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OS Scores Explained Madden NFL 13 Overview (Xbox 360)
Pros
Infinity engine; Connected Careers; Scouting
Cons
Lack of fantasy draft; Few repeated commentary lines; Player interaction sometimes gets too goofy
Bottom Line
Madden NFL 13 is the best Madden ever made. This is a must buy for any sports gaming fan out there.
8.5
out of 10
Madden NFL 13 REVIEW

Madden NFL 13 Review (Xbox 360)

“Chase your dream.”

That’s what my coaches used to tell me. It’s what my friends and family tell me to this day. But what if my dreams and aspirations always involved playing or coaching in the NFL? Sad to say that for myself, and probably most of you, that playing in the NFL just isn’t going to be happening anytime soon. So we do what we do best, we compromise and try and fulfill are dreams within the Madden football series.

Well thanks to the near-complete redesign of the said series, in Madden NFL 13 those dreams may be able to finally come to fruition more than ever. With new animations, the most innovative Madden feature to date – and possibly any sports game ever – Connected Career mode, and the introduction of the Infinity engine, Madden NFL 13 should finally be able to please both the hardcore and casual gamers.

Being skeptical when reviewing the most anticipated sports game of the year is a must. You find yourself looking for wrongs moreso than rights. But after playing Madden for a week, those wrongs don’t tend to come up too often.

The rights all begin with the new Infinity engine, the staple of Madden’s core gameplay. When players interact on the field it seems as close to lifelike as a video game can get. From the gang tackles to the after-the-play stumbles, each collision shows something unseen.

Within the running game lies the engine’s beauty. Now more than ever you must pay attention to your blockers, because without them the halfback would just stumble his way through defenders until he falls down. But again, seeing the way the runner bounces of off would-be tacklers has to put a smile on everyone’s face.

During the run game, line interaction is at its best. When running off the right tackle, often times you’ll see a different player interaction. Also, depending on the skill of the defensive end, you could see an impressive swim move that will instantly lead to a loss of yards.

The line interaction has been much improved all around to be sure. The improvements are more noticeable on the defensive side, as pressuring the quarterback seems easier than ever. In the NFL – and in Madden NFL 13 – the quarterback has around 3 to 5 seconds to get rid of the ball; in past Maddens gamers would have drop backs that could last up to 10 seconds. The pressure put on by the defense is an adjustment, but the end result is well worth it.

With the added defensive pressure, the passing game has become much more precise. The need to hit wideouts at the perfect time is more important than ever. It might take a while to get used to the new timing, which results in multiple interceptions, but once you relearn the passing game, and its welcome addition of hundreds of new passing animations, everything should be just fine.

Staying on the path of the passing game, the defensive AI is almost too smart. At long last, once the ball is thrown each and every defender doesn’t know exactly were it Is going – but there is still an issue. Interceptions are much more frequent than in years past. The AI will jump in front, behind or on top of wherever you’re throwing the ball. Once you get used to the new gameplay, though, the interceptions will drop sightly. It’s still difficult to judge if the increase in picks are due to the gameplay or to the adaptation of the Infinity engine.

When all of these improvements are put together, it creates the feel of a completely revamped way to play on offense. Now more than ever must you have a gameplan with a nice mix of both a ground and air game. Depending on which team you use you may run more often, but in Madden NFL 13 the run seems to actually set up the pass for a good change.

Defense on the other hand, though feels different – and better – still feels like it’s lacking something.

The aforementioned defensive line play is an absolute blast. Though frustrating when your friends and the CPU are sacking you left and right, there isn’t much that can top the pure ecstasy of sacking the quarterback. Unfortunately the amount of sacks is unrealistic to the point where I’m seeing six to seven sacks per team. This is where EA Sports decided to sacrifice a little bit of realism to add in a good amount of fun – after all, it is a video game.

Also new to defensive play is the love-it-or-hate-it ball hawk. When the opponent throws a pass, once you switch to the defender you can hold down Y or triangle to attempt to intercept the ball. In the past the timing had to be done nearly perfect. The change has increased the number of interceptions too much, but it should be one of the first, and easiest, places to patch the game.

