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Bill's v3 Realism Sliders

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Old 08-26-2009, 09:24 PM   #9
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Re: Bill's v3 Realism Sliders

Someone who is compulsive as I am about this stuff is developing settings. I didn't feel like I could set up test conditions that would necessarily result in accurate settings. Fatigue and Subs are the two areas that seem to have the most unintended consequences from changing settings.

Homecourt, I simmed a season with Injuries at 50 and the results were highly variable by team. Some teams got hit pretty hard by injuries, by some had hardly any. You might check the other teams and see what their injury list looks like.
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Old 08-26-2009, 09:26 PM   #10
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Re: Bill's v3 Realism Sliders

Quote:
Originally Posted by billharris44
Someone who is compulsive as I am about this stuff is developing settings. I didn't feel like I could set up test conditions that would necessarily result in accurate settings. Fatigue and Subs are the two areas that seem to have the most unintended consequences from changing settings.

Homecourt, I simmed a season with Injuries at 50 and the results were highly variable by team. Some teams got hit pretty hard by injuries, by some had hardly any. You might check the other teams and see what their injury list looks like.
Sounds good.
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Old 08-26-2009, 09:27 PM   #11
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Re: Bill's v3 Realism Sliders

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Originally Posted by mooch49
great work. but what happens if i lower threshold a bit. maybe between 40-50. would that impact any sliders.
Yes, it will. What it will do is increase the speed difference between players. At 40-50, there would be quite a bit more difference in the speed on the field. You can go into practice mode and test that out if you want to--pick a vertical route, just let the guys run down the field, then go into replay mode and see when the two outside receivers (they start from the same place) cross the 50. Check who wins and by how much. Then go in and lower that threshold setting and run the same play again, then check the replay. It may take one more play for the setting change to register, but you should definitely see a difference.
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Old 08-26-2009, 09:32 PM   #12
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Re: Bill's v3 Realism Sliders

I was looking at your sliders and the amount of thought that is put into them is greatly appreciated. I noticed that a couple of ratings are missing such as I believe human rushing. There are several others that are missing as well. Thanks in advanced.
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Old 08-26-2009, 09:35 PM   #13
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Re: Bill's v3 Realism Sliders

Bill I appreciate all the work! I play on slow speed does that mean I cannot use these?

Thanks
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Old 08-26-2009, 09:47 PM   #14
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Re: Bill's v3 Realism Sliders

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Originally Posted by C-Bus
I was looking at your sliders and the amount of thought that is put into them is greatly appreciated. I noticed that a couple of ratings are missing such as I believe human rushing. There are several others that are missing as well. Thanks in advanced.
C-bus, you have to press "A" on those top-level categories to get to the sub-settings. That's where you put in the settings I listed.
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Old 08-26-2009, 09:49 PM   #15
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Re: Bill's v3 Realism Sliders

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Originally Posted by ch46647
Bill I appreciate all the work! I play on slow speed does that mean I cannot use these?

Thanks
You can try them, but they'll be significantly different on slow, because speed is so important to everything that happens on the field. I found significant differences in the pass rush on different game speeds, for example.
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Old 08-26-2009, 09:56 PM   #16
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Re: Bill's v3 Realism Sliders

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Originally Posted by ch46647
Bill I appreciate all the work! I play on slow speed does that mean I cannot use these?

Thanks
If these sliders don't work for you at least you'll still be able to go online and play a game without feeling like you are running in molasses. =P

I also got so used to getting rid of the ball fast that I double clutched on hike a couple times and lobbed it to my receiver before he was even off the line. Was annoying but amusing at the same time. Couldn't go back to slow personally.

p.s. thanks for the replies to my earlier ?s Bill
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