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All-Star Difficulty CPU Defense, Is It Reactionary or Predetermined

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  • #1
    ForeverVersatile
    Pro
    • Jan 2011
    • 3498

    All-Star Difficulty CPU Defense, Is It Reactionary or Predetermined


    After playing on All-Star with no changes to anything, i can't see how anyone can say it's realistic.

    The ai is just too many steps ahead of the user defensively in most cases.

    Check these clips out and tell me what you think.


    I know Rondo is a good defender, but how or why is he anticipating so far ahead before the spin off input is displayed for Westbrook/me?

    Edit* On the crossover you clearly can see the ai manipulate me by sucking me in. Why would i drive right into the defender..I'm not some first time player. The space was there then it wasn't. I was attacking the angle, not into Rondo.


    I'm inbounding ball and tap A, how does the ai Brandon Ingram know i was passing to PG? The ball clearly wasn't passed but he already knows where to be for the steal.

    It might look like good defense, but i dont like the way the ai anticipates/slows down your controller inputs instead or reacting to it.

    I think they should get rid of the difficulty levels going forward and just make the game play like basketball without all the ai shenanigans.

    Disclaimer

    This isn't some butthurt post because I'm just not an offline player, but i couldn't believe what i saw..so please save the get better stuff.

    Sent from my SM-G955U using Operation Sports mobile app
    Last edited by ForeverVersatile; 09-15-2018, 07:00 PM.
    PSN: ForeverVersatile
    Xbox Live: TheBluprint09
  • #2
    WarMMA
    MVP
    • Apr 2016
    • 4612

    Re: All-Star Difficulty CPU Defense, Is It Reactionary or Predetermined


    Re: Difficulty levels, do we actually need any?

    Well the AI defense is just a whole other animal. Its a little to perfect for All-Star lvl I guess and it also has shooting percentages that are too high. Just gotta fool around with the sliders.

    Comment

    • #3
      Rasco11
      MVP
      • Aug 2002
      • 1330

      Re: All-Star Difficulty CPU Defense, Is It Reactionary or Predetermined


      Re: Difficulty levels, do we actually need any?

      I’ve enjoyed playing pro. All-star was just too frustrating to me.

      Comment

      • #4
        Goffs
        New Ork Giants
        • Feb 2003
        • 12278

        Re: All-Star Difficulty CPU Defense, Is It Reactionary or Predetermined


        Re: Difficulty levels, do we actually need any?

        All star feels like HOF to me....I hate what to think HOF is like..

        Sent from my SM-G930T using Tapatalk

        Comment

        • #5
          G0DZGiFT
          MVP
          • Feb 2007
          • 1741

          Re: All-Star Difficulty CPU Defense, Is It Reactionary or Predetermined


          Re: Difficulty levels, do we actually need any?

          LOL drop down lower.


          Sent from my iPhone using Operation Sports

          Comment

          • #6
            Goffs
            New Ork Giants
            • Feb 2003
            • 12278

            Re: All-Star Difficulty CPU Defense, Is It Reactionary or Predetermined


            Re: Difficulty levels, do we actually need any?

            Question if we drop to pro will I still see ACE work? I'm ready to swallow my pride.

            I can hang with the CPU on all star to the second quarter. Until I get to the 3rd then all hell breaks loose. It just feels cheap how the CPU will hit everything.

            Sent from my SM-G930T using Tapatalk

            Comment

            • #7
              strawberryshortcake
              MVP
              • Sep 2009
              • 2438

              Re: All-Star Difficulty CPU Defense, Is It Reactionary or Predetermined


              Re: Difficulty levels, do we actually need any?

              Originally posted by ForeverVersatile
              Spoiler



              I'm inbounding ball and tap A, how does the ai Brandon Ingram know i was passing to PG? The ball clearly wasn't passed but he's already knows where to be for the steal.

