09-26-2012, 06:39 AM
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#1
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Rookie
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Potential, Temporary Handicap Fix For CCM
So like the everyone here, I've gone through set, after set, after set of sliders to try and keep me half satisfied with CCM. We all want competition, with a game that doesn't leave us feeling like we just played a CPU that is the equivalent of playing some 4 year old kid who is trigger happy on the controller, and has no idea how to manage a game of football.
My conclusion is that although we rinse the run game in CCM as it's biggest issue, I feel what let's it down the most is the AI's decision making. The play calling is more than questionable. The top teams in the league are pretty much all based around their top QB's. However these top QB's rarely even get going as teams seem to love to hopelessly run the ball despite having a 95+ rated QB.
My Suggested Fix
I've seen some suggest this around the forums so I don't claim this as a masterful discovery of my own.
11 Second Acc Clock RunOff
Gameflow On (Can't be changed)
Always accept the play picked for you under - GamePlan
Only changes that can be made are to 'Smart Route' a receiver
I played 3 games last night while testing a theory of default All Pro, and came to realise when I play exactly how GameFlow tells me to, I am then playing on the same AI decision making as the CPU's. Which as we've established, isn't smart.
It's a shame we have to handicap ourselves to this extent, but that's EA for you.
Fired up a random CCM with the Bronco's and jumped straight to regular season
W1 vs. Steelers - Won 27 - 17
W2 vs. Falcons - Won 17 - 13
W3 vs. Texans - Lost 33 - 24
Now this was on default All Pro with minor tweaks. After thinking it over, if I were to implement this theory with some of these proclaimed 'Sim Style Sliders', that actually provide a challenge (Jarrod21 is a personal favorite) maybe we could see some good results where the CPU actually runs you in to the ground for once.
It would interesting to see if anyone else would give this a try to see how they get on.
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