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Originally Posted by NoLeafClover |
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First of all, I "get" what 2K was originally trying to do when they added badges, attempting to add flavour and personality to different players and make things a little more diverse.
However the problem with badges is they take the rare attributes that let the elite players in the real NBA make incredible plays every now and then, and makes them something that can be done CONSTANTLY multiple times in every game.
Take the Limitless Range badge for example (especially Hall of Fame); it was obviously added due to Steph Curry hitting some insanely long 3-pointers during his incredible MVP season that year. The problem is, Steph hit maybe one or two of these massively deep threes once every few games, not at will for a 90% chance of going in multiple times per game.
Same with Posterizer, a.k.a the Russell Westbrook badge; Westbrook throws down an absolute poster dunk on someone once every few games or so... the rest of the time he's just dunking ferociously on the fast break. Badges like this totally negate good rim protection defense by giving a cheese animation that the defender can't do anything about.
It's a similar case with the likes of Brick Wall (how often do players get totally knocked down by a screen? I mean really, once or twice per SEASON?), Deep Range Deadeye (silly badge in general in my opinion that cancels out good defense); the combo of Corner Specialist/Catch and Shoot (makes big men who shouldn't be able to hit 3's absolute money), etc.
The power of these badges is compounded even more by the fact that most players can/do only have bronze Defensive Stopper at best, and add all of this up and you get a bunch of unrealistic situations that just leads to boring cheesy "highlight" after "highlight" and encourages dumb play by giving low risk/high reward.
I mean we already have ratings that determine how good a player should be in certain situations, combined with unique animation packages... do we REALLY need badges to give all these silly boosts?
Don't know about everyone else but when I play a game and see something like 20 dunks per game, teams shooting 70%+ from 3 point range etc. it sure as hell isn't A) fun and B) anything like actual basketball.
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The thing about Limitless range which is so silly to me is, instead of their being a reduction in penalty for shooting deep 3's with Limitless, its just seems to count it as a regular 3 shot. So essentially taking a 3 on the line and shooting at the hash mark is essentially the same shot in 2k. Thats absolutely absurd. Because of this help defense is almost impossible, because you have to travel farther to get back to the shooters, and they already shoot 70% from 3.
2k could address this by,
1) Not making limitless range 3's greenable or keep them greenable but green doesnt=automatic make from limitless
2) Make limitless range shots have more penalty than regular 3 pointers.