Home
OS Scores Explained Forza Motorsport 5 Overview (Xbox One)
Pros
Still same great gameplay. Visuals. Driveatars.
Cons
Soundtrack. Drivatars. Not a lot of tracks or cars.
Bottom Line
Forza 5 still has the same gameplay that made it so popular, but the lack of tracks and the overall atmosphere hamper the experience.
7
out of 10
Forza Motorsport 5 REVIEW

Forza Motorsport 5 Review (Xbox One)

With each new Microsoft console, a racing game is always there at launch. It was Project Gotham Racing by Bizarre Creations for the original Xbox and PGR 3 for the Xbox 360. This time, on the Xbox One, we have Forza Motorsport 5; the racing franchise from Turn 10 Studios. With new hardware comes new features like Drivatars and challenges.

Forza 5 keeps the same gameplay intact but some of the tracks and many vehicles featured in previous games are noticeably absent and the career mode doesn't really break any new ground.

Gameplay

Coming off of Forza Horizon, one of the best racing games on the Xbox 360, playing Forza 5 was definitely a change. The gameplay is similar but the overall atmosphere surrounding the two games could not be more farther apart. Horizon tried for a more silly, fun approach, while Forza 5 is trying to be serious. Whether someone wants a serious racing game is a matter of personal opinion, but that type of game just doesn’t seem to fit well.

The series has always walked a fine line between simulation and arcade. Cars that drift more than they should are still present, making for some weird turns when you’re first starting out. The lower tiered cars are also not fun to drive and make the game seem more tedious.

One of the first things you’ll notice during your first race are Drivatars. A.I. drivers are a thing of the past and in their place come data from your friend’s time with the game. Instead of going up against opponents made by the developers, now you will go up against friends or random players if you know no one that has played Forza 5. The Drivatars sync to the cloud and take everything that you do during races into account. So if you’re someone who hits the brake at the last possible second, that will be reflected when your Drivatar races in someone else’s event. When they do compete in other events, even if you’re Xbox is off, you earn credits that can be collected the next time you sign on.

Drivatars do make things a little tougher, so because of that you don’t have to actually win the race to get a gold medal and earn max credits. Instead, finishing in the top three will let you achieve that. If winning is your thing, the No. 1 spot will be up for grabs, but you won’t earn any extra credits for finishing in first place.

The new impulse triggers in the Xbox One controller make for an interesting racing experience. When first starting the game you will immediately notice the left and right trigger vibrate when going into and out of corners.

It’s not a racing game without being able to change the assists and difficulty. From turning off ABS, to making the sure the racing line is gone, everything you could previously do with assists is still there for you tinker with. When it comes to difficulty, even though you have Drivatars now instead of A.I. opponents, you can still set how difficult they will be. And of course, the more assists, hard difficulty you make each event, the more credits you will earn.

The gameplay in Forza 5 stays pretty identical to its predecessors, which is enough for fans. However, for the casual audience, it’s not a game that many will enjoy due to erratic Drivatars and the lower class cars are still a chore to drive.

Career

The career mode featured in Forza 5 is not something that is all that different from past games. Turn 10 didn’t try to do anything new with the Xbox One. Instead, you can go between any of the eight leagues at will, as long as you have an eligible car.

The Top Gear track is still present from Forza 4, and not only that, but the challenges try to mix things up. While I appreciate this, the challenges aren't particularly fun to compete in. The races already get pretty monotonous, but the challenges are by far the worst since you're not competing against anyone.

When selecting a new event or series, you are forced to listen to the Top Gear hosts talk about said series or a set of cars. This is fine the first time you hear it, but after the tenth time it made me not even care about the race as all I wanted was for the talking to come to an end.

One of the disappointing things is the amount of tracks included. There are only 14 total tracks, ranging from Indianapolis Motor Speedway, to Bernese Alps, to Prague. Trying to model each track with an insane amount of detail is certainly no easy task, but 14 tracks is just not enough. You end up playing on the same tracks over and over again in the career without any decent variety, which only adds to the not-so-fun factor. To make it even worse, the load times are excruciatingly long, even though the game is installed (which every Xbox One game must be installed before playing them).

