I understand your point that its possible if it flattens out but the specific one I had happen today rolled up from a green to yellow to red and instead of coming back down, it abruptly just stopped. It also happens more when the ball rolls straight vs and arcing roll. I'll try and find the course, was playing a tour with multiple courses, and play my ghost and capture it.
While some of the firmness is the designers, you guys really need to look into a way to add more variance into the firmness dial. Or perhaps you can clarify the dial in its current state. While I appreciate you guys adding in different firmness for fairways and greens, take it a step further and add an individual firmness setting for the rough as well.
As for the wind, I'd like to see who wrote this article and what evidence they provided, because certain things just don't make sense based upon what I've experienced in real life. The plains of west Texas and eastern New Mexico get pretty gusty without lots of trees, buildings, etc to block some of the wind and I never had to exaggerate as much left or right to compensate like in this game. My biggest area of concern is the straight cross winds. The diagonal and straight head winds and tail winds work pretty well for the most part.
Sorry if I came off as being extremely negative, it's that I want the best game possible, same as you. I've said it before and I'll say it again, you guys have set the new standard for post launch support and should be commended and have done some great things. Not sure how much you have left to do with this version and I understand there are some things you are limited by/to at this point, just want to see some improvements in either the current game or a possible TGC2.
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