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  • #1
    blk5tar5
    Pro
    • Nov 2014
    • 809

    NBA2K17 - Fatigue system


    The fatigue system is being revamped to ensure that Gamers can’t just sprint up and down the court and run circles around defenders. Gamers will be punished for abusing the sprint button, and it will be necessary to bring in backups to give starters a rest.

    Aka Turboing will be eliminated thank god!
  • #2
    coachcolbert
    Pro
    • Oct 2014
    • 612

    Re: NBA2K17 - Fatigue system


    Re: NBA2K17 - Fatigue system

    Originally posted by blk5tar5
    The fatigue system is being revamped to ensure that Gamers can’t just sprint up and down the court and run circles around defenders. Gamers will be punished for abusing the sprint button, and it will be necessary to bring in backups to give starters a rest.

    Aka Turboing will be eliminated thank god!
    i loved hearing about this! especially since i am mostly a pro am guy - big guys better learn to lay off of turbo lol (lead pass cheese). and guards cant constantly run in circles - hopefully this leads to more realistic off ball movement

    Comment

    • #3
      BobbyColtrane
      Just some dude...
      • Sep 2007
      • 2284

      Re: NBA2K17 - Fatigue system


      Re: NBA2K17 - Fatigue system

      From the IGN article (or maybe it was Polygon) I wasn't 100% clear on what they meant. Sprinting or no, guys get tired and have to come out through the normal course of a game.

      They also mentioned that guys play just as well (sometimes better) at the end of a game so fatigue shouldn't affect attributes. I guess we'll just have to wait for release day and see for ourselves.
      NBA 2K20 MyLeague - Reloaded - The San Antonio Spurs

      NBA 2K19 MyLeague - Pound the Rock - The San Antonio Spurs

      Comment

      • #4
        DC
        Hall Of Fame
        • Oct 2002
        • 17996

        Re: NBA2K17 - Fatigue system


        Re: NBA2K17 - Fatigue system

        I don't trust it until it is still in the game come FEB.
        Concrete evidence/videos please

        Comment

        • #5
          Goffs
          New Ork Giants
          • Feb 2003
          • 12278

          Re: NBA2K17 - Fatigue system


          Re: NBA2K17 - Fatigue system

          Originally posted by DC
          I don't trust it until it is still in the game come FEB.
          Yeah this....I've read all this before and people still turboed like it was nothing.

          Comment

          • #6
            threattonature
            Pro
            • Sep 2004
            • 602

            Re: NBA2K17 - Fatigue system


            Re: NBA2K17 - Fatigue system

            Originally posted by coachcolbert
            i loved hearing about this! especially since i am mostly a pro am guy - big guys better learn to lay off of turbo lol (lead pass cheese). and guards cant constantly run in circles - hopefully this leads to more realistic off ball movement
            I also wonder if they have taken into account big men sprinting up the court to get back on offense or defense. I know in a lot of old 2Ks the big men got tired way too quick due to that. So if they put a bigger penalty on sprinting will big men jog back on offense and defense instead of sprinting now.

            Comment

            • #7
              CaseIH
              MVP
              • Sep 2013
              • 3945

              Re: NBA2K17 - Fatigue system


              Re: NBA2K17 - Fatigue system

              Originally posted by blk5tar5
              The fatigue system is being revamped to ensure that Gamers can’t just sprint up and down the court and run circles around defenders. Gamers will be punished for abusing the sprint button, and it will be necessary to bring in backups to give starters a rest.

              Aka Turboing will be eliminated thank god!

              Seems like the same thing was said about fatigue by the 2k devs not that many years ago. I know my memory isnt very good anymore, but I swear some of the things the things they say each yr is the same as previous years. Then again maybe its just my mind messing with me.
              Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

              Favorite teams:
              MLB- Reds/ and whoever is playing the Cubs
              NBA- Pacers
              NFL- Dolphins & Colts

              Comment

              • #8
                Sleepy59
                Rookie
                • Apr 2014
                • 384

                Re: NBA2K17 - Fatigue system


                Re: NBA2K17 - Fatigue system

                I love this! I heard that excessive dribble moves will cause "Dribble fatigue" mentioned by Smoove in this video at around 1:30. He says: "When you try to many skill moves to often, the player has to recover for a second and dribble the ball real close to the bottom". I also hope stamina drain will affect overly aggressive defenders. That way people don't double team 24/7 and those who always play tight/deny defense will get worn down
                Last edited by Sleepy59; 08-23-2016, 02:49 PM.

                Comment

                • #9
                  Pokes404
                  MVP
                  • Jun 2008
                  • 1720

                  Re: NBA2K17 - Fatigue system


                  Re: NBA2K17 - Fatigue system

                  Here's my thing with the fatigue system. I actually thought it was pretty good last year (*edit* except for the amount of stamina you could recover from calling multiple timeouts). You could play your starters most of the game, and while they would start to get tired by the end of the game, you wouldn't see a massive hit in their performance. A lot of NBA players can play an entire game and still be effective. If you watch a playoff game, or more specifically a Game 7, you're not going to see the superstars out of the game very much at all. But, guys can't play the whole game every game. That's why coaches have rotations throughout the season. You don't want to run your guys into the ground. You save those full-game performances for times when the team has to have it.

                  The problem in 2K, when it comes to online play, is that you're basically always playing a Game 7. There aren't any real consequences to running your guys into the ground because you aren't concerned if they'll have anything left for the next game. They're just going to reset back to 100% stamina as soon as the game is finished.