Microtransactions have been discussed a lot since the release. For those curious, there are a few car passes that give you access to DLC cars. Some cars are locked behind those passes, while others are available for purchase à la carte.. Paying over $5 (sometimes more) for a specific vehicle is a little outrageous, but it’s not required to complete any event or the main career. There are also ways to earn double XP if you feel the climb to the max level takes too long. On November 27, Turn 10 stated that beginning in December they will increase credit payouts to everyone; meaning that it will be easier to unlock some of the vehicles.

Multiplayer

For the first time in the series history, you can now race with up to 16 players online in a race. With the introduction of cloud-based servers, these matches run extremely smooth. I had no issues getting into matches or issues with connections.

Multiplayer Hoppers, which is explained to you when you first enter multiplayer, has you selecting leagues, class races, or special events. This is made to get you into races faster and they achieve that.

You can play with friends in private matches if you so desire and that is probably the decision most people should make. During my time in online play people were constantly wrecking each other before we even got into the first turn. That type of experience will differ from player to player, but it would be nice if collisions were turned off to prevent that from happening.

The downside to playing with friends is the party system on Xbox Live is a complete mess at the moment. Trying to invite someone is a chore simply because I can’t be in another game while my friend is in another and then we both just switch over. I had to manually leave the party, start a new one and then invite them before we could race together.

The setup in online play is different but once you get past the new menu it’s just multiplayer Forza. It’s more fun than the single player since you have people to talk to, but you’re still competing on the same 14 tracks over and over again. The upside is that at least you can rent some of the upper tier cars to see just how fun the game can be going over 200MPH. One last thing, we can’t comment on the marketplace just yet as it is simply “Coming Soon.”

Final Thoughts

Lifeless is the best word to describe everything surrounding Forza 5. The gameplay is stays the same, but it lacks the overall personality of previous iterations, especially Forza Horizon; and it gets rather tedious after hours of playing. It’s also missing a good amount of tracks, too. Drivatars are both good and bad, depending on who you end up racing against. There are times when you’ll have no trouble winning a race, and other times when it seems nearly impossible. Add everything up and you just get a good racing game; one that doesn’t change the formula up too much -- which is completely fine for most fans -- but for me it just makes me want Forza Horizon 2 that much more.

If you’re into the Forza franchise at all, it’s worth playing. But for anyone wanting to make the fifth installment their first, should wait until the next time around when there are more tracks and it has a little bit more soul.

Learning Curve: For anyone familiar with the franchise, the learning curve is small as it is familiar. For newcomers that are used to the Xbox 360 controller, the new impulse triggers and smaller analog sticks will take some getting used to. After completing the introduction, and with assists being available, it’s not a difficult game to get into at all.

Visuals: With next generation hardware, comes next generation visuals. Forza looks absolutely stunning in native-1080p and 60FPS. The amount of detail in each car and track is simply phenomenal to look at. The upgrade to all the UI (user interface) is also easy on the eyes.

Audio: Each car sounds better than ever but the soundtrack, which features classical music, seems out of place and does hinder the experience a little.

Value: For full retail price you are getting a lot of cars but compared to past games you are also missing out on tracks, cars, and features. It’s a fine start for Turn 10 and Microsoft, but for $60, we expected a little more.

Score: 7.0 (Good)

Scoring Note: While Forza still sports great gameplay, the disappointing lack of tracks and cars -- plus the overall step back with the career mode make Forza a good and solid racer but nothing groundbreaking or screaming must-own within the genre. It's pretty, it plays well, but Forza sorely needs more options to keep you going. The lack of additional track and car options as well as the career mode which does nothing to advance the genre holds Forza back a full point or more.


Forza Motorsport 5 Videos
Member Comments
# 81 ODogg @ 04/03/14 01:38 PM
Quote:
Originally Posted by JayBee74
Do any of you guys race offline?
That's how I roll...
 
# 82 OnlookerDelay @ 04/04/14 06:45 PM
Quote:
Originally Posted by doubledeuceR6
Yeah that has been my opinion all along, FM5 is certainly lacking some features compared to FM4 but what is there is top notch other than the drivatars. My experience with them has been nothing like yours, I race with some of the finest drivers on Forza and their drivatars are nothing like the real thing.
Most of the Forza racers on my Friend's List are average drivers. The two that I consider world class always walk away with the races in my career races. I do see them make uncharacteristically drastic moves, on occasion, while I've still got them in sight, but once they separate themselves a couple of car lengths, it's syonara! It's another reason that racing with Drivatars feels *mostly* like a live multiplayer race... at least in my circles.

