup of the Masters or any other major being broadcast on TV. However, camera shots like one of the leaderboard, cut-ins of other players and so on just are not present. You don't even know who you are playing with during a round. Remember how Tiger would defeat opponents by simply being paired with them a few years back?

Don't expect that in this game.

Simply put, Tiger is packaged to be a pseudo-broadcast/simulation/arcade experience through and through. It's shallow but tries to go deep enough to keep you pleased. In the end the presentation just feels vapid and stale after a few rounds.

Simulation Realism

With the idea in mind that I don't know if Tiger is exactly meant to be a total simulation of golf, it's hard to fault the game for cutting corners on the course.

In case you are wondering, you can still post ridiculously low scores at the US Open, some greens feel like mini-golf, and if you simply focus on power and putting you'll dominate in this game.

That's not to say the Tiger series has not taken positive steps toward simulation realism over the past few years, because the game is slowly heading in a positive direction. It's just not quite there yet.

Drives on lower difficulty levels are automatic. Once you climb up the levels a bit, then they become more unforgiving. However, the caddie simply makes drives automagic. You don't have to change anything yourself, just pull the stick back and push it forward to the correct percentage, and you hit the drive your caddie envisioned. It's like you two have a secret ESP link -- or worse, that the game is doing all the work for you, but I'm trying to give EA credit for imaginative storytelling here.

Approach shots are still quite boring to me. I don't know why, but approach shots are my kryptonite in the game of golf because I personally lack the touch needed sometimes. In Tiger there is simply no imagination or touch needed. Thanks to the Caddie feature, you can simply choose to not use anything. Instead, just try to focus on the right motion with your analog stick, and you will be successful every time (or close to it).

Putting is mostly a frustrating mix of being too easy or just ridiculously hard. First off, your caddie gives you a blueprint on where to aim with a circle on the green. If you just aim your shot within the circle, most of the time you will end up with a putt that scrapes the hole.

Then there are the moments where putts roll back past you if you miss an uphill shot (or roll to the next county if you are putting downhill). Sure, this happens sometimes in golf -- and a lot in miniature golf -- but for it to regularly happen on some courses is just ridiculous.

The controls themselves are definitely fine, and, to repeat my theme from a previous section, EA has done a really good job with the control scheme of Tiger. What the developers haven't done well is create a game that fits coherently together.

Nevertheless, while the game has issues simulating real golf, it's hard to say the game is not fun. There is definite balance within the game, and you can obtain realistic numbers if you simply find the difficulty settings that work for you. At the same time, realistic results are hit and miss and can't be fine tuned to any meaningful degree.

The best way to put it is that Tiger, while not totally realistic, can achieve a semblance of balance if you put some work into fine tuning the game for yourself. However, there are notable flaws and holes in how the game was put together, which makes it seem like the developers cut corners in order to give the game an appearance of being more realistic than it really is. Thus, Tiger Woods 12 will frustrate those looking for a more realistic experience.



Road to the Masters

The main game mode is the Road to the Masters in Tiger Woods PGA Tour 12. While the game mode has a new name, it is largely the same mode you have been playing for years, with just a few changes in the process.

The basic format is play a tournament, play well, advance, play another tournament, play well, advance. While this game mode is fine, it does not even begin to realistically simulate a golfer's pursuit of a FedEx Cup.

Thus, once again people looking for realism will be disappointed by the main mode in Tiger Woods PGA Tour 12, but those looking for a mode -- albeit a shallow one -- with logical challenges will find themselves enjoying Road to the Masters since there is a buildup and then an end point to the whole thing.

As with previous Tiger games, you gain XP for completing tasks on the course. You can then use the XP to build up your golfer and purchase new items to improve his performance, which is a straight up copy of the RPG character-building formula. This is not new for the Tiger series, and I think it's something sports games should look into, even if I can't help but feel it's a bit cheap.

If you believe in microcosms, I think the upgrade system in Tiger Woods PGA Tour 12 is a definite example as it really can be used to sum up the entire approach of the game. While the bounds of realism are completely stretched beyond belief, the system is logically put together and makes sense. Once again though, if you have played golf and who want a realistic experience, you may be sorely disappointed.

The progression you can make from your first event all the way up to the Masters is faster than any golfer could possibly improve, but it is fun to see your character grow before your eyes and make his way up the golfing ladder.

