Home
OS Scores Explained MLB The Show 16 Overview
Pros
A variety of visual and gameplay upgrades, New DD modes, Road to the Show is better than ever.
Cons
Franchise, while improved, feels static, A few animation/collision issues, Online not great (for now).
Bottom Line
MLB The Show 16 feels like the culmination of years of tiny but meaningful improvements that make it the best baseball game on consoles.
8.5
out of 10
MLB The Show 16 REVIEW

MLB The Show 16 Review

 
For years, MLB The Show has been a series known for its incremental upgrades -- small changes that generally increase the overall quality of an already quality title. Whether improving the lighting engine or analog controls, these year-to-year improvements were well received, but not typically earth-shattering features. This "slow but steady" philosophy makes sense for a relatively small development team, but often left some users unimpressed. "Stale" was a common complaint, though one unattached from the general consensus that The Show was still one of the best sports games on the market.

After playing MLB The Show 16 for the last week, I’ll start with the obvious; it's still The Show. As usual, there is not one giant game-changing, "back of the box" upgrade that makes this year’s game feel like something brand new. Instead, the "small but meaningful" description I have used in the past to talk about The Show is still apt.

Before you check out and cast The Show 16 off as another collection of small tweaks, here’s the catch: The sheer amount of changes, whether under the hood, visual, or mode-related, collectively make this the most improved, and best, Show of this generation.
 
 
Gameplay

First, if you are a Show veteran, don’t expect this game to feel tremendously different. This is still the same baseball game, for better or worse, that we’ve been playing for the past two generations. Certain aspects are simply going to seem similar.

Regardless of familiarity, I contend that this is the best playing version of The Show since its debut on the PS4. Everything seems much more responsive this year, thanks in part to new animations and tweaks to user input.
 

"The sheer amount of changes, whether under the hood, visual, or mode-related, collectively make this the most improved, and best, Show of this generation."

 
It seems like the responsiveness is as advertised. If you do well, you will expect good results. Miss your mark (whether pitching or hitting), and you will suffer the consequences. In other words, the results seems to mirror the effort. When hitting, I felt I could really discern from my timing whether I got good wood on the ball. In years past, I sometimes felt like I had timed everything perfectly, only to pop up on the infield. Pitching and throwing have a similar level of response; max out your throws every time and expect a ton of errors/wild pitches.
 
 
Speaking of throwing, I really like the new throwing indicator. The game instructs you to "pre-load" throws, which almost seems like a necessity. On a few occasions, I had an outfielder animate to a casual stop, simply because I did not log the throw early enough in the sequence. However, when you do pre-load, such as on routine double plays, everything looks and feels really nice.

Also of note is the new "fish eye" camera, which does a number of things. I find it makes reading pitches a little easier, especially off-speed and breaking balls. It’s also really functional. You can see all the bases and fielders from the default camera. Finally, it showcases the beautiful stadiums and weather effects.
 
 
Presentation

The biggest change in regards to presentation is the graphical improvements created by the physical-based rendering system. Basically, the way surfaces reflect light -- that very picturesque and geographically accurate light -- is now varied. The various textures, from dugouts to stadium walls to ornamental structures, really look different. This may not seem like a big deal at first; in fact you may not even notice it initially. I think that’s because things look very natural now. Your mind is not (typically) jarred by something looking like plastic or inappropriately artificial. To me, the combination of the realistic lighting and the new rendering system creates a very bright, vibrant and nearly photo-realistic game, especially when viewing things from a distance.

Multiple new animations have been introduced, which further enhance the game’s authenticity. These are especially apparent when playing in the field. Distinct home run celebrations and player interactions are fun to spot -- plenty of new fielding animations are also evident. The long-awaited open domes look nice, as do the classic stadiums.
 

"Generally, though, this is the best looking Show available, even if major elements, like player models, remain seemingly unchanged."

 
As good as all of this looks, it makes what doesn’t look so hot stand out. One of the new running animations looks very awkward. Wall interactions are still problematic, with collision animations kicking in early or not at all. I also had the odd occurrence of a fielder getting stuck in a "jog to the bag" routine only to have the runner beat him there.

