Just wanna chime in a bit here. So, as you know Haz, I play in EFC, which is a league where we try to have a much more realistic and cheese free type of play.
First off, to get this out of the way; you
cannot, and will not win a fight in this game against any decent player by purely using single strikes. You have to use combos to do any sort of damage, due to the utterly stupid combo multiplier that EA Canada have put in place for this instalment.
What you can do, however, which was not the case in UFC 1, is be successful with a more realistic style of play. You can use single shots to set up combos, and not everything HAS to be a combo, you know? Even in ranked, I'm in Division 7 and I'm doing just fine playing like I do in EFC, which is the only way I play anyway. I try my best to fight as sim as I can without seriously damaging the possibility of winning. If I had my way, we'd have the EA MMA/UD3 counter/vulnerability windows back, and damage would be based off timing, not combos, and I'd be throwing way more single shots. Hell, I've tagged people with perfectly timed right straights, and it does
nothing. Meanwhile, they can parry one shot, and knock me down instantly. Where is the logic in that?
Listen, I think EA Canada are a fine team, and have crafted a somewhat good game with EA Sports UFC 2. Is it perfect? No, not by a long shot. However, while IMO, it's not Undisputed 3, and while the core game has issues, it is not a bad MMA game. The grappling is probably the best and most interactive we've ever had.
Honestly, UFC 2 would be MUCH improved and make the wait for UFC 3 WAY easier by introducing a patch that disabled the combo multiplier and shoved EA MMA's counter windows in there. Even if it's rough around the edges, at least you will actually be able to punish spam. It wouldn't bother me as much if we could actually properly punish somebody who is winging 1-2's down the pipe.
At the very least, UFC 2 does have
some instances where you can actually do some good damage with a strike that was timed well, with the extra damage when you hit somebody who is swaying.
Generally I can beat the spammers by using all of my experience, and either by taking them down or having good timing with my combos, but it doesn't have to be this way. It shouldn't.
GameplayDev, Skynet, anyone, if you see this, I hope you and your team have made the right choices. There cannot be any way in where you thought the combo multiplier was the better choice over actual damage with counter windows.
I mean maybe there was some thoughts that sounded good at the time, but it really would raise the skill ceiling if there was single shot power and it would make fights MUCH more exciting and dangerous.
That also means you'd be able to hurt people who hug high block all fight, if you manage to sneak in a counter right straight or uppercut while they were striking, it should do some decent damage at least.
I have faith in you, and EA Canada. I know GPD said a while back that it was a travesty that EA MMA counter windows were not retained for EA UFC, and since he is now the head of striking, after seeing what he has done with grappling, it's giving me a lot of hope.
I'm gonna be so disappointed though if the combo multiplier returns, or if there is no way to punish spam.
Good luck with the development guys.