CFM Top 5 Feature Survey: Season(s) w/ favorite team

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  • T4VERTS
    MVP
    • Jan 2011
    • 1153

    #1

    CFM Top 5 Feature Survey: Season(s) w/ favorite team

    <!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--> In an attempt to better align the OS community on what features they are looking for in CFM I am conducting a survey to send to John White at EA. John has identified the four ways he believes a majority of players play CFM. The point of this specific thread is to determine the Top 5 most desired features for people playing CFM in a “Season(s) w/ favorite team” focused way. This means that you play in a CFM by yourself, or with limited other humans, for one or more season in an attempt to lead “your team” to the Super Bowl. If you play in multiple CFMs and play them differently, or think you fit in multiple categories, please fill out a separate submission for each thread.


    If this fits your style of play please reply to this thread using the below template. When naming your features be as specific as possible, saying better contracts is too vague. I will compile the lists later and group them into larger groups, but if we start with more specific responses it gives more flexibility to combine them later. Make sure the order reflects your feelings on the importance of these being in the mode in your mind.

    Top 5 Features:
    1. (Feature) – (Explanation not to exceed three sentences)
    2. (Feature) – (Explanation not to exceed three sentences)
    3. (Feature) – (Explanation not to exceed three sentences)
    4. (Feature) – (Explanation not to exceed three sentences)
    5. (Feature) – (Explanation not to exceed three sentences)

    Please do not add any other comments, or thoughts, on other people’s responses. The idea of this is to have a central location that we can easily develop lists that will be compiled and sent to John down the road.


    If you have any questions please feel free to DM me.
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  • triplechin
    Pro
    • Jul 2010
    • 594

    #2
    Re: CFM Top 5 Feature Survey: Season(s) w/ favorite team

    Top 5 Features:
    1. (Get rid of XP) – (Cannot have true progression no matter what tweaks you do with XP and all features that stem from this will be unrealistic as well)
    2. (In depth scouting) – (Better scouting, more challenge, more realistic rookies)
    3. (Coaches) – (Get coordinators and positional coaches)
    4. (Immersion) – (Stuff that could have been done on a PS1 like past stats)
    5. (Get rid of XP) – (So important I'll list it twice )
    51 & 55

    FRANCHISE OVERHAULED
    https://forums.operationsports.com/f...verhauled.html

    PROGRESSION OVERHAULED
    https://forums.operationsports.com/f...verhauled.html

    Comment

    • soonermagic88
      Rookie
      • Jul 2011
      • 491

      #3
      Re: CFM Top 5 Feature Survey: Season(s) w/ favorite team

      1. Editable Draft classes.
      2. Position coaches, coordinators at the very least.
      3. Carry over stats, award winners, sb winners etc.
      4. Mouthpieces, yes it gets its own, shouldn't have to be asking for it in 2017.
      5. True progression, no more xp.

      Sent from my VS995 using Operation Sports mobile app

      Comment

      • canes21
        Hall Of Fame
        • Sep 2008
        • 22898

        #4
        Re: CFM Top 5 Feature Survey: Season(s) w/ favorite team

        1. Get rid of XP and introduce a more realistic system that follows real life trends/odds.

        2. Deeper coaching staffs that have pros/cons to each coach. Coordinators, position coaches, even trainers.

        3. Everything is a record. I want to be able to go back and look at scores from week 2 of year 3 in my season when I am in year 16. EVERYTHING should be archived.

        4. Front office negotiations completely revamped. From talking to players to negotiating trades with other teams. Relationships with other GMs, past players taken into account. Better logic. Playoff push, rebuilding, etc. should play a role in the GM and players on the market in decision making.

        5. A better rating system. They will likely never get rid of the numerical system, so I'd rather see everything done like a lot of text sims where you can pick the scale, 1-5, 1-10, 1-50, 20-80, 1-100 and have it set to where you and the AI see exact ratings or if you only see what your scouts see in the player which may not be completely accurate. Under the hood QB1 is an 86 overall with 92 deep accuracy, your scouting reports tell you he is a 82 overall with 84 deep accuracy, the Chiefs scouting report sees him as a 89 overall with 97 deep accuracy. They may go hard after him in free agency, or if he is on your team you may be able to get more out of a trade than you'd think because they value him more based off of their reports.
        “No one is more hated than he who speaks the truth.”


