The Stand-Up Animations are there, but Pocket Range Lunging makes it look weird.

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  • Acebaldwin
    Banned
    • Apr 2016
    • 508

    #16
    Re: The Stand-Up Animations are there, but Pocket Range Lunging makes it look weird.

    Originally posted by Solid_Altair
    I'm pretty sure you won more and and won less than that. And I'll be glad to keep playing ya, fo sho! I'm even feeling tempted to post some of our fights aorund here, lately, to paint a fair contrast with the novice videos people are throwing shade at.
    Nah I'm pretty sure I'm not exagerating, maybe 3 wins okay. but you definitely had 30w or more.

    But I don't mind, I like playing against better players (as long as they don't cheese), just drives you to be better and learn quicker.

    Oh and, I hope you'll at least have the decency to post some of my super rare wins if you do LOL
    Last edited by Acebaldwin; 01-11-2018, 10:28 AM.

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    • Solid_Altair
      EA Game Changer
      • Apr 2016
      • 2043

      #17
      Re: The Stand-Up Animations are there, but Pocket Range Lunging makes it look weird.

      Originally posted by Acebaldwin
      Nah I'm pretty sure I'm not exagerating, maybe 3 wins okay. but you definitely had 30w or more.

      But I don't mind, I like playing against better players (as long as they don't cheese), just drives you to be better and learn quicker.

      Oh and, I hope you'll at least have the decency to post some of my super rare wins if you do LOL
      Yes. I uploaded them.

      Comment

      • Acebaldwin
        Banned
        • Apr 2016
        • 508

        #18
        Re: The Stand-Up Animations are there, but Pocket Range Lunging makes it look weird.

        got any link to your youtube acount?

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        • Solid_Altair
          EA Game Changer
          • Apr 2016
          • 2043

          #19
          Re: The Stand-Up Animations are there, but Pocket Range Lunging makes it look weird.

          Originally posted by Acebaldwin
          got any link to your youtube acount?
          The channel: https://www.youtube.com/channel/UC7u..._as=subscriber

          It's nothing fancy.

          And here is one of the videos that features one of your wins - the last fight in the video: https://www.youtube.com/watch?v=dtJThhqLLPU

          I didn't put the players' names on all the videos' title, so it could be hard to find on your own.

          EDIT: this one, too: https://www.youtube.com/watch?v=Fw8IwKls7OE Also the last fight.
          Last edited by Solid_Altair; 01-11-2018, 10:59 AM.

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          • Acebaldwin
            Banned
            • Apr 2016
            • 508

            #20
            Re: The Stand-Up Animations are there, but Pocket Range Lunging makes it look weird.

            Originally posted by Solid_Altair
            The channel: https://www.youtube.com/channel/UC7u..._as=subscriber

            It's nothing fancy.

            And here is one of the videos that features one of your wins - the last fight in the video: https://www.youtube.com/watch?v=dtJThhqLLPU

            I didn't put the players' names on all the videos' title, so it could be hard to find on your own.

            EDIT: this one, too: https://www.youtube.com/watch?v=Fw8IwKls7OE Also the last fight.
            Found my last win: https://www.youtube.com/watch?v=M1C8Blt6POs&t=559s

            Last fight once again.

            I'm way more successful when I take my time, but man do I like pressuring and throwing in volume. I was a big volume puncher back in my amateurs competition days in boxing with a lot of side to side head movement, and would push the pace a lot, so it's a habit to do it in-game also. Need to work on that.

            I like our fights tho, it can get hectic but it's always fun. Really looking forward to our fights in the future.
            Last edited by Acebaldwin; 01-11-2018, 12:49 PM.

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            • GameplayDevUFC
              Former EA Sports UFC Gameplay Developer
              • Jun 2014
              • 2830

              #21
              Re: The Stand-Up Animations are there, but Pocket Range Lunging makes it look weird.

              I'd really like to find a more pleasant looking result for when two players press forward into each other.

              It's frustrating because it's something that never happens in real life, but the majority of new players do all the time.

              Comment

              • Acebaldwin
                Banned
                • Apr 2016
                • 508

                #22
                Re: The Stand-Up Animations are there, but Pocket Range Lunging makes it look weird.

                Originally posted by GameplayDevUFC
                I'd really like to find a more pleasant looking result for when two players press forward into each other.

                It's frustrating because it's something that never happens in real life, but the majority of new players do all the time.
                It would need new mocaps imo, having them be shoulder to shoulder sorta like what you see in boxing in close range where most of what is thrown are uppercuts and short hooks due to lack of distance. It could also fluidly get you into clinch. (over/under and single colar)

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                • GameplayDevUFC
                  Former EA Sports UFC Gameplay Developer
                  • Jun 2014
                  • 2830

                  #23
                  Re: The Stand-Up Animations are there, but Pocket Range Lunging makes it look weird.

                  Originally posted by Acebaldwin
                  It would need new mocaps imo, having them be shoulder to shoulder sorta like what you see in boxing in close range where most of what is thrown are uppercuts and short hooks due to lack of distance.
                  It's not even that simple though, because people will throw forward moving head kicks for example, from punching range. So there's plenty of room to do it.

                  Then the opponent throws a forward moving body uppercut two frames later.

                  Now both fighters are moving forward, throwing two strikes that don't really mesh well, pushing the fighters into a range where they would never be in real life.

                  Do you make them smash into each other and fall to the ground?

                  That's what would happen if you asked to fighter to emulate it.

                  But then two new players playing the game will make it look even worse and more comical than what you guys are already complaining about.

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                  • FeelDeeds
                    Rookie
                    • Jan 2018
                    • 18

                    #24
                    Re: The Stand-Up Animations are there, but Pocket Range Lunging makes it look weird.