Simulation Realism

Now we get to the section that has a reputation for turner gamers off. I’m tired of reiterating how past Maddens have come and failed, so let’s cut to the chase.

The defensive AI has most definitely picked up the slack. Play calling is improved on both sides of the ball. You won’t see the same plays and packages constantly. The offensive AI will do its best to keep you on your toes.

With a nice assortment of plays on offense, the AI has become a worthy opponent. This will be overwhelming for the more casual Madden fans, but the knowledge of when to go into Cover 2 or Cover 3 is more important than ever. This year, in order to know Madden NFL 13 you need to know football. It’s about time I say.

One thing I noticed was that the CPU will start throwing more often when losing. Finally the feeling of having a lead is with you when holding the sticks. With the opponent passing, it gives you a smaller, more successful playbook that gives you the advantage.

But that’s the greener side of things. Each lead that comes with an advantage comes a deficit with its disadvantages. When down, the defense will start to focus a little more on defending the pass. It places you in the position to try and out-gun your opponent, or if you should use up extra time and stick with your gameplan. Ditto for the CPU.

Connected Careers

Though the Infinity engine is a very welcome addition, where Madden gains its replayability is within the new and ever deep Connected Career mode. Gone are the days of Franchise and Superstar modes, as well as the ability to do a fantasy draft. But the subtraction of those takes away absolutely nothing from the game in my mind.

Connected Careers lets you choose between playing as a created, current or legendary coach or player. From there on out the typical gameplay is just as the old modes, but the added depth and immersion takes the NFL experience to the next level. Storylines and Twitter feeds help create your very own NFL, from season-ending injuries to the draft stock of the next Tom Brady. One example was a preseason injury to Alex Smith that led to an EA version of Skip Bayless complaining how Colin Kaepernick couldn’t take the team back to the playoffs. Lo and behold the Niners ended up losing to Pittsburgh in the Super Bowl.

Outside the storylines there will be plenty to do each week. Scouting has been taken to a new level. Earning scouting points allow you to unlock ratings for prospects, giving you a better idea of what you’ll be drafting. And if you don’t scout you might be selecting the next Ryan Leaf.

Experience points are another addition to Madden. You can use those points to upgrade your coach or your player, as well as other players on your roster. If used correctly, your players will slowly progress and earn a higher rating as the season advances.

Progression in general has changed. Potential is gone, but in its place is performance-based progression. Jake Locker only improved his overall rating by two points as he finished his sophomore year with rather unimpressive numbers. The same goes for defensive players – which is an issue. Most gamers don’t prefer to play full 15-minute quarters, so the defensive stats can stil be underwhelming until you figure out the perfect game set up. It slows down the progression for them, which can cause some lower rated players, who will ultimately be good, lose a couple years of the prime.

There are also midseason contract negotiations and a trading block worthy of being called, well, a trading block.

As far as simulated stats go, the hardest of hardcore players won’t be upset. After simulating through five seasons, not once did a running back eclipse the 2,000-yard mark. Maurice Jones-Drew was the closest in 2013, as he gained 1,843 yards on the ground. Other than that, the top running backs typically float around 1,400-1,600 yards. Also, quarterbacks rarely threw for over 5,000 yards as Aaron Rodgers (twice) and Drew Brees (once) were the only times the feat was accomplished.

The Rest of the Best

Presentation has taken another step forward with the addition of Phil Simms and Jim Nantz. The chemistry between the two is undeniable and is actually worth listening in on. I’ll be surprised if people start muting the game this year, at least right off hand. However there are still repeated lines, which was bound to happen anyways. The overlays look freshened up, but nothing to brag about.

But if EA wants to brag, they should start yapping about the game’s atmosphere. I’m a Madden gamer who always muted Mr. Get Away From The Cop Speed to listen to iTunes, but this year I won’t have anything on shuffle unless Chicago makes the Super Bowl. EA Sports went around to each NFL stadium and recorded the crowd. I found myself turning down the TV when playing at CenturyLink Field in Seattle, Wash., before I realized that it only added to the realism.