Generally, though, this is the best looking Show available, even if major elements, like player models, remain seemingly unchanged. Other tiny changes, like various video style packages and informative loading screens, round out the improvements. I also really like the universal change to radial rating displays, which freshens up the menus throughout the game.
 
 
On the sound front, the announcing remains relatively static. You will occasionally catch some new lines of dialogue, but you'll more often catch lines you've already memorized. I did notice some inaccurate or poorly timed lines of dialogue, like "he’s already 2-for-2" when my batter was actually 2-for-4. Commentary is not generally bad, but it lags well behind others in the sports category.

The big new addition here is the return of Sounds of the Show. Using it to import sounds was easy enough, as was assigning them to players and teams. Since you save player sounds to a roster, it looks like you will have to re-assign music each time a new roster is released. That small issue aside, it’s really nice to have this feature back.
 
 
Road to the Show

This mode has increasingly become one of my favorites, and the improvements made this year really make this one of the most appealing career modes in sports games.

Let’s start with a practical change, and that is the ability to play an entire series without dropping back to the menu. It’s now very easy to complete an entire month in one sitting, which is huge. Pressing "X" in-game jumps you immediately to your next moment. Afterward, there’s no loading as you jump to the next game. I can’t emphasize how much this addition has added to my enjoyment of Road to the Show.
 

 
My next favorite addition is the Showtime feature, which essentially slows down your player's biggest moments so you can execute diving catches, clutch throws and key hits with more control. This function feels like a natural evolution of the button catching added a few years ago; it also puts your skill at the heart of the game, instead of invisible dice rolls.

To illustrate this, let me break down a sequence I had with my created third baseman. After the pitch, the ball is smoked to my player’s left. I’m given a second or so to press R1 to complete the fielding motion. In the past, I’m guessing I would have completely missed this opportunity. Showtime gives me time to process and execute the play. After my player dives to his left to field the ball, I now have a few moments to line up a throwing target and press R2. Hit the target, and I finish a great play. If I miss, I’m likely allowing the batter to take second on an error. In this case, I’m able to get an accurate throw off in time -- and rack up a ton of training points.
 

"Showtime doesn’t necessarily make things easier. In fact, I’d say hitting with Showtime (which is manually activated) can be difficult."

 
All of this takes place in only a few seconds, creating quick bouts of intensity without disrupting the flow of the game. Watching the replay is the perfect reward for pulling off a highlight-reel play.

Again, Showtime doesn’t necessarily make things easier. In fact, I’d say hitting with Showtime (which is manually activated) can be difficult. I was initially worried this addition would feel arcade-like in an otherwise sim environment. I’m happy to report it feels very seamless and is a great way to enhance the core gameplay of the mode.
 
 
 
As for the perks, I’m not completely sold. First, they don’t break anything, and they definitely are not overpowered. You pay for them in "Showtime" seconds, so a big part of pregame planning is deciding on what perks (if any) to enable. Secondly, you only get them for hitting stat levels in certain traits, so it’s not like you are going to immediately have access to every perk.

My hesitancy lies mostly in theming, which some seem to lack. I get ones like Quick Wrists, which make umps call check swings in your favor. I also like the one that unlocks with speed and increases the likelihood of an error. Other ones, like those that impact the count or what teammates do, don’t make a lot of sense in context. Again, though, these are optional and don’t ruin the mode.
 
 
Franchise

Franchise mode has seen the least amount of changes, but the changes present are still important. Increased stat tracking is so important for a numbers-driven game like baseball. Having career stats really allows for more thoughtful roster decisions. I also like the authenticity provided by the new rating scale, even if it takes some getting used to. The trade finder also works better, finding multiple trades (even if a little unrealistic) instead of just one or two.

Other tweaks include more owner goals, a neat morale system and some new financial options. Of these, the morale system is my favorite. All of these are good additions, but in general the mode seems a little outdated when compared to what other franchise modes are doing. I would love to see relocation/expansion, more unique goals or even just the ability to update uniforms or import created teams. The issue with The Show’s franchise is not depth -- it certainly offers a lot to do -- it’s just a little too static, especially when compared to the rest of the game’s improvements.
 
 
Diamond Dynasty

Diamond Dynasty (DD) on the other hand, feels almost completely brand new. Two new modes, including Battle Royale and Conquest, offer new ways to use your squad, while missions and captains offer incentives to utilize players who may otherwise constantly ride the pine.