Quote:
The career is not really a priority for me so really not a big deal, my only other gripe would be the lack of proper race cars. I love building and tuning just as much as the next guy but I would love to see some WTCC or BTCC cars in the game. Number of GT cars is lacking as well.
This is the most I've ever enjoyed a career mode in Forza, but I can't say how long that fascination will last. If I can keep getting the caliber of random races that I've gotten the last two nights, I forsee myself getting more out of online multiplayer than I'd imagined. I'm totally with you on the WTCC front as well. Is there any in the forecast for DLC?
 
# 83 doubledeuceR6 @ 04/05/14 05:45 PM
Quote:
Originally Posted by OnlookerDelay
I'm totally with you on the WTCC front as well. Is there any in the forecast for DLC?
Honestly I don't think there is. Most of the guys I race with are from the UK and most are nuts about WTCC and BTCC and have been asking Turn 10 for TCC cars for some time. If I'm not mistaken I think the guys that made TOCA may still own the rights to them and that's why we don't see them in Forza.

I have heard rumors of another TOCA so maybe then.
 
# 84 OnlookerDelay @ 04/06/14 04:09 AM
Quote:
Originally Posted by doubledeuceR6
Honestly I don't think there is. Most of the guys I race with are from the UK and most are nuts about WTCC and BTCC and have been asking Turn 10 for TCC cars for some time. If I'm not mistaken I think the guys that made TOCA may still own the rights to them and that's why we don't see them in Forza.
That makes sense, but wouldn't it be costing Codemasters some moolah to be holding onto the rights all this time?

Quote:
I have heard rumors of another TOCA so maybe then.
Seriously!? I would love to have a next-gen TOCA!! TOCA 3 on the XBox was my favorite console game of all time until Forza 5 came along, but a next-gen TOCA would probably have me throwing rocks at Forza 5! Just curious, where are you picking up these rumors?
 
# 85 JayBee74 @ 04/06/14 01:22 PM
Any tips? Pretty much a rookie, except for some time on Gran Turismo (original PlayStation, LOL) and the game they had for the DreamCast. My Drivator Skill is one from the bottom (inexperienced), and my best finish is 10th out of 16th. I beat a couple of Drivatars in challenge mode who were even worse than me.

All my assists are on (including auto transmission), and I'm basically drifting by just slowing down at the yellow-red road assists for turns and then accelerating out of the turn. I know...kind of baby training wheel stuff.
 
# 86 TCrouch @ 04/07/14 12:49 PM
If I read that properly, 'drifting' is your problem. Drifting is flashy and looks cool, but it's slow as hell. To be honest, when you start to "get" racing games, you realize the magic formula is this:

Slow down to go fast.

It makes no sense if you aren't already a racing game fan, but stay with me for a second. If you charge balls-out at a corner and wait until the very last nanosecond to brake, you then end up chirping the tires, skidding around and barely hanging on. Then you exit the corner and you're going slower than you need to be.

What's the most important part of cornering? Your exit velocity, as that sends you faster down the next straight, into the next corner.

So the bottom line is, brake MORE than you need to, especially early on as you learn the track. Personally, if I turn that corner line on, I'm braking well before the yellow, and then coasting into the corner, making sure to keep momentum on my side. I will brake enough to get the car to turn, roll the car well into the corner, and back on the throttle from the apex off.

The harder you try to work at going fast, the slower you go. A record-breaking lap feels almost like a Sunday drive if you do it correctly. You just hit a zone and you're cruising--not feeling like you're flying around with your hair on fire. It also allows you to turn off assists, as you don't need them as much when you're not attempting to make the tires do too much (you can't brake and turn at the same time without overstressing the tires).

And always, always remember the gas and brake pedals are analog--they're not digital on/off switches. You can use all measures of pressure on both throttle and brake at all times. You don't have to go from no pedal to full pedal the split second you re-apply throttle.

So bottom line, brake earlier. You'll go faster.
 
# 87 doubledeuceR6 @ 04/08/14 11:35 AM
Excellent post TCrouch!

First round of TORA GT Season 11 was this weekend at Silverstone. XBL issues really caused some delays and made it a frustrating evening for everyone involved.

I managed to qualify 14th out of about 60 competitors that signed up and ended up finishing 9th in both races. Full results can be seen here:
http://forums.theonlineracingassocia...-and-standings

Here's a few shots from Race1:


TG Amarth was on pole and leads the pack into turn 1:


Season 10 Champion CQR D4N13L side by side with CQR Smokey in the opening laps.

