Madden 18: My analysis on QB animations (Brady and Manning). Still concerning?

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  • strawberryshortcake
    MVP
    • Sep 2009
    • 2438

    #1

    Madden 18: My analysis on QB animations (Brady and Manning). Still concerning?

    To Moderators: I know that there is a discussion about the QB (Brady and Mannings) throwing motion in the new trailer video. I'm hoping that I can take a detour and start a new thread because I didn't want my lengthy, a bit more detailed post with supporting visual evidence to get lost. Plus, this would enable the developers to notice it more quickly. If not, please at least merge my post with the other thread. Thanks. Appreciative.


    Two point post:
    (1) Cutscene
    (2) QB throwing motion


    Originally posted by SageInfinite
    This is what bothered me about the "cutscenes" the past two years when the drives start. They aren't real time so the players are just at random spots on the field.

    I'd rather them use the cameras to hide it a better(extreme closeups) so we can't tell the position on the field. It just kills the immersion and really shows how dated their cutscenes system is....
    Addressing the cut scene remark briefly because there's not much to say about it except that NCAA14 (in the world of EA sports) did them very nicely. The cut scenes actually showed the actual jersey numbers of the corresponding players involved in the play. When a QB was sacked, if I recall correctly, there is usually one or two teammates that celebrated with the guy that sacked the QB. The uniform numbers matched the teammates that were in the vicinity of the play, and the "star/highlight" of the cut scene was the person primarily involved in the play. It was a very refreshing sight for an EA football game.


    Spoiler



    Originally posted by extremeskins04
    Originally posted by TheBuddyHobbs
    Why after all these years do we still have the ugliest QB drop backs and throwing motion?!.....
    Huh?

    Both Brady's and Eli's throwing motion were spot on. I'm confused at your post bud.

    Sent from my SM-G935V using Operation Sports mobile app
    Originally posted by Rocky
    Originally posted by extremeskins04
    Going by what we saw in this trailer, already Brady's throwing motion was in fact spot on to how he throws.

    Sent from my SM-G935V using Operation Sports mobile app
    Definitely not spot on. Much better yes...but honestly I think there is something wrong with the limbs of the player models that throws something off with the animations. There was a pretty big thread about it awhile back.


    @TheBuddyHobbs, the QB animation are still suspect because there is definitely still a problem with them. It's not just your eyes or your opinion that should be brushed off. Subconsciously, there is still something off about them that you can't put your fingers on it because it's subtle and could be and very likely overlooked by most. I'll further elaborate below, but to cut to the chase there are two parts that jump out.

    (1) Hips and shoulder separation. Look at the hips and shoulder rotations for all their QB throwing mechanics. All our limbs move independently, and at different times or rates from one another. If not, things will look robotic and not fluid.

    (2) Front leg not straight on follow through. The majority of Madden's QB follow through has their front leg still bent on follow through. Obviously, you're not going to be able to see this at all in the current new trailer because they simply don't show this, but revisit past Madden QB animation and it'll be noticeably present.


    (1) Hip and Shoulder Separation


    "Drag" and "follow through" is one of the prime reason why QB animation look off.

    The missing ingredients that causes this disconnect with Madden's QB throwing motion comes down to a few key concepts. In the world of animations, not properly animating the sequence of "anticipation, follow through, and drag" are crucial to why Madden's QB throwing animation still look the way they do.

    The 12 principles of animations were introduced and made famous by Disney animators' Ollie Johnston and Frank Thomas, both of which observed real world movements and took the same "life movements" principles and incorporated their animation.



    Lead with your hips, not with your shoulders

    Side remark: Also notice the arms are not tucked close to the body in Madden's QB animation. Yes, still need more angle and more footage but compare the following Madden 18 Brady GIF lack of arm tuck to the the Real Brady GIF (down below part 2 of this thread) with the arm tuck below.


    Madden 18



    To dive right into it, the lack of hip separation, plus improper "follow through" of the waist, torso, chest, shoulder and arms, and their respective poor sequencing of the concept implementation of "drag" is the culprit. In athletic terms, you're suppose to lead with your hips and not with your shoulders. Power and force is generated by the hips, not the shoulders. Shoulders and arms are suppose to stay back, "waiting" for the hips to fully rotate to engage or propel the shoulders forward.

    Madden's QB animations does a complete 180 reversal on how "follow through and drag" is suppose to be done. Madden animates its QB to lead with the shoulder, and in turn, the hips follow. But to be more technically and visually correct simply based on their animations, the QB's hip & torso & shoulders rotates simultaneously in unison frequently. This is the main reason I see when observing their QB throwing motions.


    Madden 18




    Pretend to throw a baseball or football


    Just stand up and throw an imaginary baseball or football ... both short, medium and long distance. Take a mental list for the sequence of motion for hips, waist, shoulder, arms? To generate the most force or power, which starts to move first. This is where the concept "drag' comes into play.

    If the 3D animators doesn't implement "drag" properly, or which body part moves first, second, third, or last, then the characters' entire movement will look stiff.

