The thinking behind the 5pt rather than 10pt differential was to try and compact the midfeild and have a more realustic looking game. I felt that the 10 pt was distancing the players too much and leaving to many unchallenged easy open passes and subsequently not enough fouls or physicality. The more compressed the field is the more likely you are to have proper football which is after all the aim here.
I know I am constantly banging on about height and length and have tried to explain it by posting tactic videos and in a lengthy post about 3000 pages ago !!!
I watch loads of videos from people on here on twitch and do see lots of realistic looking stuff but there is nearly always the problem that the def line drops too deep.
I am in lucky in that I get to go and watch Everton at Goodison regularly, either in the Gwladys Street stand behind the goal or on the halfway line above the dugouts. When you see the whole field live over 90 minutes you can see how tight all the players are to each other and how high the line is. Trust me if the Everton back four retreated into the box backwards as easily as they do on some of Gnemi's videos the roar from behind the goal would push them back forward.The deepest any team in any league will set their def line is on the edge of the D. That means attackers have to time the run to perfection or go past the defender with the ball. Only when adefender is beaten one on one will the others drop into the box. Then their aim is to clear the ball and reestablish the original line, usually resulting in a break down of attack due to offside. This is a fundamental basic tactic so you can NEVER claim you have created a sim game when the stat shows 0 offside exactly the same as you cant have 0 fouls. Until i see a game with fouls offsides and a def line that holds a line and then reestablishes it I can't accept it is a sim. When defenders dance back and forward when under attack this is ridiculous.
If you set your height lower than 50 try this experiment. Clear the ball from a corner or cross and watch your defs. They should sprint out to the point where they hold their line. If it is too low they stop too soon and then start going back again. Every corner should result in either an attempt on goal, a clearance and counter or the attacking team being caught offside as the ball comes back into the box. Watch Man Utd Norwich from this afternoon, even at Old Trafford where they hadnt won since 1989 Norwich held a def line that would equate to 55 or over on FIFA.
For the length bit you would be surprised how often the attacking sides half is virtually empty. This isn't obvious from TV coverage. One or two covering defenders near the halfway line is the norm with a backwards retreat if the ball is lost. This is why some teams will hoof a ball up to a quick attacker. It is also why attackers press the defensive player when they have the ball to prevent this happening. A striker will be told to give a gentle foul, obstruction ot a gentle trip to stop play so the defence can reset at leisure. Hence a game with none of these fouls is not realistic either. Another reason why Tactical defending is neccesary because a simple shirt tug will result in a free kick and stop the flow of the game. I will gladly give up a foul to stop a counter. But if my players are too far apart from the opposition this is not possible.
The sprint acc thing is just something that i think works as the unbalanced values APPEAR TO ME (maybe in my head) to result in more physicality and collision. As the player with the ball sprints away the defender catches makes a tackle but because he is either 1pt quicker or slower the timing isnt always spot on and it results in fouls, especially on the wings.It might be total nonsense but it does appear to have given me fouls back.
If you look at my original post you will notice that I was reluctant to share them here as I didn't want to muddy the water, but invited people to take a look. As it turned out that particular game didn't pan out as well as previous ones but Matt dropped in and thought it looked interesting enough to test. Hence it got posted on here ...... sorry if it confused anyone.