The main game mode will probably take you about 20 to 30 hours to complete if you get a realistic balance going for you. That's a good amount of golf, but you need to make sure your settings are going to fit your play style. If you aren't careful, you'll easily fall into the trap of making the game way too easy or ridiculously hard.

Masters Moments/Tiger at the Masters

These modes are what I would call a wasted opportunity. Perhaps licensing was too much, but I came away from both modes feeling a bit underwhelmed.

The Masters Moments simply call for you re-creating shots or runs with your created golfers to match historical moments. That's fine, but with a tournament so deep and rich in history as the Masters, to not take full advantage of that and instead only go halfway feels cheap to me. The same can be said for Tiger at the Masters, as I really felt there were a lot of perspectives you could've explored there. Instead, you are only given one option, and it just left me wanting more.

Perhaps it's the cynic in me, but I really think both modes were a giant waste of time as implemented.

Final Thoughts

Tiger Woods PGA Tour 12: The Masters is a game that falls into a trap so many games have fallen into. It tries to be one thing, but it then tries to claim another banner. Unfortunately, if you hold it up to either banner, the game really falls short.

At the end of the day, Tiger Woods PGA Tour 12 is not a bad game. I pointed out a lot of flaws in the game from the realism standpoint, but the game is far from a bad game. If you take the game for what it is and apply some tweaks to balance it for you, the game turns out to be a fun game of golf.

The game is not for those looking for a realistic game of golf -- the caddie feature alone guarantees you can't enjoy that type of a game. I understand the reasoning for Tiger being made to appeal to the masses, but perhaps adding another level for hardcore golf fans in the future will round out this game and make it truly great. As it is, the game is sorely lacking in-depth, balance and realistic touches that separate the good games from the great ones in our genre.


Visuals: The grass textures look plasticy to me, and each course really runs together. The graphics aren't technically bad, just stylistically they don't work as well as they could.

Audio: Commentary isn't quite what it should be (or shouldn't be). Golf sounds are good, crowd noise from the gallery is adequate. It's really a very average package.

PS3 Move: Move controls are average and don't risk too much -- future iterations should be better. It's kind of hard to get the hang of touch shots since you have to get percentages right.

Course Choices: The number of courses in the PS3 version is pretty solid, DLC will help as well. There's enough variety to give you enough challenges for sure.

Lasting Appeal: How long you play Tiger 12 will depend on how you feel about the brand of golf it gives. But there is enough here to keep you busy for awhile.

Learning Curve: With the caddie function, you just need to learn the stick movement, and you can begin golfing like a pro. You can learn how to do it yourself, but it seems pointless with the caddie (via ESP) setting up your shots.

Score: 6.5 (Above Average)


Tiger Woods PGA TOUR 12: The Masters Videos
Member Comments
# 41 UMiami @ 04/08/11 06:31 PM
Review should be titled Tiger Woods PGA Tour 12: PS3 NON - MOVE review.

The game is an entirely different experience using the MOVE controller versus the controller. If you have a PS3 why bother playing this game if you don't have a move controller? The move makes this game a REAL golf game.
 
# 42 TajDeni @ 04/08/11 08:39 PM
Quote:
Originally Posted by DivotMaker
Who said anything about "accepting things"? And who is criticizing others who aren't? You can disagree with someone without criticizing them which is what has taken place here for the most part. If certain features that were in PC Sports games never were in console Sports games, how exactly is fair to criticize console Devs who have never had those features in their games? And since the console and PC Sports game markets ARE different, how is any comparison or analogy "apples to apples"? The analogy is "off", but I respect your opinions....
my reply wasnt directed towards you or anyone, it was just a blanket statement in general about this gen of consoles

but honestly i dont care about the PC versions, only the consoles, and we have lost many features across many games for reasons that dont seem to justify the reasons.

like i stated i have no knowledge of PC gaming....
 
# 43 Turbo Lax 33 @ 04/09/11 05:35 PM
I completely disagree with the reviewer. This is a solid golf game. I have played many golf games in my life and many TW golf games. This is as solid of an experience as I have played.

I simply disable the caddie and use my own shots. Yes, the caddie is still there and I can easily see what he recommends but I have chosen to ignore the caddie in almost all scenarios.