Quarterback cadences have been added as a nice small detail, but if you don’t play with one of the 15 QBs who have it, you won’t even notice the welcome addition. The Kinect feature is a bit goofy, but in a room full of friends its hard not to have a good time.

Final Thoughts

Honestly, it’s safe to say that this is a very good game. The improvements made to this yearly release are impressive. Past iterations of Madden have done plenty to please and disappoint, but with Madden NFL 13 the disappointments are few and far between.

Though it may not top the charts as Greatest Sports Video Game of All Time, it still does more than enough to keep you playing over and over again. It’s safe to say that Madden football is officially back.

Now go and chase your dreams.

Learning Curve: It might be a bit frustrating at first for the loyal gamers, but after a few games the new gameplay should become second nature.

Control Scheme: Just like the old games.

Visuals: Graphics look solid. Improvements to player and coach faces are a nice touch, as well as the on-field interaction – thanks to the Infinity engine.

Audio: The audio team for Madden is in good hands. This is the best commentary for Madden to date.

Value: If you’ve ever purchased a Madden you better be purchasing this one as well.

Score: 8.5 (Great)


Madden NFL 13 Videos
Member Comments
# 101 humanprototype @ 08/28/12 04:06 PM
Funny how every year it is "the best Madden to date" upon release. Give it a month for the reality to set in. I hope you're right, but I'm not getting my hopes up too high. I'll be purchasing Friday. Hopefully they'll patch major issues soon. Fingers crossed...
 
# 102 La Verite @ 08/28/12 04:59 PM
The fact that you need a patch this early says a lot tho. Yes patches are good but I can't see one coming until like a month from now. Hopefully that will change my mind.
 
# 103 TheBrooklynBaller @ 08/28/12 05:44 PM
So I went out and got it... Just finished my first game with my Jets against the Dolphins...7min qtr, no accelerated clock, All-Pro settings, Slow and speed threshold at 35. I gotta say one thing... I actually had fun playing Madden for the 1st time in a long time. I mean I seen some wonky stuff... But nothing to damper the mood of the game. It was a 34-9 win on my part and it was enjoyable. I didn't see any issues with running the ball... I had 106 yards rushing... Passing was pin point and I had 200 yards with Sanchez, although I saw a lot of drops... It happens... Defense was smooth I had a few sacks and a user pick. I also ran a KR back with McKnight which was rare in M12. So far so good, hope with a few patches they fix some things... Only disappointment is no regular Franchise mode which is my fav mode. Gonna keep messing with it and get a good slider set. Most fun I had in a football game since 2K5 and I'm a huge 2K5 fan and supporter.
 
# 104 ahorton100 @ 08/28/12 07:17 PM
Hopefully 2K5 and 2K8 will stop being mentioned on these forums now. Madden 13 puts them out to pasture.....Thank goodness...... : )
 
# 105 Whaaaazuuuuup @ 08/28/12 08:34 PM
Quote:
Originally Posted by ahorton100
Hopefully 2K5 and 2K8 will stop being mentioned on these forums now. Madden 13 puts them out to pasture.....Thank goodness...... : )

Really?? I find that hard to believe. Especially with a glaring DB glitch that's got a lot of ppl up in arms
 
# 106 ThatRadioGuy @ 08/28/12 08:34 PM
"Gone are the days of ........ as well as the ability to do a fantasy draft. But the subtraction of those takes away absolutely nothing from the game in my mind."

This statement by the reviewer is mind numbing. You choose a philosophy of winning football and implement it through this mode. You test your philosophy against the AI or other live players. The knowledge of what it takes to build a winning football franchise instead of "Y button, LT, Y button, A, A, X".

In your mind, huh, Dustin.

WOW.

With the typos in the article and that statement right there .. you should be disqualified from reviewing 3DS games much less the biggest sports game release of the year.

This isn't so much Dustin's fault as it is the management of this site.

