08-28-2014, 02:28 AM
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#32
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Cade Cunningham
OVR: 75
Join Date: Aug 2002
Location: Kingsville, ON
Posts: 14,741
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Re: Past-Gen Impressions Thread (360/PS3)
Here are my early thoughts on the PS3 version.
Shaking off the disappointment of sticking with a PS3 game that is missing quite a few features of its PS4 counterpart, I rented the old game for two days to determine whether it was worth buying. My initial answer is yes with some concerns. I’m very rusty having not played a football video game in a few months. I also was very disappointed in M25 and quit that early and moved to NCAA 14. My biggest beefs with M25 were that it was too easy, the inside running game too powerful no matter what difficulty or sliders and the WR sideline awareness was atrocious. These are my impressions after only 4 games or so. I’ve done nothing other than Play Now games against the computer.
Graphics & Presentation – I personally think the graphics in this version are the best ever. The colours pop, the players look good and the physics engine seems pretty fine-tuned and smoothed out. The pre-game stadium looks and player tunnels along with stat overlays and commentary lead to good presentation imo. I still enjoy Simms and Nantz so I like the commentary. The replays could use more zoomed out looks but overall aren’t bad. The chain gang comes out occasionally as well. There is some stuttering between plays at times but it’s not too bad and only happens a couple times a game. The crowd could be louder imo. The halftime show isn’t bad but there is no commentary unlike the PS4 version.
I will say I like the Miami Dolphins TD song being in the game but for the second year in a row their “white” pants are off-white. This looks goofy for their all-white combination when the shirts are clearly brighter than the pants.
Passing Game – The inaccurate passes that EA promised must only exist on the PS4 because I don’t come close to seeing them at default. You have to lower the QB accuracy sliders to under 10 to start seeing some of this stuff. Even at 5 on All-Pro cpu Geno Smith was pinpoint accurate. When using Manziel one game with accuracy at 5 he was missing quite a bit so I liked that but I see no improvement in this area.
Sideline awareness does seem better than last year but I still see WRs going out of bounds on catches that most NFL WRs would make. They don’t even try to tip toe sometimes but I did see it. Overall while the cpu QB is overly accurate I was happy to see that on All-Pro they are no longer brain dead and can carve me up. MUCH better than in the past! Peyton Manning had a field day against me. Furthermore, the cpu does seem to get the ball to their better players. Peyton was hitting Welker a lot, Kaepernick was throwing to Vernon Davis and EJ Manuel to Sammy Watkins and Chandler. Maybe this was just a co-incidence but I think this area got improved. I also saw the cpu QB scramble and then throw the ball downfield instead of always just running. Nice. I like the smart routes and defend the sticks options now. The cpu does struggle against a pass rush and throwing the screen. It’s best to make sure the cpu pass block is high to avoid too many pick 6’s and sacks. I don’t know if there is enough separation between good and bad QBs but at least they can be successful on All-Pro.
There is no hurry up tempo available. Only Chew Clock is an option on the PS3. There seems to be more option routes this year as well.
Running Game – The cpu running game is pretty good. They find the holes and with sliders gave me trouble on All-Pro. The stiff arm is tough and Gore made me pay. I used a nice juke for a long TD run myself. The inside running game was WAY too easy last year to the point of being a money play on any difficulty. It’s quite a bit better this year but I still find the guards push the DTs back too consistently. Just lining up in a 2 TE formation of a 3 WR formation and those inside runs rarely lose yardage and consistently get a few yards when you want unless the cpu completely stacks the line.
The read option feels good to me. Not as easy as it was in NCAA 14 but I haven’t done a lot of it either.
Defense – They got rid of the r-stick moves on the DL. Now I have no clue what I’m doing with the buttons. I’m going to have to do the skills trainer because I’m lost lol. I don’t see the RE glitch anymore, ie the LE gets all the sacks while the RE gets nothing. Olivier Vernon got three sacks for me at RE (was not user controlling for most) when playing with the Dolphins.
I like the new tackle cone. The addition of some suction on tackles has helped me as well although I leapt off a block to make one crazy long lunge tackle. Only saw one goofy thing in over 4 games though.
Kicking – I don’t see the backswing meter on the PS3 version but I like seeing the new target indicator sway with the wind. I haven’t tried a lot of kicks but I hope it’s harder.
Penalties – I haven’t messed with these at all. In my first game I saw the cpu get an offensive pass interference. Other than that it’s largely been false starts against the cpu.
Missing Features I would have really liked: in-game saves, defensive camera (I do like the All-22 though), and War in the Trenches 2.0.
Overall – I’ve been having quite a bit of fun. Having given up on M25 early and with low expectations this game has been good. Just fixing certain things has made the overall product a lot better – namely making the game harder both for the user running game and boosting the cpu passing game. I still need more time but I will give it a thumbs up. I do hope that sliders and/or difficulty level changes can fix QB inaccuracies and ensure the inside user running game isn’t too good.
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