08-10-2011, 03:01 PM
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#827
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MVP
OVR: 16
Join Date: Jul 2009
Location: NYC
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)
Positives:
Player Models are almost great. Still some issues, but much improved. Fat people are fat for a change lol.
Animations, though still poor, look less poor than 11. The movement overall seems smoother. Might be a framerate thing. Running animations still need help, but they weren't as bad as they looked last year or even in the E3 vids.
Still on the subject of animations, some of the new tackle animations looked very impressive. The diving catch animation (which I completed for a TD to Jennings) looked very good. Likewise the sideline catches.
Locomotion seemed to be slightly less floaty and a little more grounded. Still not enough momentum and it isn't all that realistic, but it does feel better than 11. Still a lot more to be done there.
As with the NCAA demo, the lack of suction makes the game feel better to play. Although there is still a tad bit of suction in the game as when I am running at full speed to the very outside edge of a blocker and they can only get an arm on me, it is still sufficient to make me come to a stand still sometimes.
Route Running. I've seen something that i have never seen in Madden before. The receivers adjusted their routes, on the fly, to put themselves between the defender and ball. I've only seen it on Slants, but in years past if there was a defender in Zone in the area of the Slant, the route would still be run exactly as drawn up. Yesterday I saw the receivers take different angles as they neared a Zone defender and flattened the routes out to stay in front instead of running behind. On some occasions it was very noticeable. Didn't see it on any other route but slants though.
Game Speed on Normal was almost spot on.
Negatives:
Passing Game! Absolutely atrocious. Tethered passing is more powerful than ever. Trying to throw a pass over any defender is such an exercise in frustration. The game delights in throwing passes short. The biggest negative of this game, and it almost makes me not even want to play it.
The Defensive Play Clock. Took me a while to see that it was still in the game. Why they went from digital seconds to that pseudo analog clock/ hour glass thing, is anyone's guess. Not a big deal, but it was totally unnecessary and doesn't improve on what was already there in any way.
Crowd Noise. Maybe a lot of the crowd audio wasn't in the demo, but until further confirmation of the retail game, it was terrible.
Halftime show is rubbish.
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Last edited by Only1LT; 08-10-2011 at 03:20 PM.
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