              It might look like good defense, but i dont like the way the ai anticipates/slows down your controller inputs instead or reacting to it.
              Spoiler
              That one feels more like a scripted situation; 2k has quite a bit of scripted situations. It appears to have a lot to do with how they program their "artificial intelligence."

              If you break down strictly some of the plays; they probably play out the same; there is this one Boston sequence where I've seen play out two consecutive times; it always results in my off-ball defensive teammates switching. So on the third time ....

              I purposely take control of my defensive teammate that will be caught up in a screen, and I manage to take a different angle so there is none of that "caught up in the screen, resulting in a switch." Low and behold, the rest of the sequence plays out the same. There was absolutely no need for my off-ball defensive teammate to switch (I managed to go around the screen). It ultimately resulted in a what looks like a 'double team' situation when it shouldn't if my second off-ball teammate had read and react to the fact that I managed to fight around the screen.

              The following is Prelude '19 HOF. I was disappointed that the CPU on HOF decided to simply throw the pass away. First video shows Draymond Green moving into position to steal the pass. The second sequence shows me taking control of Green (because I was expecting Green to make his move; looks exactly like your setup in the link), my off ball cpu teammate (Durant) decides to jump in for the steal. The situation apparently called for the user getting the ball back. It's as if the game was working in favor of the user in both sequences. Strange. I've never actually seen the CPU HOF purposely give the user back the ball.

              Note: I personally don't have an issue with HOF; it's actually fine by me. It's competitive, more so than 18. The only issues that I currently have are legacy defensive issues and some new head scratching defensive plays (both user teammate and cpu teammate).

              <iframe width="560" height="315" src="https://www.youtube.com/embed/bgUD4NBouZk" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

              <iframe width="560" height="315" src="https://www.youtube.com/embed/07tHybzZqP0" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
              Fixes
              NBA2k Defense AI,Footplant, Gameplay
              MLB Show Pitching/throwing
              Madden/Live Animations Walking, Throwing

              Comment

              • #8
                lilteapot
                MVP
                • Aug 2013
                • 4550

                Re: All-Star Difficulty CPU Defense, Is It Reactionary or Predetermined


                Re: Difficulty levels, do we actually need any?

                Originally posted by Goffs
                All star feels like HOF to me....I hate what to think HOF is like..

                Sent from my SM-G930T using Tapatalk
                HOF sucks. Your teammates are significantly dumber and the AI doesn't miss.

                Comment

                • #9
                  ForeverVersatile
                  Pro
                  • Jan 2011
                  • 3498

                  Re: All-Star Difficulty CPU Defense, Is It Reactionary or Predetermined


                  Re: Difficulty levels, do we actually need any?

                  Originally posted by Goffs
                  Question if we drop to pro will I still see ACE work? I'm ready to swallow my pride.

                  I can hang with the CPU on all star to the second quarter. Until I get to the 3rd then all hell breaks loose. It just feels cheap how the CPU will hit everything.

                  Sent from my SM-G930T using Tapatalk
                  lol i didn't even want to talk about the offense.. that's how bad it gets.

                  Sent from my SM-G955U using Operation Sports mobile app
                  PSN: ForeverVersatile
                  Xbox Live: TheBluprint09

                  Comment

                  • #10
                    WarMMA
                    MVP
                    • Apr 2016
                    • 4612

                    Re: All-Star Difficulty CPU Defense, Is It Reactionary or Predetermined


                    Re: Difficulty levels, do we actually need any?

                    Yh you either wanna drop lower or lower the CPU's sliders else they will hit pretty much everything that's open or lightly contested. And inside baskets are even worse. I'd say tune down their success rate sliders to like 49. I find it cuts down the cheese a bit and keeps things at a more realistic pace. Keep your sliders at 50 if your using shot timing, as you'll never be 100% perfect and will miss sometimes cuz your late/early. The CPU is damn near perfect and hardly ever misses open shots, so putting their success rate lower will actually bring them to more realistic shooting percentages.