Conquest is very interesting, and thus far, my favorite. It plays like Risk in a lot of ways, except you use fans instead of soldiers. Capturing territories expands your fan base, and when you face another team you battle in a three-inning game. Three innings is just about right as far as these new modes go because you can accomplish a lot of gameplay in a little bit of time. Even though a board game like Risk and baseball may seem like an odd combination, it actually works quite well and is a lot of fun.
 

"Three innings is just about right as far as these new modes go because you can accomplish a lot of gameplay in a little bit of time."

 
Battle Royale is sort of like Madden’s Draft Champions, where you build a team and enter a quick tournament. It’s fun and challenging to build your roster for the short term; I’d say it’s even more enjoyable than Madden’s in some respects. Like that mode though, I saw a lot of the same players on the teams I went up against.

Layered on top of these modes, and traditional head-to-head Diamond Dynasty, is a new system that challenges you to use players like never before. You play for a "captain" who gives you tasks. If you meet them, you can earn the ability to purchase items from a rotating selection of prizes. It’s a neat system and rewards you for using a variety of players. However, it can feel a little daunting at first thanks to a lot of menus and multiple currencies. Thankfully, some nice tutorials help explain the newer features of the game.

While the Inside Edge performance bonuses/penalties are not live yet, I can’t wait to see how this system impact what cards are used. It’s another nice way to encourage the use of a variety of cards.
 
 
Online Play

While we’ll break this down more in the future (as we always do), I am a little disappointed in my online experiences thus far (the servers were not turned on until right before release). First, the servers really lag during peak time, almost to the point that Diamond Dynasty menus are impossible to navigate. Even Conquest, which is a single-player experience, was affected -- turns took minutes to execute.

Secondly, when I was able to get online, I experienced frequent, though not constant, drops in frame rate. The ball would hover for an instant after contact, or my pitching reticle would not respond. There is also the concern of a dropped game here and there so far. Here’s hoping online gets fixed as server load becomes stable.
 
 
Final Thoughts

I’ve been playing MLB The Show 16 for a week, and despite the core gameplay being familiar, I have experienced something new each night. Whether it’s marveling at the new lighting/rendering system, taking my created player to the Bowman Showcase or wrapping my head around my next Conquest move, there really is a ton to do. I have certainly not even covered all of the new improvements in this game.

Even if all of the modes were exactly the same as last year, the visual upgrades and animation improvements would be nearly enough to make this a recommendation in my book. Add in new features, multiple ways to play, the numerous tweaks to long-standing modes and you have a game firmly in "recommend" territory.

Score: 8.5 (Great)

MLB The Show 16 Videos
Member Comments
# 21 NeoOsiris @ 04/01/16 12:41 PM
Quote:
Originally Posted by countryboy
Press R2.

I believe you have to have Guess Pitch ON for this to work. If that doesn't work try pressing R3 which is what the command is when pitching.
I believe he means gen you would press R2 and then press right on the dpad in The Show 15 it would display swing details on the lasr pitch thrown, like whether you were late or early etc. That feeture seems to have been taken out and you can only see the pitch spread when you press R2.
 
# 22 BG921 @ 04/01/16 12:45 PM
Biggest issue for me is that the pitchers still have the same robotic motions as every other version of The Show. I've been playing this game for the past ten years and it's still ridiculous that the motion capturing is so off. Some guys have nice fluid mechanics, but far too often you face guys with inaccurate hitches that make certain pitches just look awkward to face. In other games (sports and non-sports), the characters can move fluidly and accurately, but in The Show the pitchers just look awkward. I gave it a pass in the last gen because so many improvements were made in the graphics department and overall gameplay... But on this gen, I just expect more fluidness from the pitchers. If they kept previous versions of the game online, I'd probably just hold onto '15 and return '16 to save some money lol....
 
# 23 BSchwartz07 @ 04/01/16 12:55 PM
Quote:
Originally Posted by Quentin32
I kno different games different ratings. But man UFC the same rating as MLB just feels wrong.
I agree 100%! Even if The Show were exactly the same as the 2015 version it is still a solid game at its core. EA UFC is a complete waste of time and money. I am a big fan of this site, but I refer to sites like IGN for ratings. Too inconsistent here.
 