        ― Plato

        Comment

        • Ueauvan
          MVP
          • Mar 2009
          • 1624

          #5
          Re: CFM Top 5 Feature Survey: Season(s) w/ favorite team

          1/ dump exps
          2/ lower objectives for 2nd/3rd string (doesnt for 3-4 pass rushers for example) all olbers i have have 10 sacks required
          3/ restricted FAs, both type of tag, 5th year options resign udfas in season to multi year deal - ie proper contract stuff
          4/ formation subs in custom playbooks with custom packages, subs as per madden 08 pc/hc06/ncaa 14
          5/ coaches, coordinators. etc like hc06/09

          Comment

          • Cowboy008
            MVP
            • Mar 2012
            • 4574

            #6
            Re: CFM Top 5 Feature Survey: Season(s) w/ favorite team

            1. Improved AI - play calling (no more verticals on 3rd & long), roster management, and QB AI.
            2. Coaches - Offense and defense coordinators that have Pros and Cons.
            3. No more XP - I just don't like it. Would rather it go back to the way it was before.
            4. Continued stat tracking - Super Bowl winners, Division winners, yearly award winners, and Super Bowl MVP.
            5. Better scouting - be able to hire a scout and have that scout give you a certain range of that player. (ex: 60 - 80 route running)
            Last edited by Cowboy008; 08-15-2017, 05:08 PM.

            Comment

            • bucknup
              Rookie
              • Apr 2012
              • 3

              #7
              Re: CFM Top 5 Feature Survey: Season(s) w/ favorite team

              1. Editable draft classes
              2. Halftime & a weekly show wrap up, showing big plays, weekly award winners and stuff like that.
              3. Coaching carousel like NCAA 14.
              4. Training camps to get more practice for rookies to progress.
              5. Keep stats continuously throughout CFM career, keeping track of award winners, super bowl winners and stuff like that.

              Comment

              • Mav3rek7
                Rookie
                • Jul 2014
                • 206

                #8
                Re: CFM Top 5 Feature Survey: Season(s) w/ favorite team

                1) Coordinators/Coaches -- Would like to see the ability to hire/fire coordinators at the very least. Would also like some retired players to come back as coaches.

                2) Start career similar to NCAA 2014 -- Loved being able to be a coordinator and having to work up to being a head coach. Job is offered to you, not you choosing where to go to. Helped with my immersion anyway.

                3) Holdouts/Stories/Trade demands -- Liked the old Madden where player X wouldn't show up for Training Camp because they were trying out basketball or filming a movie, etc. Would also like to see players hold out for larger contracts or demand a trade (Carson Palmer for example).

                4) Training Camp -- Would like to see the old training camp make a comeback. Choose a player at a position and run through drills to earn points to assign to attributes. I was invested in those rookies I drafted and wanted to have a hand in developing them.

                5) Better progression/regression -- I'm not a fan of the XP system as a whole. I'd like to see the old system back with maybe a few tweaks here and there.

                Comment

                • eastcoast49ers
                  Rookie
                  • Aug 2011
                  • 457

                  #9
                  Re: CFM Top 5 Feature Survey: Season(s) w/ favorite team

                  1) Assistant Coaches/Coordinators in the game, their ratings have an impact on the team
                  2) Restricted Free Agents and compensatory picks
                  3) In game updates about other games from around the league going on inside your CFM
                  4) Get rid of the Overall rating - only have letter grades for attributes and make depth chart decisions accordingly.
                  5) CFM commentary talking more about what's going on inside your CFM instead of real-world stuff.
                  49ers Faithful since 1985

                  Comment

                  • DeuceDouglas
                    Madden Dev Team
                    • Apr 2010
                    • 4297

                    #10
                    Re: CFM Top 5 Feature Survey: Season(s) w/ favorite team

                    1. Full tangible coaching staffs - Head Coach, Coordinators, Position Coaches that have a tangible effect on how my players progress and also have roles in other areas such as roster management as well as scouting.

                    2. Realistic Progression - Physical attribute locks, intangible attribute caps, static and hidden DEV traits. Individual medals for practice to emulate good and bad practices.

                    3. In-Depth Scouting - Scouting Reports that do more to give you a more wide spread and more vague look at a player. More uncertainty needs to be involved and more depth available than just three attributes.

                    4. CFM Ticker - Put a ticker at the bottom similar to the in-game ticker that displays news and information from around your league for when you're doing random stuff within your CFM.

                    5. Improved UI - Quicker, more simple, more intuitive. Not so cluttered and in your face at every turn. More relevant information pertaining to your league front and center.

                    Comment

                    • callmetaternuts
                      All Star
                      • Jul 2004
                      • 7045

                      #11
                      Re: CFM Top 5 Feature Survey: Season(s) w/ favorite team

                      I assume this is feature driven and things like "Realistic QB AI" or "accuracy" don't fit here. If I'm wrong, let me know and my list will change.

                      The top 5 features I want to see within a CFM are

                      1. Realistic playbook/schemes driven by coordinators that change how teams play. These playbooks/schemes should follow those coaches to their new jobs and they should seek out players who fit those trends. This includes coordinators being part of the game (hire and fire).

                      2. More true to life contracts/free agency/restricted free agency. This should include holdouts, re-neogtiating with aging players, picking up 5th year options on players (1st rounders only I believe). Players should value differentt items in free agency accurately.

                      3. Personality/morale/Roles. Some of this they had, but players filling different roles. The Mentor QB, the 1st round draft pick, the flash in the pan, the sure handed receiver, the deep threat with no hands. Then, these players should have personalities that dictate how they handle media, contracts, practice etc. If someone is a diva (probably a WR), more chirping for the ball when he doesn't get it.

