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OS Scores Explained NCAA Football 12 Overview (Xbox 360)
Pros
Coaching Carousel is a great addition, CPU AI on defense and offense is a challenge, and the removal of suction feels amazing
Cons
Some “iffy” CPU line play and coverage at times, announcers are dreadful, and a few "legacy" money plays have made their way into the game
Bottom Line
The NCAA Football series is finally on its way to being mentioned in the same breath as some of today's great sports franchises.
8.5
out of 10
NCAA Football 12 REVIEW

NCAA Football 12 Review (Xbox 360)

Day One: Gameplay and Presentation Impressions
Day Two: Dynasty Mode and Road to Glory Impressions
Day Three: Online Impressions

Read about how we complete our reviews. You can check out the review process here, and then you can scope out the scoring guidelines and scoring rubric.

The NCAA Football series has long been thought of as a stepchild in today’s sports gaming landscape. Last year, NCAA 11 put the NCAA Football franchise back on the map with its revamped presentation, new locomotion engine, focus on team-specific playbooks and signature styles. NCAA 12 raises the bar yet again for the franchise, delivering the finest gameplay to be seen in an EA football title this console generation, while also providing an unforgettable college pigskin experience. It’s been a long time coming, but the team at Tiburon has finally released a game that can go toe to toe with its last-gen forefathers.

Gameplay

On the field, NCAA Football 12 does so much right that it is easy to overlook some of the nagging issues associated with the current gameplay engine. There is still some wonky line interaction, some defenders becoming stuck in their zone as a wide receiver blazes past them for an easy score, and there are even times where defenders will mirror offensive players (see: psychic defensive back), giving the impression that the CPU knew the play before the snap.

The above inadequacies are relatively easy to forgive as soon as you begin to realize just how much good the NCAA team was able to squeeze in on the gridiron this year. Be prepared for a more than competent CPU run game, mobile quarterbacks that will eat lazy defensive coordinators for lunch, the disappearance of robo QB, CPU defenders digging in and eliminating past money routes, and the revamped tackling and lack of suction makes for some impressive collisions.

The best part about NCAA 12 is that it has forced me to completely relearn how to play the series. Having played the series for so many years, it's sort of dawned on me recently that I had learned more about how to cheat the CPU AI yearly than actually play smart football. NCAA 12 rewards those who set up their plays, follow their blockers and make the right pre-snap reads. This is the most fun I have had with this series in years, and I did not realize until now how much I had been missing smart football gameplay.

Presentation

Featuring authentic ESPN overlays and game lead-ins, a bevy of new cut scenes, tons of team-specific entrances, some stat overlays, gorgeous looking player models (at least in replays and screenshots) and lighting, NCAA 12 is no slouch in the presentation department. Sadly, the game's stale commentary does little to immerse gamers into the atmosphere fans see every Saturday, and it would still be great to see the developers take the ESPN integration to an even higher level.


The game's presentation elements are certainly not the best you will see in a sports game, but the addition of television-style replays, a wealth of jerseys and new player-equipment options are exactly the type of things the developers should be focusing on each year.

Online Play

Online Dynasty is back this year with the addition of the extremely impressive Coaching Carousel. As if you didn’t already have enough reasons to play this mode with your buddies, the Carousel adds a level of depth that has been sorely missing from the series’ Dynasty mode since its leap to the current consoles. Prepare to use the game's Story Builder feature to rub everyone's nose in the fact that you scored the top head coaching job in the country.

The one glaring issue with Online Dynasty as of today is that the EA servers must be getting throttled by Online Dynasty users. So the solution seems to be to make people "take a number" when it comes to uploading the dynasty to the EA server. I have even seen some reports of folks waiting over an hour to upload their dynasty to the server. I'm willing to give EA the benefit of the doubt for now -- and it's not like you wait no matter when you upload the dynasty -- but peak hours have led to waiting lists so far, and no one likes waiting in a video game. We will check back in on this issue once the shock and awe of release week has dissipated.