# 24 countryboy @ 04/01/16 12:58 PM
This game should be rated 100 on a scale of 1 to 10 in my humble opinion.
 
# 25 bigdipper88 @ 04/01/16 01:14 PM
Quote:
Originally Posted by BSchwartz07
I agree 100%! Even if The Show were exactly the same as the 2015 version it is still a solid game at its core. EA UFC is a complete waste of time and money. I am a big fan of this site, but I refer to sites like IGN for ratings. Too inconsistent here.
IGN for ratings..Since when have they been consistent ? They praise every COD game like it's the best thing ever. They get paid to overrate the same garbage games. UFC 2 is very very solid game that will only get better in the months to come
 
# 26 NAFBUC @ 04/01/16 03:10 PM
Quote:
Originally Posted by econoodle
NAf, do you play any of the other modes? if so i have preorder bonus stuff from gstop i have no interest in using, since i am only a franchise man.
I am like you econoodle.....franchise man, but thanks for the offer!
 
# 27 BSchwartz07 @ 04/01/16 03:26 PM
Quote:
Originally Posted by bigdipper88
IGN for ratings..Since when have they been consistent ? They praise every COD game like it's the best thing ever. They get paid to overrate the same garbage games. UFC 2 is very very solid game that will only get better in the months to come
I respectfully disagree. In my experience, and given I mostly play sports titles, IGN has been pretty spot on on their reviews. Usually if they go 8.5 or above I don't regret the purchase. I have no idea what you see in the UFC game, but for me the mechanics are off, the "damage" is 100% cosmetic, the best way to win a fight is to just spam press the same move, or use ground and pound. The career mode is a complete joke, and the energy "meter" is horrible. The presentation was MUCH better with the THQ versions last gen. But other than that... the umm.... walkout music is pretty solid.
 
# 28 Woodweaver @ 04/01/16 08:30 PM
Quote:
Originally Posted by jw9036
All pitching grip is a terrible in the MLB The Show 16. why SDS change the pitching grip? I can't understand... serious frame rate, terrible pitching motion capture, boring sportscaster~ I honestly think 7.5.

MLB 15 The Show - KERSHAW





MLB 16 The Show - KERSHAW







The grips have not changed. They still vary pitch type to pitch type. What you are highlighting there is the release. In MLB15, the pitch grip was maintained even after the ball was released. Now, pitchers/fielders look like the are actually letting the ball go during a pitch/throw animation.
 
# 29 jw9036 @ 04/01/16 10:50 PM
Quote:
Originally Posted by Woodweaver
The grips have not changed. They still vary pitch type to pitch type. What you are highlighting there is the release. In MLB15, the pitch grip was maintained even after the ball was released. Now, pitchers/fielders look like the are actually letting the ball go during a pitch/throw animation.
Sorry, my mistake. All grips have the same release animation. Thanks~~
 
# 30 p00p1 @ 04/02/16 12:08 AM
Quote:
Originally Posted by Woodweaver
The grips have not changed. They still vary pitch type to pitch type. What you are highlighting there is the release. In MLB15, the pitch grip was maintained even after the ball was released. Now, pitchers/fielders look like the are actually letting the ball go during a pitch/throw animation.
Wow, had not noticed that before. That's not what a hand does after throwing a fastball though.
 
# 31 p00p1 @ 04/02/16 12:09 AM
Great, now I can't unsee it...
 
# 32 Woodweaver @ 04/02/16 02:18 AM
Quote:
Originally Posted by Steven78
I hate to say it but that's not realistic at all. Pitchers irl do maintain their grip right after the ball leaves their hand.


You don't have to hate to say it. That's what they do in the game too. They maintain their grip for a split second after the ball is gone before going into a full release.
 
# 33 Woodweaver @ 04/02/16 02:52 AM
Quote:
Originally Posted by P.A.D.
Still doesn't seem exceptionally realistic. When a pitcher throws a breaking ball, his hand stays in that grip until the arm comes all the way down.