Is the game perfect, heck no but is it a 6.5, hell no! I am enjoying the game immensely and am about to embark on the PGA tour. This weekend though, it's all about the Masters. I have played the first two rounds and have found the game to be extremely challenging.

If you're on the fence about whether or not to purchase the game please don't base your opinion solely on the review by the OS guy or the score he gave. Rent it, download the demo, whatever but it's a game worth giving a chance to, especially if you enjoy video game golf.
 
# 44 kerosene31 @ 04/11/11 09:54 AM
The problem with turning off the caddy is that you don't have enough info to make the shot yourself (yardage to the pin, elevation, etc). If it is a relatively flat shot you can do ok with what they give you but with elevation, planning your own shot is difficult. With the true aim camera it is impossible to judge elevation (at least for me).
 
# 45 Skyboxer @ 04/11/11 04:06 PM
Some like the game some don't. Why does it matter?
I have fun with the game but still realize it's got room for improvement and won't appeal to everyone.
 
# 46 rangerrick012 @ 04/11/11 05:19 PM
Quote:
Originally Posted by Skyboxer
Some like the game some don't. Why does it matter?
I have fun with the game but still realize it's got room for improvement and won't appeal to everyone.
I usually don't put too much stock into reviews and tend to go more on impressions from folks here than anything. But some people do look at reviews, and OS in particular, as a gauge of how good the game is. Overall I don't think this review was a fair representation of what the game presents. He gave it too much flak b/c he didn't like the caddy feature, and either didn't mention or didn't review other elements of the game that are improved from years past, such as the ability to control AI score in career mode.

And seeing as how it's labeled a PS3 review, awfully strange that there's only one line devoted to the PS3 Move component of the game. Like I said, OS is usually pretty fair with the reviews, which is one of the reasons why I love this place. But it just seemed like to me either the reviewer isn't a big fan of golf games in general or was just rushing to get this one done and over with and move onto the next game, which is not what I expected from a review under the new system.

Other than that, I do agree with your general sentiment.
 
# 47 jp76 @ 04/13/11 09:58 AM
What this franchise has always needed is a pulse. Where are the roars when players(player and CPU) make birdie/eagle? If I'm on the 12th green let me hear distant roars from 14th green...etc. There should be cut shots in between your shots to other players(CPU) when they make birdie and or struggle. Show the scoreboards changing to reflect current simulated tournaments you are playing. Change your gallery size depending on your performance. Have the announcers acknowledge the other golfers play and scores already posted. Maybe some cut scenes to past tournament winners. Come on EA! You are close.
 
# 48 jmik58 @ 04/16/11 04:32 PM
This is the first golf game I've owned on my PS3 so I don't suffer from any comparison issues. Having said that, I think the game is great and deserves a higher rating than a 6.5, but I don't care so much about the rating as it doesn't mean I enjoy it any less.

I really enjoy the caddie. All you have to do is push a button to turn it off, so I don't see what the problem is. Yes, if you use the caddie, it tells you where and how to swing (and with what club). Sure it would be nice to have options on how much information the caddie provided, however it hardly takes that much from the game.

If we're going to complain about where the caddy tells us the ball is going, then the same person should also believe it's not "realistic" to have an indicator on the game showing where your shot could land. Or...maybe the game shouldn't even tell you how far you can hit the ball with each specific club.

My point is, where do you draw the line.

Just play the game and have fun. I know I'll have no problem doing so.
 
# 49 bigp51 @ 04/16/11 07:00 PM
Quote:
Originally Posted by jp76
What this franchise has always needed is a pulse. Where are the roars when players(player and CPU) make birdie/eagle? If I'm on the 12th green let me hear distant roars from 14th green...etc. There should be cut shots in between your shots to other players(CPU) when they make birdie and or struggle. Show the scoreboards changing to reflect current simulated tournaments you are playing. Change your gallery size depending on your performance. Have the announcers acknowledge the other golfers play and scores already posted. Maybe some cut scenes to past tournament winners. Come on EA! You are close.
I would love this but they would need to put more golfers in the game. Not sure how many they have now, but they'd need like 25-30 golfers (if not more) to makes this an awesome feature. The roars are easy, getting the cut aways, with real golfers (not generic stand ins) might be difficult.

But it would be amazing to have no doubt.
 

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