Online gameplay is relatively lag free, and it is easy to jump into a match. As usual, the kick meter is just slightly delayed, but otherwise things felt fine. My biggest complaint with the online play is that for all the options EA seems to give users offline, it is a bit confusing why there is no ability to play with a custom game speed or slider set at this stage in the series. Also, take note that in head-to-head matchups defensive ends will shed quite a few tackles, which makes the option and sweep game difficult.


This also seems like as good a place as any to point out that some people are having issues with custom playbooks (in all modes). I have not run into this problem as of yet, but there is certainly evidence out there that the issue does exist. Essentially, sometimes the custom playbooks end up being no longer filled with your plays. From there, you sometimes go to the line of scrimmage and the players just stand around not knowing what to do. At that point, you have to call a timeout or take a penalty. It's obviously a big deal for those experiencing it, but it does not appear that it's easy to make the "bug" happen all the time. One has to hope the developers or the community can figure out what causes the issue and then fix it.

One final note is that the improved zone coverage, lack of suction and point of contact player animations have eliminated many of the old cheese plays that could be found in user versus user games. I still don’t know if I’m going to be spending the majority of my days playing ranked online games versus randoms, but I definitely will be testing the waters -- something I couldn’t say about past versions in the series.

Simulation Realism

The simulation stats in NCAA 12 seem to be some of the best around. I had trouble finding any simulated statistics that stood out as being blatantly inaccurate. Some folks have pointed out that you get dominated in time of possession when you're a coordinator, but that would be more an issue of SuperSim than the actual simulation engine. Plus, even if there is perhaps an issue with the time of possession, I did not have trouble moving up in the world as a coordinator. Fans of the series will be especially happy to know that mobile quarterbacks now put up realistic numbers, a perfect example being Michigan’s QB #16 rushing for over 1,200 yards and 10 touchdowns. If the sim stats have one glaring weakness, it would be punt returns. I frequently noticed that only five to seven players returned a punt for a touchdown during a simulated year.

More exciting than the simulation stats is the amount of parity you will see on a yearly basis. Teams that you expect to be good will continue to be good -- unless the team is caught in an autographs for tattoos scandal -- with some smaller schools like UConn rising in power to play with the big boys on a yearly basis. Each team plays true to the play style of its coach, and watching teams adapt to a new offense -- as well as the player statistics that result from this change -- is a thing of beauty.

I have seen some community members arguing that there are too many good players at various points in a dynasty because of an overly friendly progression engine, but I don't really feel that way, and I never felt like my dynasty was hurt by any perceived progression problems. That being said, maybe it's time for a global ratings editor because this argument seems to arise every year. If there's a universal editor, everyone can keep the ratings for each position where they want them to be.

Either way, I feel like text-sim fans would find that NCAA 12’s dynasty statistics would be comparable to those found in a text sim, and the game couples those stats with a new coaching camera just for good measure.

Dynasty/Career Mode

As briefly mentioned in my online section, the Coaching Carousel is a phenomenal addition to the series. There is a certain sense of giddiness that can be experienced at the end of every season as you anxiously anticipate a new job offer. This addition alone will push many to play on in dynasties long after they would have shelved the game in the past.


Customization is also the key in Dynasty mode, which is always an awesome thing in sports games. Whether you are customizing conferences, your playbook, or player ratings, EA has given users complete control of how they want their dynasties to play out. All of these features have been a long time coming, and they are all executed extremely well.

Road to Glory’s ability to import Teambuilder schools allows for a euphoric return to the glory days of high school. The new RPG elements also add enough variety to hold interest levels. However, the on-field gameplay is more or less the same as it was in the past -- as someone who has played this mode to death over the years, the new additions only go so far. Thankfully, the imported high school teams are enough to keep me coming back again and again to the beginning portion of the mode.

Final Thoughts

A polished, tight playing, extremely deep and highly customizable NCAA Football experience has finally been released to the masses. Yes, the game absolutely has some rough edges, but the positives far outweigh the negatives. Fans of the series rejoice, this is the NCAA Football game we’ve wanted for years, and most importantly, the NCAA Football game we deserve.


Learning Curve - The CPU will punish you should you decide to sleepwalk through your playcalling like in previous years. Get ready to read CPU schemes, prepare to use the game planning feature, and prepare to adjust on the fly if you hope to succeed.