 
# 34 Woodweaver @ 04/02/16 02:56 AM
Quote:
Originally Posted by Woodweaver

I think it varies a lot from pitcher to pitcher and pitch to pitch. I think this is a fairly realistic common ground for a video game which gives a better feel for the ball actually being hurled.
 
# 35 fearwhatnow @ 04/02/16 04:46 AM
Sometimes I feel happy I have just a basic/intermediate knowledge of the sport of baseball. This little thing with the pitching grip and your debate looks outlandish to me. I just enjoy the gameplay and have fun.
I understand though the debate as many times I do the same with minor aspects of NBA2k.
 
# 36 strawberryshortcake @ 04/02/16 04:52 AM
With regards to a pitcher's hand and finger positioning on a pitch, I'll just say I agree with P.A.D. and Steven78.


================================================== ===========
Off thread topic, I guess. I'll create a thread in the future (probably months down the line that deals with the following [pitching motion]). I was actually going to wait to address the below points but since an SCEA developer is responding to other individuals about "pitching," I figured I'll throw in my two cents, all to hopefully get the game to greater heights.


Two concerns:

(A) Hand/finger grip position

That was actually the second thing I noticed during gameplay that took away from an immersive experience unfortunately. A static image doesn't always tell the whole story, but google image gives a good indication that all pitches still has the pitcher's hand/finger in a gripped position (as opposed to fully opened palms) once the ball is released.

(B) Arm whip for all pitchers should be much faster.

The first and primary thing that unfortunately still readily takes away from an immersive experience comes down to the pitcher's follow through/arm motion/body english. Pitching a baseball is a magnificent beautiful violent forceful behavior. The Show's pitcher is still missing the true characteristic of a pitch. Hone in on the body english and especially the arm motion follow through.

The whip of the arm realistically should be a blur. It should be fairly blurry to the eye because it's a very violent incredibly fast action. MLB the Show's arm whip has a very calculated clean comparatively slow(er) motion.


The above second point brings us full circle to the first point. If I could actually see the pitcher's hand in a fully opened position during regular gameplay speed, that is a good indication that the arm whip isn't fast enough. If my recollection and understanding is correct, I shouldn't be able to see the "release point grip" of the pitcher while watching a major league pitch.



SIDE NOTE

I decided to buy MLB16 digitally this year for one important purpose. When time permits, I want to capture all pitchers (or as much pitchers as possible) in the game (in gif format) and do a visual comparison to the pitchers' real life counterpart to showcase the "missing element" that still escape MLB the Show pitchers. And ultimately submit it to the developers of MLB the Show. This will be a time consuming project ... meaning I'll have to find the time to do it.





Quote:
Originally Posted by strawberryshortcake
http://www.operationsports.com/forum...w-mocap-2.html
Spoiler








 
# 37 p00p1 @ 04/02/16 02:01 PM
Quote:
Originally Posted by Woodweaver
I think it varies a lot from pitcher to pitcher and pitch to pitch. I think this is a fairly realistic common ground for a video game which gives a better feel for the ball actually being hurled.
For most pitches, transition should be from grip to something resembling the same grip+motion. For pitchers that do end with an open (relaxed) hand, that doesn't happen until after the hand pronates at the end of the throwing motion. The video of mlb15 actually looks like it does a great job of this. mlb16 looks weird, like he's trying to catch the ball in reverse.

Here a super slow motion video showing a circle change for example.

https://www.youtube.com/watch?v=hf5UPnQx9Rw
 
# 38 Ghost Of The Year @ 04/02/16 04:47 PM
Quote:
Originally Posted by jw9036




[
Quote:
Originally Posted by Woodweaver
The grips have not changed. They still vary pitch type to pitch type. What you are highlighting there is the release. In MLB15, the pitch grip was maintained even after the ball was released. Now, pitchers/fielders look like the are actually letting the ball go during a pitch/throw animation.
Hence, the claw. Ball needs to roll off the finger tips more.
 
# 39 dannyheck @ 04/02/16 07:01 PM
Quote:
Originally Posted by NAFBUC
Nice collection of The Show jw9036!
VERY COOL collection of games my friend.
 
# 40 Smallville102001 @ 04/02/16 08:57 PM
I cant believe that people are even talking about the way the hands look when the pitcher is throwing a pitch lol. Like who even notices something so darn small?
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.