                      4. Presentation/News. The Tony Bruno radio show and the newspaper with position battles and such was so much better. Make me feel like I am living in my own world. Better organized news feed. Rumors, players saying certain things to media. Hearing about how my team needs to do better or is on pace for a playoff spot. Make the menu system faster (too laggy) but also mean something. It should be filled with information for my franchise, not just the same for every week and every team. This also includes a halftime/postgame show.

                      5. Practice/squads/scheming - Work on different packages based on team, make practice mean more than just XP. Training camp, not showing ratings right away, players that progress at different rates. Not every player should be on the same linear progression. Some players peak faster, some continue to progress, some stay the same, some have 1-2 year peaks and regress quickly.

                      This is all in addition to better QB AI, better roster management by CPU, accuracy being meaningful etc.
                      Check out my Tampa Bay Buccaneers CFM Thread.

                      You too can be a 5* recruit at FSU.......

                      Originally posted by TwelveozPlaya21
                      add worthless Xavier Lee to that list..
                      Originally posted by MassNole
                      CFL here he comes. Pfft, wait that would require learning a playbook. McDonalds here he comes.

                      Comment

                      • therealsmallville
                        Pro
                        • May 2011
                        • 937

                        #12
                        Re: CFM Top 5 Feature Survey: Season(s) w/ favorite team

                        1. Weekly wrap-up show. This would be a rundown of scores & highlights from around the league (I'd even take canned highlights). Injury/trades/releases news, award winners. The Xtra Point was a great start.

                        2. Studio Updates in-game ala NCAA 14. Self explanatory.

                        3. Offseason mini-camps. Basically what Madden 05 offered, but updated (passing drill, lineman drills, etc).

                        4. Coordinators. If the Falcons OC becomes Dallas' new head coach, Dallas would now use the new guy's playbook.

                        5. In-game banners for championships that update as you go. I.E., if I win the SB with the 49ers, their wall should say "6-time Champs" the following season.


                        Sent from my iPhone using Operation Sports
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                        Born in '82, 49er Faithful since 1986!

                        Comment

                        • OhMrHanky
                          MVP
                          • Aug 2012
                          • 1898

                          #13
                          Re: CFM Top 5 Feature Survey: Season(s) w/ favorite team

                          1. Retractable Roofs open/closed option pregame - Can't believe I have to put this as a CFM request, but I'll do it. We should have all options available pre-game, actually including weather and retractable roofs open/closed.

                          2. Weekly wrap up show - CGI - ESPN's old PRIMETIME or the '2 minute drill' is best real life example. Including your game highlights and other game generated highlights. Possible playoff talk near end of season, etc.

                          3. Stat tracking - All stats should be archived for all teams/players. Maybe, a NFL history book or something. Super Bowls won, pro bowls, mvps, awards. All of those things should be available to glory in your past success.

                          4. Coaching carousel. At the very least, HC, OC, and DC with various traits for adding xp or adding traits to players.

                          5. Weighted schedules. I'm actually not sure if this is or isn't in currently. Schedule generation for next season should be based off previous year results. So, if I win the super bowl, next season my non-division opponents should be higher quality opponents. This will add immersion and difficulty to the mode for the simple reason that I will know who's good because I'm playing them.


                          Sent from my iPhone using Tapatalk

                          Comment

                          • vannwolfhawk
                            MVP
                            • Jun 2009
                            • 3412

                            #14
                            Re: CFM Top 5 Feature Survey: Season(s) w/ favorite team

                            Top 5 Features:
                            1. Editable & Shareable Draft Classes
                            2. Coaches – OC's, DC's & positional coaches - Playbooks tied to a OC/DC
                            3. Ability to assign the CPU Custom Playbooks / Redo each teams situational Playbooks & have individual team to team schemes & play styles
                            4. Presentation - Weekly wrap up show, halftime show around the league, etc.
                            5. More In depth Scouting & Better Progression & Regression
                            6- Off Season OTA's / Training Camp
                            Basketball Playbooks
                            http://www.nextplayhoops.com

                            Comment

                            • NimitsTexan
                              Banned
                              • Mar 2007
                              • 806

                              #15
                              Re: CFM Top 5 Feature Survey: Season(s) w/ favorite team

                              1) Editable (and shareable) draft classes.

                              2) Offensive & Defensive coordinators (with an effect, along with Head Coaches, on playbooks/schemes).

                              3) Cheerleaders on the sidelines for teams that have them IRL.

                              4. Weekly wrap up radio show.

                              5. Emphasize league/team history in CFM presentation and interface, making previous award-winners, season stat leaders, etc. easily accessible and retrievable (again, see how MLB the Show does Award Winners for an example).
                              Last edited by NimitsTexan; 08-15-2017, 06:12 PM.

                              Comment

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