This is Madden. You can't assign a guy like this to review a release of this stature.
 
# 107 spottieottiedop @ 08/28/12 09:36 PM
I'm loving M13 so far. Played 3 online games, and the passing was on point, the rushing is realistic and the defense is behaves normally and the Infinity Engine brings it all together. I haven't played any other mode, but I feel the gameplay is the cake and everything else is the icing.
 
# 108 bigdoc85 @ 08/28/12 09:52 PM
I"m enjoying it -- first Madden game I have liked in a while. While I play Dynasty in NCAA Football, I've always just played exhibitions in Madden so the lack of other game modes doesn't bother me. I got the PS3 version and I think the graphics look pretty good -- except the coaches with their weird bodies. By no means is this game perfect but I feel like I can finally have some fun with this game. The last few years it has seemed like I had to force myself to finish a game and the presentation in Madden 12 was SO BAD that I couldn't take it. Now, it's better than tolerable so that's a step in the right direction. So glad I traded in Madden 12 earlier this year and used that money to "upgrade" to this year's edition.
 
# 109 mirrored32 @ 08/28/12 10:01 PM
Just got the game. I like the direction it is going. the physics engine is awesome, though it is the first interation of it. You can't deny that we all wanted this years ago, but now we have version 1. I am just glad to see the push to do it.

The presentation has taken a great step forward. Josh Looman and the team are on the right path. I have wanted this since I moved off of the ps2.

The commentary is ok, but VERY generic. I love that they added legends, but why can't i put them in FA for the computer in CC?

Excellent game though requires less closed doors. no editing, no multiplayer offline CC, game face requires the internet, game face can only be one per account, no creating players, just ONE and you have to control them.

Great step in the right direction. This is what I want in a game. If next year it goes off the rails again, I am done. But Josh Looman said this is the direction for the next 10 years. More then anyone at EA, I trust him with this.
 
# 110 Juce734 @ 08/28/12 10:09 PM
I have to admit I was worried bad from reading what people said here on the forums. Then I went to Game Stop to pick my game up early. Began playing the in store Madden 13 and it had graphics problems which really turned me off to the game. Still bought the game.

Got the game home and began playing it. None of the issues that people complained about on the boards were glaring issues to me. The graphics issues I saw while at Game Stop were apparently from their disc or PS3. My game doesn't have those issues.

Overall I am really happy and see myself playing this game for a very long time. I think it will be in my video game rotation for the next year.
 
# 111 keator @ 08/29/12 10:55 AM
Quote:
Originally Posted by TheBrooklynBaller
So I went out and got it... Just finished my first game with my Jets against the Dolphins...7min qtr, no accelerated clock, All-Pro settings, Slow and speed threshold at 35. I gotta say one thing... I actually had fun playing Madden for the 1st time in a long time. I mean I seen some wonky stuff... But nothing to damper the mood of the game. It was a 34-9 win on my part and it was enjoyable. I didn't see any issues with running the ball... I had 106 yards rushing... Passing was pin point and I had 200 yards with Sanchez, although I saw a lot of drops... It happens... Defense was smooth I had a few sacks and a user pick. I also ran a KR back with McKnight which was rare in M12. So far so good, hope with a few patches they fix some things... Only disappointment is no regular Franchise mode which is my fav mode. Gonna keep messing with it and get a good slider set. Most fun I had in a football game since 2K5 and I'm a huge 2K5 fan and supporter.

Jets fan nice... I played last night with the 80's kelly green throwbacks and they looked great...
 
# 112 Tyrant8RDFL @ 08/29/12 11:00 AM
Quote:
Originally Posted by spottieottiedop
I'm loving M13 so far. Played 3 online games, and the passing was on point, the rushing is realistic and the defense is behaves normally and the Infinity Engine brings it all together. I haven't played any other mode, but I feel the gameplay is the cake and everything else is the icing.

I think you should have said that the running is fun , but not realisitc. Its great that you are enjoying the game, as I did Madden 12 and hopefully 13, but the game is not realistic.