                    Originally posted by GameplayDevUFC
                    I'd really like to find a more pleasant looking result for when two players press forward into each other.

                    It's frustrating because it's something that never happens in real life, but the majority of new players do all the time.
                    What if both players both push forward they lock into a clinch/arms get tangled up? Would make more players look for side angles from striking point view.

                    Comment

                    • GameplayDevUFC
                      Former EA Sports UFC Gameplay Developer
                      • Jun 2014
                      • 2830

                      #25
                      Re: The Stand-Up Animations are there, but Pocket Range Lunging makes it look weird.

                      Originally posted by FeelDeeds
                      What if both players both push forward they lock into a clinch/arms get tangled up? Would make more players look for side angles from striking point view.
                      Something we've considered and may reconsider it the future.

                      Leads to a lot of accidental clinch initiation.

                      Not something I'd want with the current clinch system.

                      Comment

                      • Acebaldwin
                        Banned
                        • Apr 2016
                        • 508

                        #26
                        Re: The Stand-Up Animations are there, but Pocket Range Lunging makes it look weird.

                        Originally posted by GameplayDevUFC
                        It's not even that simple though, because people will throw forward moving head kicks for example, from punching range. So there's plenty of room to do it.

                        Then the opponent throws a forward moving body uppercut two frames later.

                        Now both fighters are moving forward, throwing two strikes that don't really mesh well, pushing the fighters into a range where they would never be in real life.

                        Do you make them smash into each other and fall to the ground?

                        That's what would happen if you asked to fighter to emulate it.

                        But then two new players playing the game will make it look even worse and more comical than what you guys are already complaining about.
                        A high kick at that short of a distance would basically hit anything but the head, so I'd say the moment it gets that close, you have this sorta open clinch as I call it in boxing where you're shoulder to shoulder that automatically happens, needing for you to simply pull back on the stick to create more distance, or stay up close to give you the possibility to throw those short uppercuts and short hooks, or drop for singles or doubles, or even fluidely get into clinch. It'd basically become a new position to get into, but one that doesn't require a transition to be in.

                        I don't know, it's basically what I would do as a solution for not having that "force field" that happens in the game when in close range. You clearly don't see it as often in MMA compared to Boxing, but it would certainly look better, and add another dimension distance managament, fluidlely get into clinch, attempt takedowns and throw short punches.
                        Last edited by Acebaldwin; 01-11-2018, 01:13 PM.

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                        • Nugget7211
                          MVP
                          • Nov 2017
                          • 1401

                          #27
                          Re: The Stand-Up Animations are there, but Pocket Range Lunging makes it look weird.

                          Originally posted by GameplayDevUFC
                          Something we've considered and may reconsider it the future.

                          Leads to a lot of accidental clinch initiation.

                          Not something I'd want with the current clinch system.
                          Yeah, if moving in and out of the clinch was more fluid in general I think that'd be a good idea. As it is now, it'd be annoying if you got sucked into such a static clinch for a missed input trying to pivot off the fence with a hook or something
                          **** off, Nugget7211 - GPD, 2017 & 2018
                          Internet Hero - Jack Slack, 2018

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                          • GameplayDevUFC
                            Former EA Sports UFC Gameplay Developer
                            • Jun 2014
                            • 2830

                            #28
                            Re: The Stand-Up Animations are there, but Pocket Range Lunging makes it look weird.

                            Originally posted by Acebaldwin
                            A high kick at that short of a distance would basically hit anything but the head, so I'd say the moment it gets that close, you have this sorta open clinch as I call it in boxing where you're shoulder to shoulder that automatically happens, needing for you to simply pull back on the stick to create more distance, or stay up close to give you the possibility to throw those short uppercuts and short hooks, or drop for singles or doubles, or even fluidely get into clinch. It'd basically become a new position to get into, but one that doesn't require a transition to get into.
                            I think that could work if the distance is closed through movement.

                            It gets really tricky when the distance is closed using some other technique.

                            Lots of really weird animations that need to be captured to support it.

                            Not that it couldn't be done, but way, way out of scope for UFC 3.

                            Comment

                            • GameplayDevUFC
                              Former EA Sports UFC Gameplay Developer
                              • Jun 2014
                              • 2830

                              #29
                              Re: The Stand-Up Animations are there, but Pocket Range Lunging makes it look weird.

                              Originally posted by Acebaldwin
                              shoulder to shoulder
                              That's exactly what Robin Black called the range when we met with him early in production.

                              We even prototyped some animations for it.

                              We just had to drop the idea because it was too much to fit in with everything else we were trying to do, and to do it properly would imply a redo of the core clinch mechanics as well.

                              Comment

                              • Acebaldwin
                                Banned
                                • Apr 2016
                                • 508

                                #30
                                Re: The Stand-Up Animations are there, but Pocket Range Lunging makes it look weird.

                                Originally posted by GameplayDevUFC
                                That's exactly what Robin Black called the range when we met with him early in production.

                                We even prototyped some animations for it.

                                We just had to drop the idea because it was too much to fit in with everything else we were trying to do, and to do it properly would imply a redo of the core clinch mechanics as well.
                                Yeah I can get that it'd be too much to add for a simple update in-game. Just a thought I had.

                                I don't know, it's basically what I would do as a solution for not having that "force field" that happens in the game when in close range. You clearly don't see it as often in MMA compared to Boxing, but it would certainly look better, and add another dimension to distance managament, fluidlely get into clinch, attempt takedowns and throw short punches.

                                (copy pasted my edit you didn't quote lol)

                                But glad Robin black had already talked about it. Dude knows his stuff.


                                I wonder if that means... I ..know..my stuff too? :O *shocked*


                                hidden meters plz.
                                Last edited by Acebaldwin; 01-11-2018, 01:18 PM.

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