                  What I would like to see done is for 2K to carry over fatigue in online games, similar to how it is carried over in MyLeague. So, you play a game with Cleveland, never take Lebron out, and he's exhausted by the end of the game. The next time you play with Cleveland, Lebron may start the game at 85% stamina. If you run him into the ground that game, then he may start at 70% the next time. Not only would this encourage people to use their rotations, but it might encourage people to pick different teams a little more often. They'll probably still pick the 3-4 best teams, but maybe they won't run with the Warriors or Cavs every single time.

                  The potential pitfall you face with this is what do you do about games that disconnect? Does that game count towards a player's stamina? If so, what's to stop people from getting into a game, unplugging their router, causing a disconnect, and then starting a new game with their starters all fresh and rested?

                  Still, I think it's something that could work well if the exploits could be thought through and countered in some way.
                  Last edited by Pokes404; 08-23-2016, 02:51 PM.

                  Comment

                  • #10
                    CaseIH
                    MVP
                    • Sep 2013
                    • 3945

                    Re: NBA2K17 - Fatigue system


                    Re: NBA2K17 - Fatigue system

                    Originally posted by Pokes404
                    Here's my thing with the fatigue system. I actually thought it was pretty good last year (*edit* except for the amount of stamina you could recover from calling multiple timeouts). You could play your starters most of the game, and while they would start to get tired by the end of the game, you wouldn't see a massive hit in their performance. A lot of NBA players can play an entire game and still be effective. If you watch a playoff game, or more specifically a Game 7, you're not going to see the superstars out of the game very much at all. But, guys can't play the whole game every game. That's why coaches have rotations throughout the season. You don't want to run your guys into the ground. You save those full-game performances for times when the team has to have it.

                    The problem in 2K, when it comes to online play, is that you're basically always playing a Game 7. There aren't any real consequences to running your guys into the ground because you aren't concerned if they'll have anything left for the next game. They're just going to reset back to 100% stamina as soon as the game is finished.

                    What I would like to see done is for 2K to carry over fatigue in online games, similar to how it is carried over in MyLeague. So, you play a game with Cleveland, never take Lebron out, and he's exhausted by the end of the game. The next time you play with Cleveland, Lebron may start the game at 85% stamina. If you run him into the ground that game, then he may start at 70% the next time. Not only would this encourage people to use their rotations, but it might encourage people to pick different teams a little more often. They'll probably still pick the 3-4 best teams, but maybe they won't run with the Warriors or Cavs every single time.

                    The potential pitfall you face with this is what do you do about games that disconnect? Does that game count towards a player's stamina? If so, what's to stop people from getting into a game, unplugging their router, causing a disconnect, and then starting a new game with their starters all fresh and rested?

                    Still, I think it's something that could work well if the exploits could be thought through and countered in some way.

                    Not a online player, but have to say this is a very good idea for online players if they could implement it in some way. No matter what there will always be online babies cryin about something. Your idea is one of the best Ive ever seen for those that play online, because as whole it seems onliners tend to play with the superstar teams, rather than actually play with the team they actually root for, although nowdays there are a ton of bandwagon fans that root for the superstar teams, lets be honest how many outside of the GS area actually were fans of that team until a few years ago. Not that Im knocking the Warriors, Ive been a fan of Curry since his college days and I always like Marc Jackson and Steve Kerr.
                    Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                    Favorite teams:
                    MLB- Reds/ and whoever is playing the Cubs
                    NBA- Pacers
                    NFL- Dolphins & Colts

                    Comment

                    • #11
                      BobbyColtrane
                      Just some dude...
                      • Sep 2007
                      • 2284

                      Re: NBA2K17 - Fatigue system


                      Re: NBA2K17 - Fatigue system

                      My bigs are always getting tired too fast, I wonder if that will be addressed.
                      NBA 2K20 MyLeague - Reloaded - The San Antonio Spurs

                      NBA 2K19 MyLeague - Pound the Rock - The San Antonio Spurs

                      Comment

                      • #12
                        Chemthethriller
                        Pro
                        • Nov 2013
                        • 514

                        Re: NBA2K17 - Fatigue system


                        Re: NBA2K17 - Fatigue system

                        A little worried about this.

                        I've played a center, and I basically have to sprint up the court after an inbound, just to be part of the play.

                        Can we fix that please! Whoever is closest to the ball let them inbound, unless the team calls a timeout, then allow you to select the inbounder.
                        PSN: ODB_BZA
                        C: 2-Way Stretch Glass

                        Comment

                        • #13
                          NINJAK2
                          *S *dd*ct
                          • Jan 2003
                          • 6177

                          Re: NBA2K17 - Fatigue system


                          Re: NBA2K17 - Fatigue system

                          Originally posted by Sleepy59
                          I love this! I heard that excessive dribble moves will cause "Dribble fatigue" mentioned by Smoove in this video at around 1:30. He says: "When you try to many skill moves to often, the player has to recover for a second and dribble the ball real close to the bottom". I also hope stamina drain will affect overly aggressive defenders. That way people don't double team 24/7 and those who always play tight/deny defense will get worn down


                          I think there was an example of that in the Friction Trailer when Thomas appeared to lose control of the ball after a crossover.


                          I'm kind of nervous about fatigue not being connected to game performance. Going to have to see how 2k handles that.
                          EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                          Comment

                          • #14
                            Crunky
                            MVP
                            • May 2009
                            • 1172

                            Re: NBA2K17 - Fatigue system


                            Re: NBA2K17 - Fatigue system

                            So let me get this right when you abuse turbo your players will slow down or not.

                            Comment

                            • #15
                              LM1213
                              Rookie
                              • Sep 2010
                              • 309

                              Re: NBA2K17 - Fatigue system


                              Re: NBA2K17 - Fatigue system

                              Originally posted by Goffs
                              Yeah this....I've read all this before and people still turboed like it was nothing.
                              so true. I was excited, until I remembered that I have heard it before. we will see

                              Comment

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