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OS Scores Explained NCAA Football 12 Overview (Xbox 360)
Pros
Coaching Carousel is a great addition, CPU AI on defense and offense is a challenge, and the removal of suction feels amazing
Cons
Some “iffy” CPU line play and coverage at times, announcers are dreadful, and a few "legacy" money plays have made their way into the game
Bottom Line
The NCAA Football series is finally on its way to being mentioned in the same breath as some of today's great sports franchises.
8.5
out of 10
NCAA Football 12 REVIEW

NCAA Football 12 Review (Xbox 360)

Day One: Gameplay and Presentation Impressions
Day Two: Dynasty Mode and Road to Glory Impressions
Day Three: Online Impressions

Read about how we complete our reviews. You can check out the review process here, and then you can scope out the scoring guidelines and scoring rubric.

The NCAA Football series has long been thought of as a stepchild in today’s sports gaming landscape. Last year, NCAA 11 put the NCAA Football franchise back on the map with its revamped presentation, new locomotion engine, focus on team-specific playbooks and signature styles. NCAA 12 raises the bar yet again for the franchise, delivering the finest gameplay to be seen in an EA football title this console generation, while also providing an unforgettable college pigskin experience. It’s been a long time coming, but the team at Tiburon has finally released a game that can go toe to toe with its last-gen forefathers.

Gameplay

On the field, NCAA Football 12 does so much right that it is easy to overlook some of the nagging issues associated with the current gameplay engine. There is still some wonky line interaction, some defenders becoming stuck in their zone as a wide receiver blazes past them for an easy score, and there are even times where defenders will mirror offensive players (see: psychic defensive back), giving the impression that the CPU knew the play before the snap.

The above inadequacies are relatively easy to forgive as soon as you begin to realize just how much good the NCAA team was able to squeeze in on the gridiron this year. Be prepared for a more than competent CPU run game, mobile quarterbacks that will eat lazy defensive coordinators for lunch, the disappearance of robo QB, CPU defenders digging in and eliminating past money routes, and the revamped tackling and lack of suction makes for some impressive collisions.

The best part about NCAA 12 is that it has forced me to completely relearn how to play the series. Having played the series for so many years, it's sort of dawned on me recently that I had learned more about how to cheat the CPU AI yearly than actually play smart football. NCAA 12 rewards those who set up their plays, follow their blockers and make the right pre-snap reads. This is the most fun I have had with this series in years, and I did not realize until now how much I had been missing smart football gameplay.

Presentation

Featuring authentic ESPN overlays and game lead-ins, a bevy of new cut scenes, tons of team-specific entrances, some stat overlays, gorgeous looking player models (at least in replays and screenshots) and lighting, NCAA 12 is no slouch in the presentation department. Sadly, the game's stale commentary does little to immerse gamers into the atmosphere fans see every Saturday, and it would still be great to see the developers take the ESPN integration to an even higher level.


The game's presentation elements are certainly not the best you will see in a sports game, but the addition of television-style replays, a wealth of jerseys and new player-equipment options are exactly the type of things the developers should be focusing on each year.

Online Play

Online Dynasty is back this year with the addition of the extremely impressive Coaching Carousel. As if you didn’t already have enough reasons to play this mode with your buddies, the Carousel adds a level of depth that has been sorely missing from the series’ Dynasty mode since its leap to the current consoles. Prepare to use the game's Story Builder feature to rub everyone's nose in the fact that you scored the top head coaching job in the country.

The one glaring issue with Online Dynasty as of today is that the EA servers must be getting throttled by Online Dynasty users. So the solution seems to be to make people "take a number" when it comes to uploading the dynasty to the EA server. I have even seen some reports of folks waiting over an hour to upload their dynasty to the server. I'm willing to give EA the benefit of the doubt for now -- and it's not like you wait no matter when you upload the dynasty -- but peak hours have led to waiting lists so far, and no one likes waiting in a video game. We will check back in on this issue once the shock and awe of release week has dissipated.

