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FIFA 16 OS Community Sliders
This is a discussion on FIFA 16 OS Community Sliders within the EA Sports FIFA Sliders forums.
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10-12-2015, 08:58 AM | #1777 |
MVP
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Re: FIFA 16 OS Community Sliders
Ok, sorry guys I was too busy yesterday and I didn't answer to some of the posts.
First of all let's clear one thing. I totally admire Matt's and Orion's work (and they know it). I tried to record a CM game with Bandicam but the game became a fest of stutter. I have a 3.5mbps upload connection. Is it possible to stream without problems? Some answers now: - This year's FIFA game for the first time since 1996 has the fundamentals of the sport right in its vanilla state. - The new AI coding is IMO impressive for the likes of EA. - There are (hard)coded scripts regarding the way the cpu AI plays under certain circumstances and strings/commands that connect the global sliders to the gameplay. - When a global slider is changed from its default setting it applies for ALL teams AND players of the AI. If someone changes the pass speed from 50 to 18 this value will apply to all teams and players. Tactics and passing abilities will be bypassed. Yes the match will flow to your liking, cpu will play as you want them to play but all their individual tactics and abilities with the ball will be eliminated. The 50 value means the game uses the coded AI. I don't think anyone can deny that every team plays differently with the default value. Does it play realistically? For me maybe yes. For someone else definitely not. If someone watches and loves the MLS surely the game at default settings does not provide a MLS experience. It provides a BPL experience and it would be a BPL sim if they toned down the directness of the cpu passing. You can tone it down via the slider setting but, as I mentioned earlier, you'll hit the "no variation wall". - I see many fellow OS members have problems with default settings on World Class. The main reason is that they chase the ball in defense and they switch players fast in frustration. I know it's not fun, from a videogame perspective, watching the cpu build up for 1-2 real life minutes but you have to adapt. Or else you change the sliders to your liking but after 10 games you'll notice that cpu is boring because there isn't variation. You'll start again changing sliders until FIFA 17 is out. After a while it will also be almost impossible to go back to default settings as you'll be instantly frustrated. That's it for now, I don't want to derail the thread as the guys here are doing a great job. I also don't want to talk about specific ini strings because it may discourage many people and lead to wrong conclusions like scripted AI etc. This is one of the most popular threads here in OS and it's disappointing that no EA dev or EA representative ever came to explain a couple of things about the sliders and the AI coding. |
10-12-2015, 09:25 AM | #1778 |
Rookie
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Re: FIFA 16 OS Community Sliders
Is it an option to just change the user sliders? Or will that break the AI too?
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10-12-2015, 09:28 AM | #1779 | ||||||||||||||||||||||||
All Star
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Re: FIFA 16 OS Community Sliders
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10-12-2015, 10:00 AM | #1780 | ||||||||||||||||||||||||||||||||||||||||||||||||
MVP
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Re: FIFA 16 OS Community Sliders
Sorry, just trying to replicate to see what you are 'experiencing'.
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10-12-2015, 10:48 AM | #1781 | ||||||||||||||||||||||||||||||||||||||||||||||||
Rookie
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Re: FIFA 16 OS Community Sliders
Sadly, as you stated, AI becomes ****ed up when you change sliders, even if you are playing "fair" games. There's a way to improve AI via cl.ini in the Fifa folder (at least for PC users) but that's a very complicated way. There were some decent mods for Fifa 15, where every team had its own scripted AI, but that would take a hell of work to implement for Fifa 16 and won't work for consoles.
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10-12-2015, 10:49 AM | #1782 | ||||||||||||||||||||||||
Hall Of Fame
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Re: FIFA 16 OS Community Sliders
With that said, the fundamentals out of the box are not sound. This is of personal opinion, and that's why sliders is going to be the focus. I never think of sliders as a way to inhibit the code. Does the code get affected if you modify the database (i.e.) the abilities of players? I view sliders as a global editor. You lower the speed, lower the sprint, lower the pass accuracy that translates to sliders. This has always been my approach in all sports games. Since we have no valid proof from the source, we will remain on our theories. I believe sliders are a representation of globally editing player's ratings. So no, I believe teams won't just play the same. Moving on though, I appreciate it, let's move the default talk somewhere else. Set C is updated still on the OP. Thanks everyone!
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10-12-2015, 11:02 AM | #1783 | ||||||||||||||||||||||||
MVP
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Re: FIFA 16 OS Community Sliders
Last game on my Leicester CM vs Aston Villa ended 0-0. Possession: 49%-51% Shots: 11(5) - 13(6) Fouls: 6-8 Pass Accuracy: 77%-84% 2 injuries for Aston Villa that forced them to substitute the players. 1 injury for me (Vardy out for 3 months, ouch) Injury sliders on default also. Legacy Defending. |
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10-12-2015, 11:03 AM | #1784 |
Rookie
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Re: FIFA 16 OS Community Sliders
Question: if I wanted get rid of the CPU's tendency for one-time shots at the top of the box, what would I change? Would line changes alone be enough to, if not get rid of these, at least make them far less common?
I don't concede many of these but it's become my main gripe with how the CPU plays, and if I could just address these one-time shots, I'd probably be able to settle everything else fairly easily. |
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