CQR MAGiC chasing down the front runners into Maggotts:

F4H Rosso braking hard for the Vale chicane:

BG Wumba pushing hard through the Farm Curve:

CQR Cobblepop and CQR Neon side by side down the Hangar Straight

CQR Neon exiting Club:

Yours truly CQR Deuce trying to put the power down out of Stowe

TG Takumi and his Merc in an Aston Martin sandwich down the National Pits Straight:

CQR Haburi out of Luffield

F4H Chrisupra exiting Becketts:


And here's a Race 1 video done by CQR MAGiC: (You'll probably notice the upshift on the Aston sounding odd but it's just a bug in the Forza replays.)
 
# 88 Hunkerdown @ 04/17/14 03:54 PM
I finally picked this up for xbone this weekend. What was i waiting on?? Excellent racing sim, looks fantastic as well. I personally love the drivatar system rather than regular AI.
 
# 89 oldman @ 04/17/14 09:34 PM
Good choice man. I have played it off and on since release day.

Sent from my SCH-I545 using Tapatalk
 
# 90 doubledeuceR6 @ 05/05/14 09:21 PM
CQR Race Night #3 TCC Race 2 from Circuit de Spa.

http://www.twitch.tv/cqr_deuce/b/526146379
 
# 91 doubledeuceR6 @ 06/07/14 03:20 PM
Another paint I've been passing the time with lately.

 
# 92 kamackeris76 @ 06/09/14 03:24 AM
Just rediscovered Forza 5 and omg I'm loving it....just didn't grab me at first but now I'm addicted ! The drivatars are awesome....just had the most awesome battle with ROABS drivatar around spa. Need to build up my skills to race online. Any UK players here? My GT is kamackeris

Sent from my HTC One using Tapatalk
 
# 93 doubledeuceR6 @ 06/12/14 04:33 PM
A few pics I've taken for a photo comp on FM.net

#3 is my personal favorite and the one I'm leaning toward entering.


 
# 94 TCrouch @ 06/12/14 05:25 PM
I actually like #2.
 
# 95 doubledeuceR6 @ 06/15/14 08:00 PM
CQR Race Night #8 Formula Ford from Nuburgring GP

I missed quali and went into the race cold with no warmup and using a tune I'd never driven with before. Gave someone a tiny shunt into turn one but thankfully we weren't using simulation damage so no damage and it didn't impact the race. Got a blinder of a start taking 2 places off the line and by the end of lap one I had gone from 8th to 4th and ran with the leaders for several laps until a mistake cost me and I fell back to 7th.

The Formula Ford is a bit of handfull on corner entry, really forcing you to be as smooth as possible which is easier said than done with a controller. All in all it was fun night of racing though.

CQR Takumi eventually took the win with CQR Neon and CQR Magic rounding out the podium.

 
# 96 doubledeuceR6 @ 06/17/14 10:36 AM
Few more paints I've been dabbling in!



 
# 97 TecmoZack @ 07/07/14 10:33 PM
My GT is TecmoZach

Feel free to add me. Loving this game. 5 stars.


Sent from my iPhone using Tapatalk
 
# 98 doubledeuceR6 @ 08/21/14 10:48 PM
Been away for a bit, started a new job about a month ago and been busy training and pre occupied with other stuff. Have been participating in the Virtual Motorsports Super Taikyu series. An awesome series with over a 100 drivers signed up to take part.

This past weekend was the 3rd round at Road America, I ended up qualifying 17th overall and ended up taking 2nd in Lobby 2 which was good enough for 15th overall. Had a really great battle for most of the race with my teammate CQR Jono and RSR Boulton. Here's a little onboard video from me for about the first 13 to 14 laps of the 25 lap race.

 
# 99 BobbyColtrane @ 08/27/14 05:49 PM
Quote:
Originally Posted by TecmoZack
My GT is TecmoZach

Feel free to add me. Loving this game. 5 stars.


Sent from my iPhone using Tapatalk
I'm going to add you, dude. What part of Dallas are you in? I live close to University and 75.
 
# 100 oldman @ 09/15/14 12:20 PM
I'm still playing this game from time to time. Is everyone on here making the jump to Horizon 2? I plan on keeping both for the time being.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.