                    Comment

                    • #11
                      Barncore
                      Formerly known as Barnsey
                      • Aug 2003
                      • 1335

                      Re: All-Star Difficulty CPU Defense, Is It Reactionary or Predetermined


                      Re: Difficulty levels, do we actually need any?

                      I haven't got the full game yet but on the prelude Pro definitely felt more fun to play than AllStar.



                      Originally posted by ForeverVersatile


                      I know Rondo is a good defender, but how or why is he anticipating so far ahead before the input is displayed for Westbrook/me?
                      I dunno, you literally tried to drive right into Rondo's space. You didn't create proper space imo. Not the best example

                      Comment

                      • #12
                        ForeverVersatile
                        Pro
                        • Jan 2011
                        • 3498

                        Re: All-Star Difficulty CPU Defense, Is It Reactionary or Predetermined


                        Re: Difficulty levels, do we actually need any?

                        Originally posted by Barnsey
                        I haven't got the full game yet but on the prelude Pro definitely felt more fun to play than AllStar.




                        I dunno, you literally tried to drive right into Rondo's space. You didn't create proper space imo. Not the best example
                        Talking about the spin. Keep watching the video; i kind of paused for a second, but the focus should be on the part where i rewind to show the ai backing off before i actually make the spin move.

                        Sent from my SM-G955U using Operation Sports mobile app
                        Last edited by ForeverVersatile; 09-15-2018, 06:51 PM.
                        PSN: ForeverVersatile
                        Xbox Live: TheBluprint09

                        Comment

                        • #13
                          olajuwon34
                          Pro
                          • Aug 2017
                          • 681

                          Re: All-Star Difficulty CPU Defense, Is It Reactionary or Predetermined


                          Re: Difficulty levels, do we actually need any?

                          They should just make 1 difficulty, at this point the other levels of difficulty are what levels of cheat you want to play against.

                          Comment

                          • #14
                            sc11421
                            Rookie
                            • Aug 2017
                            • 85

                            Re: All-Star Difficulty CPU Defense, Is It Reactionary or Predetermined


                            Re: Difficulty levels, do we actually need any?

                            I feel like All-Star this year is actually pretty damn good in terms of feeling like a real NBA game. Shots that should be going in are going, and crazy chucks/highly contested shots are rarely making it. Also the AI isn't too smart if you have knowledge of how the actual game of basketball works. If you're having trouble, try turning on the communication settings, so you can see when a player wants you to switch/hedge/ice on screens because that REALLY helped me defensively.

                            I've been playing Play Now using various teams non-stop all week and the only thing I have a problem with is the amount of fouls they call on me, and that's purely because I still have to get used to the fact that moving the right stick too much can be called as a reach in.

                            EDIT: Also wanna note that if you wanna get past the opposing team's defense, you're gonna have to learn how to get mismatches using set plays, use the pick and roll, or attack weak defenders. Also you're gonna have to know which teams are capable of doing certain offensive systems and which ones certain systems wouldn't work with. 2K19 really emphasized that you have to learn the game of basketball this year.
                            Last edited by sc11421; 09-15-2018, 06:20 PM.

                            Comment

                            • #15
                              ForeverVersatile
                              Pro
                              • Jan 2011
                              • 3498

                              Re: All-Star Difficulty CPU Defense, Is It Reactionary or Predetermined


                              Re: Difficulty levels, do we actually need any?

                              Originally posted by Barnsey
                              I haven't got the full game yet but on the prelude Pro definitely felt more fun to play than AllStar.




                              I dunno, you literally tried to drive right into Rondo's space. You didn't create proper space imo. Not the best example
                              Even on the first move you see the ai shift me into him. I was going left, but the ai pulled right into it resulting in a hip ride.

                              Sent from my SM-G955U using Operation Sports mobile app
                              Last edited by ForeverVersatile; 09-15-2018, 06:36 PM.
                              PSN: ForeverVersatile
                              Xbox Live: TheBluprint09

                              Comment

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