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Fix for bad trade logic in future games

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Old 04-18-2012, 06:11 PM   #1
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Fix for bad trade logic in future games

I know this might be beating a dead horse, but this is one of the major complaints of the game. I know there is a fix in 30 team control, but not all of us want that.

What if they implement a setting where you get to act as comish of the league(while also owning/running your favorite team) and can veto any deal that you don't think is realistic?

if it's been posted before just lock the post. But I thought it was a good idea.
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Old 04-18-2012, 07:36 PM   #2
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Re: Fix for bad trade logic in future games

You can do that with 30 team control. You just run the team you want and set the cpu to control all the stuff on other teams. Then when there is a proposed trade you can reject it if you don't like it.
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Old 04-18-2012, 09:37 PM   #3
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Re: Fix for bad trade logic in future games

Quote:
Originally Posted by Saviour13
What if they implement a setting where you get to act as comish of the league(while also owning/running your favorite team) and can veto any deal that you don't think is realistic?
I've always liked the idea of a comish mode. Not only trade vetoes, but imagine re-alignment, playoff system adjustments, expansion,the option to turn off interleague play, etc...
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Old 04-19-2012, 01:46 AM   #4
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Re: Fix for bad trade logic in future games

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Originally Posted by cusefan74
You can do that with 30 team control. You just run the team you want and set the cpu to control all the stuff on other teams. Then when there is a proposed trade you can reject it if you don't like it.
is there a way to do 30 team control, and not have to draft for every single team? because that's the one thing that's holding me back
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Old 04-19-2012, 12:36 PM   #5
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Re: Fix for bad trade logic in future games

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Originally Posted by padsfan92
is there a way to do 30 team control, and not have to draft for every single team? because that's the one thing that's holding me back
I don't know. I don't do 30 team control, I just know about the trades.
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Old 04-19-2012, 05:14 PM   #6
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Re: Fix for bad trade logic in future games

I will test this out, now.
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Old 04-19-2012, 05:22 PM   #7
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Re: Fix for bad trade logic in future games

I would think teams making A-potential prospects more valuable to hang on would help this, as they are the ones that are traded around if they aren't close to MLB-ready. Like a team would only give up an A-potential player only if they're getting a A-potential superstar back, but it'd be more a 1-for-1 or 1-for-2 (A superstar like Adrian Gonzalez for someone like Bryce Harper, then a C-level prospect).

I think what throws things out-of-whack is that the base rosters themselves have a small number of A-potential players, so there aren't that many transactions when they're tested, but minor league rosters available online tend to have more A-potential players because potential is scattered throughout a team's minors, and hence we see more.
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Old 04-19-2012, 05:25 PM   #8
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Re: Fix for bad trade logic in future games

Quote:
Originally Posted by padsfan92
is there a way to do 30 team control, and not have to draft for every single team? because that's the one thing that's holding me back
no, but nothing wrong with hitting square and having AI select best player available or team option
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