Control Scheme - It is pretty much the same bread and butter scheme we have been using for years.

Visuals - This is a beautiful game in replays and screenshots. Player models, stadiums, equipment and jerseys all look great when combined with the new HDR lighting.

Audio - The weakest area of the game. Crowds sound asleep, and the announcers are horrible.

Value - The sheer amount of content EA was able to pack into this game is unbelievable. This is one of the most robust titles that money can buy.

Score: 8.5 (Great)


NCAA Football 12 Videos
Member Comments
# 81 southernbelle @ 09/12/11 09:19 AM
does everyone still think this is a "great" game?
 
# 82 Earl1963 @ 09/12/11 09:13 PM
I'm yet to really get into this game, just got it 3 days ago. So far its seems pretty good, just lacks the fun factor of the PS2 days, but so far it's aiight.
 
# 83 thdudeabides @ 09/13/11 09:54 AM
Quote:
Originally Posted by Nakeja71
"A polished, tight playing, extremely deep and highly customizable NCAA Football experience has finally been released to the masses. Yes, the game absolutely has some rough edges, but the positives far outweigh the negatives. Fans of the series rejoice, this is the NCAA Football game we’ve wanted for years, and most importantly, the NCAA Football game we deserve."

Someone got paid for making statements like this. I am sorry that is the so bogus.
I'm sure no one was paid to give a positive review, but I will say, remember this next year. How much credibility are you going to give an OS reviewer?
 
# 84 Herky @ 09/13/11 11:03 AM
I've stopped reading and listening to reviews. Nobody ever has the game long enough to actually get into real problems. This review was in July and it took weeks after the game was released for the community to find issues.

Reviews for sports games are pretty incomplete IMO. It's not the reviewer's fault, they just don't have the time to dive deep into franchises and dynasty's. Game-play wise it still takes time to see if results happen over and over.
 
# 85 BoSoxPujols @ 09/13/11 08:11 PM
Quote:
Originally Posted by Herky
I've stopped reading and listening to reviews. Nobody ever has the game long enough to actually get into real problems.
Not to mention every reviewer and website is in the pockets of EA in one way or another. There are virtually no unbiased reviews from the main websites...including OS.

Reviews are a joke and mean nothing.
 
# 86 novadolla @ 09/13/11 11:46 PM
I am really starting to hate this game, the custom playbook issue, the one handed INTs by average LBs, good accuracy QBs throwing the ball 30 yards out of bounds on wide open out routes. WRs dropping almost every single pass thrown to them, and balls hitting the WRs in the head.

Makes me just want to start doing what every one else is doing run the ball every down from the maryland I or other power formations.

I played a game against the number 1 guy on PS3 and the score was 70-50 all he would do is throw the ball up to Alshon and my DBs would just stand there and watch him rocket catch the football. Seems like EA promotes non-sim football.

Also get rid of the stupid game planning feature, everything should be based off ratings.
 
# 87 edscott @ 09/14/11 02:15 PM
Quote:
Originally Posted by novadolla
I am really starting to hate this game, the custom playbook issue, the one handed INTs by average LBs, good accuracy QBs throwing the ball 30 yards out of bounds on wide open out routes. WRs dropping almost every single pass thrown to them, and balls hitting the WRs in the head.

Makes me just want to start doing what every one else is doing run the ball every down from the maryland I or other power formations.

I played a game against the number 1 guy on PS3 and the score was 70-50 all he would do is throw the ball up to Alshon and my DBs would just stand there and watch him rocket catch the football. Seems like EA promotes non-sim football.

Also get rid of the stupid game planning feature, everything should be based off ratings.

The gameplan/strategy feature, I agree, is totally ill conceived. If it was based on penalties (i.e., aggressive big hits would mean more late hits or roughing the passer, aggressive picks/catch would be more pass interference, aggressive strips would mean more facemask and horsecollars, etc), then I think it would be much more realistic, and we might actually get some diverse penalties. As it stands now, there is pretty much no disadvantage to playing aggressive on big hits or strip ball. I don't know why EA doesn't do this.
 