Online gameplay is relatively lag free, and it is easy to jump into a match. As usual, the kick meter is just slightly delayed, but otherwise things felt fine. My biggest complaint with the online play is that for all the options EA seems to give users offline, it is a bit confusing why there is no ability to play with a custom game speed or slider set at this stage in the series. Also, take note that in head-to-head matchups defensive ends will shed quite a few tackles, which makes the option and sweep game difficult.


This also seems like as good a place as any to point out that some people are having issues with custom playbooks (in all modes). I have not run into this problem as of yet, but there is certainly evidence out there that the issue does exist. Essentially, sometimes the custom playbooks end up being no longer filled with your plays. From there, you sometimes go to the line of scrimmage and the players just stand around not knowing what to do. At that point, you have to call a timeout or take a penalty. It's obviously a big deal for those experiencing it, but it does not appear that it's easy to make the "bug" happen all the time. One has to hope the developers or the community can figure out what causes the issue and then fix it.

One final note is that the improved zone coverage, lack of suction and point of contact player animations have eliminated many of the old cheese plays that could be found in user versus user games. I still don’t know if I’m going to be spending the majority of my days playing ranked online games versus randoms, but I definitely will be testing the waters -- something I couldn’t say about past versions in the series.

Simulation Realism

The simulation stats in NCAA 12 seem to be some of the best around. I had trouble finding any simulated statistics that stood out as being blatantly inaccurate. Some folks have pointed out that you get dominated in time of possession when you're a coordinator, but that would be more an issue of SuperSim than the actual simulation engine. Plus, even if there is perhaps an issue with the time of possession, I did not have trouble moving up in the world as a coordinator. Fans of the series will be especially happy to know that mobile quarterbacks now put up realistic numbers, a perfect example being Michigan’s QB #16 rushing for over 1,200 yards and 10 touchdowns. If the sim stats have one glaring weakness, it would be punt returns. I frequently noticed that only five to seven players returned a punt for a touchdown during a simulated year.

More exciting than the simulation stats is the amount of parity you will see on a yearly basis. Teams that you expect to be good will continue to be good -- unless the team is caught in an autographs for tattoos scandal -- with some smaller schools like UConn rising in power to play with the big boys on a yearly basis. Each team plays true to the play style of its coach, and watching teams adapt to a new offense -- as well as the player statistics that result from this change -- is a thing of beauty.

I have seen some community members arguing that there are too many good players at various points in a dynasty because of an overly friendly progression engine, but I don't really feel that way, and I never felt like my dynasty was hurt by any perceived progression problems. That being said, maybe it's time for a global ratings editor because this argument seems to arise every year. If there's a universal editor, everyone can keep the ratings for each position where they want them to be.

Either way, I feel like text-sim fans would find that NCAA 12’s dynasty statistics would be comparable to those found in a text sim, and the game couples those stats with a new coaching camera just for good measure.

Dynasty/Career Mode

As briefly mentioned in my online section, the Coaching Carousel is a phenomenal addition to the series. There is a certain sense of giddiness that can be experienced at the end of every season as you anxiously anticipate a new job offer. This addition alone will push many to play on in dynasties long after they would have shelved the game in the past.


Customization is also the key in Dynasty mode, which is always an awesome thing in sports games. Whether you are customizing conferences, your playbook, or player ratings, EA has given users complete control of how they want their dynasties to play out. All of these features have been a long time coming, and they are all executed extremely well.

Road to Glory’s ability to import Teambuilder schools allows for a euphoric return to the glory days of high school. The new RPG elements also add enough variety to hold interest levels. However, the on-field gameplay is more or less the same as it was in the past -- as someone who has played this mode to death over the years, the new additions only go so far. Thankfully, the imported high school teams are enough to keep me coming back again and again to the beginning portion of the mode.

Final Thoughts

A polished, tight playing, extremely deep and highly customizable NCAA Football experience has finally been released to the masses. Yes, the game absolutely has some rough edges, but the positives far outweigh the negatives. Fans of the series rejoice, this is the NCAA Football game we’ve wanted for years, and most importantly, the NCAA Football game we deserve.