One day hopefully it will be
 
# 113 jkaisen41 @ 08/29/12 11:22 AM
I can only tell from playing the demo (in Germany the game comes out tomorrow)

- a left footed kicker kicks with the right foot during his warm up routine (Akers)
- 49ers playing a 4-4-4 in the official line-ups (Defense)
- Coaches don't have headsets and all look like bodybuilders

I really love the new feel of the game overall. I played the demo with a slider set and it was really nice to see that I couldn't just air it out with Smith, Flynn and Griffin. Smith, Flynn and Griffin were ok in the short range passing but if I threw the ball deep with them it was always dangerous and often ended in INT. Running game was very nice with sometimes having a 10+ run but in most cases the defense hold me to smaller gain which is alright because all teams in the demo have a good defense.

The AI really makes you word for your points. If you not concentrated you have a good drive till the redzone - get lazy and throw an INT.

I even lost about 2 games which was sensational to me because usually I never lost a game in Madden before :-)

The catching animations this year are really feelable and seeable. The interaction if a WR goes in the air to catch a ball and DB's is really nice. The DB's really go for the ball and strip him/punch him out of the hands of the WR.

Some improvements of course would be very nice. The running animations still don't look right and it basically looks the same - doesn't matter if sprinting or not - I never saw the difference in the player animations. I couldn't tell if a player is sprinting or not. Also the juke moves are done at the same speed as a defender sprinting to you. That is not right.

Defensive lineman unfortunately also still get suckered in into blocks. At times it looks like the defensive line man is on a clear path to the QB and all the sudden the Guard comes from right side and the DL gets sucked into his block even though physically all the OL could do would give him probably a little push.

From what I've heard from the retail version please let us at least change the appearances of players, positions and their numbers. If ratings are not editable for whatever reason alright but please let us change the appearances, positions and the numbers that shouldn't do anything bad to the game.
 
# 114 onac22 @ 08/29/12 12:31 PM
Maddens recievers are stupid! Why did I just watch my reciever step out of the way of the ball one side step left the DB runs up and takes it. Other times ball in air reciever doesn't make any corrections but DBs react to ball in air. All those in air fights for the ball are not real. The recievers do not fight or even play the ball at it's highest point. Sick of Maddens crap recievers. If I watch one more on a back shoulder fade in the endzone do the fall backwards feet in animation while the DB just stands there and grabs the ball Ill puke. Recievers do not read ball flight and adjust even a tiny bit at all the ball has to hit them. While Dbs can make in air reads. WHY does MAdden insist recievers are just glorified labradors that cannot think on there own.
 
# 115 Zonekeeper @ 08/29/12 02:13 PM
I must say, that the game is a great upgrade from previous Madden games. My Steelers defense is just off the chart. I enjoy the game.
 
# 116 TheBMarshall15 @ 08/29/12 02:30 PM
You know i've gotta say i've been back and forth between this game being god awful and being pretty enjoyable at times. I've come to a final conclusion though with this game after playing ea season ticket all weekend and after buying the retail disc version...the game just keeps you wanting to play it because no two plays are the same. the infinity engine is odd at times but never in a way that makes u just drop the sticks ya know? im in 5 online connected careers, one offline career, and im really engrossed in the depth of ultimate team right now. all in all the game is just plain out FUN.
 
# 117 btemp @ 08/29/12 03:05 PM
Quote:
Within the running game lies the engine’s beauty. Now more than ever you must pay attention to your blockers, because without them the halfback would just stumble his way through defenders until he falls down. But again, seeing the way the runner bounces of off would-be tacklers has to put a smile on everyone’s face.

During the run game, line interaction is at its best. When running off the right tackle, often times you’ll see a different player interaction. Also, depending on the skill of the defensive end, you could see an impressive swim move that will instantly lead to a loss of yards.