# 88 novadolla @ 09/14/11 08:24 PM
Quote:
Originally Posted by edscott
The gameplan/strategy feature, I agree, is totally ill conceived. If it was based on penalties (i.e., aggressive big hits would mean more late hits or roughing the passer, aggressive picks/catch would be more pass interference, aggressive strips would mean more facemask and horsecollars, etc), then I think it would be much more realistic, and we might actually get some diverse penalties. As it stands now, there is pretty much no disadvantage to playing aggressive on big hits or strip ball. I don't know why EA doesn't do this.
Completely agree
 
# 89 Austin97 @ 04/30/12 12:40 PM
Quote:
Originally Posted by Klocker
BINGO!
I have to agree with you. I've played ncaa for so long that I(like you) had to re-learn quite a few new controls. It helps that madden uses some of the same controls so it makes it easier to learn.
 
# 90 SuperNoVa27 @ 04/30/12 05:03 PM
You are a sick bastard for bumping this, I swore it read "NCAA Football 13 Review"
 
# 91 Cusefan @ 04/30/12 07:27 PM
Quote:
Originally Posted by SuperNoVa27
You are a sick bastard for bumping this, I swore it read "NCAA Football 13 Review"
Ditto, I freaking HATE it when people bump old reviews. It gets me every time.
 
# 92 Armor and Sword @ 04/30/12 10:08 PM
I have no qualms in sticking to my original thoughts on this game. Other than saying if it had world class presentation it would be in the same tier as 2K11 and The Show. That is dead wrong after playing several seasons and over countless hours. Yes the game is a ton of fun. But not in the class of those 2 titles.

But overall a total blast to play, I still enjoy it immensely. The tendency bug be damned (I just notate on paper their original tendency, and edit the players I recruit back to their original tendency. Only takes a few extra minutes). It still plays a fun, exciting game of college football. Are legacy issues still there? Yes. But the game for me is addicting due to the deep dynasty mode, addicting recruiting and the sheer unpredictability season to season due to the roster turnover and coaching changes. I look past it's faults and enjoy the game for what it is. For me next to NCAA 2006 this game is among the tops in college console football games.

Compared to Madden 12 it is no contest again. And I enjoyed Madden 12. But NCAA has staying power for me.

I think the amount of flack this game garnered just snowballed and got way out of control. I played the crap out of NCAA 11 (which was great in it's own right) and yes there are some things I like better about 11(sound was far better and somethings felt tighter). But overall? 12 is a better game IMO.

If you can't overlook the faults (some shoddy DB AI and some obvious money plays that are present) then your not going to enjoy the game. But if you can enjoy it for the fun it can bring, it's a solid title. I made some house rules for certain plays not to be called more than once a half. That helped keep things more realistic.

Anyway I just recently picked up on my Canes dynasty and I am again loving this game. So much so I will be very curious how NCAA 13 looks and I will give it a test run after it's release and who knows.....maybe it will be even better than 11 and 12.

For me If the tendency bug is fixed, presentation is taken to the next level and the new passing system is functional and tight.....NCAA 13 may be in my gaming future after it has some price cuts. Mmmmmm might make a nice X-Mas gift.
 
# 93 bh446066 @ 05/01/12 04:16 PM
I love this game too, tried playing both Madden and NCAA this year, and I always go back to NCAA. I think my only real issue with this game is the pressure generated by the DTs, sliders don't seem to help a bunch, but they have calmed it a bit, so I can live with it. I just don't run the money plays, simple as that (eh-hem, 4 verticals...). I can't put my finger on exactly why, but I thought NCAA 11 was a bit better, but this game is right there, and I LOVED NCAA 11.

I expect EA to ramp it up on the atmosphere this year, that would be my main suggestion for improvement....and I always appreciate new animations to keep it fresh. Here's hoping...
 
# 94 johnnyg713 @ 05/01/12 07:56 PM
Quote:
Originally Posted by bh446066
I love this game too, tried playing both Madden and NCAA this year, and I always go back to NCAA. I think my only real issue with this game is the pressure generated by the DTs, sliders don't seem to help a bunch, but they have calmed it a bit, so I can live with it. I just don't run the money plays, simple as that (eh-hem, 4 verticals...). I can't put my finger on exactly why, but I thought NCAA 11 was a bit better, but this game is right there, and I LOVED NCAA 11.