Learning Curve - The CPU will punish you should you decide to sleepwalk through your playcalling like in previous years. Get ready to read CPU schemes, prepare to use the game planning feature, and prepare to adjust on the fly if you hope to succeed.

Control Scheme - It is pretty much the same bread and butter scheme we have been using for years.

Visuals - This is a beautiful game in replays and screenshots. Player models, stadiums, equipment and jerseys all look great when combined with the new HDR lighting.

Audio - The weakest area of the game. Crowds sound asleep, and the announcers are horrible.

Value - The sheer amount of content EA was able to pack into this game is unbelievable. This is one of the most robust titles that money can buy.

Score: 8.5 (Great)


NCAA Football 12 Videos
Member Comments
# 41 ODogg @ 07/15/11 06:41 PM
Quote:
Originally Posted by nightcreeper
I think this is the best football game of all time....
I agree

Btw - saying that does NOT mean it's perfect, simply it's the best overall package we've had on a console as of yet.
 
# 42 BruceAlmighty @ 07/15/11 06:55 PM
Quote:
Originally Posted by ODogg
I agree

Btw - saying that does NOT mean it's perfect, simply it's the best overall package we've had on a console as of yet.
With as many bugs and things that don't work, absolutely not. It's a solid game and a solid place to move forward for the series, but the best game of all time? C'mon. Two of it's "features" don't even work (custom playbooks and the completely botched grass).
 
# 43 sublime55 @ 07/15/11 11:21 PM
i have a michigan online dynasty and denard robinson has gotten injured in every game. one game he got hurt three freakin tiimes
 
# 44 letsgopens66 @ 07/16/11 02:20 AM
Quote:
Originally Posted by BruceAlmighty
With as many bugs and things that don't work, absolutely not. It's a solid game and a solid place to move forward for the series, but the best game of all time? C'mon. Two of it's "features" don't even work (custom playbooks and the completely botched grass).
I don't think this is fair to say. Every sports game that has been released in the past year or 2 has had at least 1-2 major problems post release that have needed a patch. The show has. NHL has. NBA has.

It's unfortunate that the game needs a patch, but it's the standard for almost all games today. Not just NCAA.

With that said, I think NCAA 12 is the start of excellence for this series. CC in my opinion really pushes it over the edge.
 
# 45 kwomack12 @ 07/16/11 04:24 AM
Quote:
Originally Posted by gilljon26
we need playable broadcast cam fixed please patch it
What the hell? We can't play in that mode? That is so frustrating it's unbelievable. Even on NCAA FB's EA blog last year, they apologized for not including a playable broadcast view camera. Looks like that one slipped by the creators!
 
# 46 NDFan1029 @ 07/16/11 10:11 AM
Quote:
Originally Posted by gilljon26
we need playable broadcast cam fixed please patch it
If they haven't added it in over 2 years now, I doubt it's as simple to fix as a patch.
 
# 47 Sausage @ 07/16/11 11:37 AM
Quote:
Originally Posted by Armor & Sword
I don't play online anymore. So therefore I will be very diligent and very slow to download any tuner or patch.

I am very happy with the game out of the box with the release day patch.
I won't be on the NCAA board often, but I will check back when patches/tuners are released. Hopefully they are mindful on how there changes affect the A.I. Actually I will probably message you to stay in the loop, lol.
 
# 48 duc748s @ 07/16/11 12:29 PM
Quote:
Originally Posted by letsgopens66
I don't think this is fair to say. Every sports game that has been released in the past year or 2 has had at least 1-2 major problems post release that have needed a patch. The show has. NHL has. NBA has.

It's unfortunate that the game needs a patch, but it's the standard for almost all games today. Not just NCAA.

With that said, I think NCAA 12 is the start of excellence for this series. CC in my opinion really pushes it over the edge.
I agree. As a MLB The Show Junkie they do have their share of issues at release, but that team is always quick to patch and if they can't, they say it will be fixed in the next years product if they are working on the release. But I honestly believe The Show is in a whole separate category, it's just that good. It's unfair to compare it to anything else, you're better off asking Joe Dirt to be like Eisenstein.

