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360 Rosters w/ Top Prospects and Player Edits

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Old 10-13-2006, 05:43 PM   #161
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Re: 360 Rosters w/ Top Prospects and Player Edits

i went to start my dynasty with these rosters, and it is saying that one or more teams are above the cap. is anyone else seeing this?

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Old 10-13-2006, 05:51 PM   #162
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Re: 360 Rosters w/ Top Prospects and Player Edits

Unless I am inccorect the teams are not OVER the cap they are infact UNDER the cap...and unless you altered or changed anything its only Washington and Pittsburgh that are under and as was explained to me before just hit Yes have CPU automatically fix teams it will change a couple players salary up so that they become complient...The Salaries are all right the only thing that is causing the problem is in the games you cannot have the buyouts wich comtributes to the teams salaries being complient or non Like NJ was
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Old 10-13-2006, 05:56 PM   #163
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Re: 360 Rosters w/ Top Prospects and Player Edits

Quote:
Originally Posted by WizardFatass
Unless I am inccorect the teams are not OVER the cap they are infact UNDER the cap...and unless you altered or changed anything its only Washington and Pittsburgh that are under and as was explained to me before just hit Yes have CPU automatically fix teams it will change a couple players salary up so that they become complient...The Salaries are all right the only thing that is causing the problem is in the games you cannot have the buyouts wich comtributes to the teams salaries being complient or non Like NJ was
cool, so this won't affect all of the player/line changes that have been made?

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Old 10-13-2006, 06:03 PM   #164
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Re: 360 Rosters w/ Top Prospects and Player Edits

I am about 99% sure it won't
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Old 10-14-2006, 12:24 AM   #165
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Re: 360 Rosters w/ Top Prospects and Player Edits

Thank you for the roster guys!
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Old 10-14-2006, 12:33 AM   #166
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Re: 360 Rosters w/ Top Prospects and Player Edits

Thanks for all the hard work on the rosters guys, I am excited to try them out and finally start my Dynasty. I used to do rosters myself a few years back, I know how much work it is.
I am wondering if you could explain exactly how I get these rosters into my game. I have the file downloaded, I have the X-change 360 and a memory card. How do I get the file onto the card, and then how do I load them into the game. I have been playing around with this for a while and can't seem to figure it out. I guess I am dumber than I look.

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Old 10-14-2006, 12:54 PM   #167
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Re: 360 Rosters w/ Top Prospects and Player Edits

King Richard (I did a report on KR III "The Lionheart" for an Age of Crusades class in college, anyways...), you need to copy or move the file to your hard drive in your system blade of the dashboard. After that you should be fine.

Fiddy, good luck mate. I've also had several interviews and know how you feel.

Sliders (I play on superstar, but used the same on all-star, but starting winning too much for my liking)

Game Speed: 0
Puck Control: 2
Fatigue Effect: 4
Fight Difficulty: 4
Injuries: 6

Fatigue Recovery: 3
Player Acceleration: 0

Shot Power: 3
Shot Accuracy: 3

Pass Speed: 1 or 2 (I'm still waffling on this one)
Saucer Speed: 2 or 3 (same as above)
Pass Interceptions: 6
Goalie Passing: 1

Hitting Power: 2
Shot Blocking: 6
Hook Effectiveness: 6 (seems to cause more penalties)
Poke Effectiveness: 6 (same as above)
Aggression: 1
Goalie Cover: 5

I play 10 minute periods, with NHL rules, penalties maxed and fighting at half. I did these from memory, so the order may not be right, but I believe that all of the settings are correct. Try 'em out,


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Old 10-15-2006, 03:49 PM   #168
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Re: 360 Rosters w/ Top Prospects and Player Edits

Q, could you give me a list which player you moved from free-agents to the national-teams?
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