The line interaction has been much improved all around to be sure. The improvements are more noticeable on the defensive side, as pressuring the quarterback seems easier than ever. In the NFL – and in Madden NFL 13 – the quarterback has around 3 to 5 seconds to get rid of the ball; in past Maddens gamers would have drop backs that could last up to 10 seconds. The pressure put on by the defense is an adjustment, but the end result is well worth it.
I read this and dismissed the rest of the review. Line play improved? EA itself said it did nothing on line play this year. And having played the demo, it's as broken as ever.

I guess this guy's seeing what he wants to see.
 
# 118 roadman @ 08/29/12 05:33 PM
Quote:
Originally Posted by btemp
I read this and dismissed the rest of the review. Line play improved? EA itself said it did nothing on line play this year. And having played the demo, it's as broken as ever.

I guess this guy's seeing what he wants to see.
They did say the tweaked and tuned it.

I'm seeing a difference this year.

1. DT's are not acting like sumo wrestlers and getting to the QB in 1.7 seconds

2. I've seen Julius Peppers and Clay Mathews get sacks this year, didn't see that in Madden 12.

Not overhauled, but I know it's been tuned and tweaked.
 
# 119 TheBrooklynBaller @ 08/29/12 08:07 PM
Quote:
Originally Posted by keator
Jets fan nice... I played last night with the 80's kelly green throwbacks and they looked great...
Yea the throwbacks are fire... I'm glad we got those back in the game... I hate the Titans ones lol on another note, I started a CCM as Rex Ryan... Now I stated before how upset I was at not having a franchise, but this mode is pretttttty nice. It's very in depth and I found myself digging deep and trying make my team better with practice instead of bypassing it like I would have in previous versions. Like I said... Still some wonky plays... But line play is dramatically improved if you play with patience and hit holes as I learned. Throwing as well... Patience is a virtue in this game but it'll work. Franchise guys out there... I was like you... What??!! No franchise??!! But really if you really wanted a realistic option CCM is givin it to us. Now once I'm done with my first season (I may play a few more after patches... And stick with the one that feels least wonky) and go through an offseason I'll let you guys know what I really think. I'm more offline than online but right now I can't lie I'm really having a good time with this Madden albeit with its flaws it's the best football game since 2K5 and looking very promising for future games. It's no longer just an updated roster (if they get NCAA draft classes it would be a dream come true) but a solid game as you make adjustments to however you feel comfortable. SDOTIZBAK23 on xbox for whoever wants to friend me. Take care fellas!!! Enjoy football video gaming once again!!!
 
# 120 SermoVita @ 08/29/12 08:17 PM
The gameplay is nice, but if you think connected careers makes the replayability good you are sadly mistaken. I have played every madden since its inception and time spent playing isnt even close to the amount time most of spend on fantasy drafts and building our own team, and importing ncaa rosters to draft real players.

I have never once since we have been able to import rosters drafted a madden class. It's pointless. Why would i want to use fake made up guys when i can get the real guys.

This is the first madden since the day the first one was released that i wont buy the game, i already have a burned version im playing. I'm enjoying the gameplay but i cant even see myself playing this game by the time the real season actually starts. Online gameplay is always horrible, because you have to deal with ******s who want to run the same plays over and over. Which makes winning more than boring. Superstar mode or whatever you want to call it now is pointless. This isnt NBA2k. I want to play with real players no made up fake guys.

I would love to hear one intelligent reason as to why you would remove the fantasy draft. More people play fantasy football every year than even play madden so why would you make the game only good for online players? There is no reason to play this game now if you like to play offline and be "A Real GM/Coach". Fantasy Draft seasons are better than the real teams because the teams are on even playing fields instead having teams who small market big market mismatches like the real thing.

Gameplay = Good
Offline Gameplay = Ruined

If i want to play online for a game it definitely won't be on a console it will be on the computer where real online games are.

EA just lost me and 10 of its original customers. We have already burned the game and are refusing to buy it without fantasy drafts, position editing, and draft class imports.

A real football coach (which i am) would never want to play this. I cant make my own team, control it, and move players to the position they should be in on my defensive scheme. Why would i want to play someone elses scheme. When i am coach and run my own?

Sad day for madden lovers
 


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