Beside CC, how are others missing suctionless tackling??? That is huge in my book. Plus broadcast presentation in RTG, full (custom)HS season in RTG, custom conferences for Dynasty... those are four of the top additions to this year that put this game above '11 in my book.

Just like last year, I expect some of the issues to be patched, as this is the norm with EA Sports games, it always have been like this for years. But the core product is much beeter than last years and I loved '11. The NCAA team has done well this year and have been outshining the Madden Team as of late. I always used to buy Madden at release but due to the NCAA team's progress these past few years I switched up. To me, the games is that much better. In a few years time, if the NCAA team continues down the current path, maybe then it can be compared to MLB:TS
 
# 49 nickjamesm7 @ 07/16/11 02:15 PM
Good review friend. I haven't played this game since Brady Quinn was in the game, so picking it up this year, there were a ton of changes, as one would hoe and expect. I am superbly impressed by the game thus far. I have an online dynasty with my buddy, and the outcomes on All-American are really challenging when facing big schools with my Northern Illinois squad, as it should be. He is his alma matre, Western Mich. As for the other ofline dynasty i'm doing, Tulsa is really fun to play with. I haven't noticed anything that is disturbing yet, but I always keep my eyes and ears open
 
# 50 Armor and Sword @ 07/16/11 02:21 PM
Quote:
Originally Posted by ODogg
I agree

Btw - saying that does NOT mean it's perfect, simply it's the best overall package we've had on a console as of yet.


Totally agree. Superb game. A keeper. The only thing keeping it from true greatness is presentation. But gameplay and dynasty mode? Wow. truly impressed.
 
# 51 Armor and Sword @ 07/16/11 02:22 PM
Quote:
Originally Posted by JerseySuave4
Seriously? This game plays like NCAA 13? I hope to god that isn't accurate because otherwise i'll skip next year's game. Is it a good game? Yes. But to say its a drastic improvement on NCAA 11 is crazy talk. Its a minor improvement gameplay wise.

Hey your opinion. But I digress. The AI is 100X's what NCAA 11 was. The tackling? Another world. Those 2 improvements alone make NCAA 11 unplayable now.
 
# 52 Armor and Sword @ 07/16/11 02:23 PM
Quote:
Originally Posted by Sausage
I won't be on the NCAA board often, but I will check back when patches/tuners are released. Hopefully they are mindful on how there changes affect the A.I. Actually I will probably message you to stay in the loop, lol.
No prob buddy.
 
# 53 Armor and Sword @ 07/16/11 02:30 PM
Quote:
Originally Posted by duc748s
I agree. As a MLB The Show Junkie they do have their share of issues at release, but that team is always quick to patch and if they can't, they say it will be fixed in the next years product if they are working on the release. But I honestly believe The Show is in a whole separate category, it's just that good. It's unfair to compare it to anything else, you're better off asking Joe Dirt to be like Eisenstein.

Beside CC, how are others missing suctionless tackling??? That is huge in my book. Plus broadcast presentation in RTG, full (custom)HS season in RTG, custom conferences for Dynasty... those are four of the top additions to this year that put this game above '11 in my book.

Just like last year, I expect some of the issues to be patched, as this is the norm with EA Sports games, it always have been like this for years. But the core product is much beeter than last years and I loved '11. The NCAA team has done well this year and have been outshining the Madden Team as of late. I always used to buy Madden at release but due to the NCAA team's progress these past few years I switched up. To me, the games is that much better. In a few years time, if the NCAA team continues down the current path, maybe then it can be compared to MLB:TS

I created my high school team (North Miami Beach SR High class of 88) with a bunch of my friends as players, guys I play softball with now etc. Just trying to have fun with it. The problem though is when I load the team into RTG it does not use the names I made in Teambuilder? I am just not seeing them. Or...maybe they are not being played by the coach? I can't check because I have no access to the depth charts etc. Maybe because I made them all SR's? I don't know.

Any advice?
 
# 54 Vikes1 @ 07/16/11 02:42 PM
The overwhelming positive comments about NCAA'12', are truly impressive.

As of the '09' game, I simply just gave up on NCAA after years of playing it. The turnaround that the Tiburon NCAA team has seemingly made is well, impressive.