I expect EA to ramp it up on the atmosphere this year, that would be my main suggestion for improvement....and I always appreciate new animations to keep it fresh. Here's hoping...
I thought player movement was better in 11. Game speed was slowed down. Running the ball was very fun because of the tackling system. It was great having a power back that pushed the pile and was hard to stop. Even though people hated protack, it was great in NCAA 11. Should have never been taken out. It had the potential to be the best tackling system this gen imo.
 
# 95 kingsofthevalley @ 05/01/12 08:00 PM
Quote:
Originally Posted by Armor & Sword
I have no qualms in sticking to my original thoughts on this game. Other than saying if it had world class presentation it would be in the same tier as 2K11 and The Show. That is dead wrong after playing several seasons and over countless hours. Yes the game is a ton of fun. But not in the class of those 2 titles.

But overall a total blast to play, I still enjoy it immensely. The tendency bug be damned (I just notate on paper their original tendency, and edit the players I recruit back to their original tendency. Only takes a few extra minutes). It still plays a fun, exciting game of college football. Are legacy issues still there? Yes. But the game for me is addicting due to the deep dynasty mode, addicting recruiting and the sheer unpredictability season to season due to the roster turnover and coaching changes. I look past it's faults and enjoy the game for what it is. For me next to NCAA 2006 this game is among the tops in college console football games.

Compared to Madden 12 it is no contest again. And I enjoyed Madden 12. But NCAA has staying power for me.

I think the amount of flack this game garnered just snowballed and got way out of control. I played the crap out of NCAA 11 (which was great in it's own right) and yes there are some things I like better about 11(sound was far better and somethings felt tighter). But overall? 12 is a better game IMO.

If you can't overlook the faults (some shoddy DB AI and some obvious money plays that are present) then your not going to enjoy the game. But if you can enjoy it for the fun it can bring, it's a solid title. I made some house rules for certain plays not to be called more than once a half. That helped keep things more realistic.

Anyway I just recently picked up on my Canes dynasty and I am again loving this game. So much so I will be very curious how NCAA 13 looks and I will give it a test run after it's release and who knows.....maybe it will be even better than 11 and 12.

For me If the tendency bug is fixed, presentation is taken to the next level and the new passing system is functional and tight.....NCAA 13 may be in my gaming future after it has some price cuts. Mmmmmm might make a nice X-Mas gift.
Tendency bug was fixed a while ago man.
 
# 96 PVarck31 @ 05/01/12 08:09 PM
So wait...Is the consensus that 11 was better than 12?
 
# 97 Armor and Sword @ 05/01/12 08:51 PM
Quote:
Originally Posted by kingsofthevalley
Tendency bug was fixed a while ago man.
Yeah I know but I am in year 4....and the patch did not fix my first few classes of recruits.
 
# 98 johnnyg713 @ 05/01/12 10:57 PM
Quote:
Originally Posted by PVarck31
So wait...Is the consensus that 11 was better than 12?
Can't speak for anyone but myself, but when I played the NCAA 12 demo I was completely turned off. I bought madden 12 and wasnt satisfied either. There were many parts of the game that NCAA improved upon, such as zone defense and Coaching Carousel, but I think it took a step back when it came to the "speed/feel" of the game and tackling (this especially). NCAA 11 is probably the 3rd best football game ever made on my list. 2k5 and all pro beat it out.
 
# 99 JoBo513 @ 05/02/12 04:03 AM
Quote:
Originally Posted by kingsofthevalley
Tendency bug was fixed a while ago man.
Not completely. It still affects incoming recruiting classes in dynasty.

Sent from my cheap *** phone
 
# 100 TDenverFan @ 05/02/12 06:58 AM
Quote:
Originally Posted by PVarck31
So wait...Is the consensus that 11 was better than 12?
For me, not even close. I'd of given 11 a 6/10, and 12 gets a solid 8/10 from me. They fixed Defense well enough, and added in CC.
 


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