For the first time in three years I'm actually tempted to at least rent it.
 
# 55 ODogg @ 07/16/11 03:46 PM
Quote:
Originally Posted by BruceAlmighty
With as many bugs and things that don't work, absolutely not. It's a solid game and a solid place to move forward for the series, but the best game of all time? C'mon. Two of it's "features" don't even work (custom playbooks and the completely botched grass).

All games have bugs...as for your examples, custom play books work but apparently have issues which will no doubt be fixed in the patch and the 3D grass works just how it was intended to work, in the replays..
 
# 56 ODogg @ 07/16/11 03:51 PM
Quote:
Originally Posted by JerseySuave4
Seriously? This game plays like NCAA 13? I hope to god that isn't accurate because otherwise i'll skip next year's game. Is it a good game? Yes. But to say its a drastic improvement on NCAA 11 is crazy talk. Its a minor improvement gameplay wise.
Everyone has their own opinion, to each his own, but yes I do feel the game plays so different from NCAA11 it's as if they worked two years on it, not one.

For anyone who thinks it's "minor" improvement gameplay wise from NCAA 11 all I can speculate is that anyone saying that did not play very much of either game because I don't see how it's possible to play much of either and hold that opinion..
 
# 57 TDenverFan @ 07/16/11 04:21 PM
I wouldn't call the gameplay NCAA 13, but it's pretty dang good
 
# 58 duc748s @ 07/16/11 05:43 PM
Quote:
Originally Posted by Armor & Sword
I created my high school team (North Miami Beach SR High class of 88) with a bunch of my friends as players, guys I play softball with now etc. Just trying to have fun with it. The problem though is when I load the team into RTG it does not use the names I made in Teambuilder? I am just not seeing them. Or...maybe they are not being played by the coach? I can't check because I have no access to the depth charts etc. Maybe because I made them all SR's? I don't know.

Any advice?
You can view the position dept in teambuilder (seems to be OVR based). I just looked and it seems that the roster I had had me as #2 HB. I got some playing time but i remember that I didn't get a lot of touches, but i chalked it up to HS ball where #1 and #2 usually alternate due to stamina and playing ironman. I still managed a 3* rating for college with decent ratings. Don't know if I should continue or do another RTG with my teambuilder roster fixed to have me at #1 HB starting......

I'll link the thread that has my ratings in it in a few....

Here is the link - http://www.operationsports.com/forum...post2042609723

now I am confused... I'm looking over the TB roster and I don't know if it used me in the roster or a created me. I think I am going to run another quick RTG to see. I wish there was an easy way of printing out the roster from the TB site (and the ability to see stats and dept charts during RTG HS games)
 
# 59 Armor and Sword @ 07/16/11 05:49 PM
Quote:
Originally Posted by duc748s
You can view the position dept in teambuilder (seems to be OVR based). I just looked and it seems that the roster I had had me as #2 HB. I got some playing time but i remember that I didn't get a lot of touches, but i chalked it up to HS ball where #1 and #2 usually alternate due to stamina and playing ironman. I still managed a 3* rating for college with decent ratings. Don't know if I should continue or do another RTG with my teambuilder roster fixed to have me at #1 HB starting......

I'll link the thread that has my ratings in it in a few....

Here is the link - http://www.operationsports.com/forum...post2042609723

now I am confused... I'm looking over the TB roster and I don't know if it used me in the roster or a created me. I think I am going to run another quick RTG to see. I wish there was an easy way of printing out the roster from the TB site (and the ability to see stats and dept charts during RTG HS games)

I made sure I named 4 of the 6 WR's my buddies...none of them were used in RTG...it's strange.
 
# 60 duc748s @ 07/16/11 06:01 PM
Quote:
Originally Posted by Armor & Sword
I made sure I named 4 of the 6 WR's my buddies...none of them were used in RTG...it's strange.
I just sim'd through a quick game using my HS team created in TB in RTG. It seems that RTG is not using TB rosters at all. Don't know if it's a bug??

*I posted it in the bug thread...don't know if it's a bug or not though.
 


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