    ==================================
    Real Athlete, or real human movements
    1st: Hips
    2nd: Waist
    3rd: Torso
    4th: Shoulder
    5th: Arms

    Madden's QB throwing motion (This is a grey area because they practically move in unison give or take.)
    1st: Shoulder/Arms
    2nd: Torso/Waist/Hips
    ==================================



    (2) Front leg not straight on follow-through

    Obviously we're not going to see this in the current trailer because it's removed from view. I am only extrapolating this theory based on Brady and Manning hips still rotating in unison with their throwing shoulders in the trailer, as well as past Madden's QB throwing motion. More Madden 18 closeup QB animations are needed.

    Throwing the football also involve extension of the hips to generate the power behind his throw, resulting in a straight front leg. Obviously this is not universal, sometimes a quarterback won't straighten his leg but more often than not, he will. Initially there is a slight bent (kind of like a quarter squat), as the QB goes through his motion he single leg "squats' his weight up to straighten his leg.



    Real Tom Brady


    Drew Brees


    Dak Prescott


    Real Ben Roethlisberger



    To revisit the above first point about "follow through, drag" and limbs independently moving at different times and rate, observe the body movements of the above gifs (look at the hips, shoulders, limbs, torso and notice that they move independently and all at different time points. Compare that to the following Madden 17 motions where the limbs are essentially moving in unison, no real separation of the body parts. No "drag" factor.

    Madden 17


    Madden 17





    "Uncanny Valley"

    This is why Madden's QB animation still looks off. Updated graphics, texture, color palette, lighting makes things look pretty. But unless the physical movements actually captures real human in motion, and implements the 12 principles of animations properly, there's still going to remain that "disconnect" or "uncanny valley" effect. "It looks sort of real, but there's just something off about it"








    Originally posted by SageInfinite
    Yeah, Brady's got his sig throwing animation, but Eli's was just the generic deep pass animation that's been in the game.

    With that being said, I really wish they would expand on the sig throwing styles and remove all the generic stuff. These sig animations have been in since Madden 10 I think. I love when they trigger, but it's about time we get sig animations for short passes, deep throws, throws on the run, ect....
    Unfortunately, the signatures style back in Madden 10 also had issues with "drag" and the above points I've mentioned.



    <iframe src="https://www.youtube.com/embed/d3Rj_OzWkbA" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>
    Last edited by strawberryshortcake; 07-22-2017, 03:53 PM.
    Fixes
    NBA2k Defense AI,Footplant, Gameplay
    MLB Show Pitching/throwing
    Madden/Live Animations Walking, Throwing
  • TheBuddyHobbs
    Banned
    • Apr 2013
    • 2312

    #2
    Re: Madden 18: My analysis on QB animations (Brady and Manning). Still concerning?

    QB dropback and follow through throw animations of been one of the biggest eyesores for how long now? I can't believe they still haven't changed it... The game would look so much better with just that little of a change.

    Sent from my SM-J700P using Operation Sports mobile app

    Comment

    • m1ke_nyc
      10
      • Oct 2009
      • 3243

      #3
      Re: Madden 18: My analysis on QB animations (Brady and Manning). Still concerning?

      I would like them to completely scrap all QB animations except for the new play action animations they recently introduced and just do a complete recapture of them. Also work on QB movement in the pocket. It's the biggest eye sore in the game.
      It’s easier to do the right thing, than to explain why you didn’t.

      Comment

      • johnnyg713
        MVP
        • Dec 2007
        • 1465

        #4
        Re: Madden 18: My analysis on QB animations (Brady and Manning). Still concerning?

        @strawberry absolutely phenomenal post. Very thorough and thanks for putting in the time. I hope the devs see.

        Off topic question for you.. what other sports games do you play? Do you think any of them get this level of detail and movement right? I honestly don't have the eye for this stuff..

        Comment

        • strawberryshortcake
          MVP
          • Sep 2009
          • 2438

          #5
          Re: Madden 18: My analysis on QB animations (Brady and Manning). Still concerning?

          Originally posted by johnnyg713
          @strawberry absolutely phenomenal post. Very thorough and thanks for putting in the time. I hope the devs see.

          Off topic question for you.. what other sports games do you play? Do you think any of them get this level of detail and movement right? I honestly don't have the eye for this stuff..

          The other sports game I play are basketball (NBA2k), Pro Yakyuu Spirits (PYS), Jikkyou Power Pro, and last year MLB the Show (MLB). I actually decided to stop playing MLB the Show because the animations were not up to par compare to real life baseball players. What really sticks out is their throwing animations.

          Is there any other sports game that have player movements better than the rest? Pro Yakyuu Spirits.

          I play exclusively sports game. I will watch trailers for first person shooters and other action oriented games, but I don't play them because FPS lacks true peripheral vision. Even the Playstation VR doesn't help to solve the peripheral vision.


          The following is a small snippet of what I intend to post in MLB the Show's forum later this month or early next month. There is actually still much more component/element to why their pitching animations are still suspect. One of which is the same exact thing with Madden and the lack of hip separation and drag factor problem. I still need to finish the long post with description and proper visual evidence. It'll just be for pitching because it has always been a legacy concern with the Show's Pitching:


          Click on spoiler button at the bottom to see more.

          "Pitching triangle - missing and/or not correctly implemented. There should seemingly be two mirroring (or at least connected) triangles formed by the joints and arm angles, ultimately forming one large rectangular diamond. The difference between MLB footage and MLB the Show is stark. This is where video reference material would have given the animator pause, and the necessary changes made. A key element involves the hand/ball position remaining relatively fixed behind the back of the head. The solution is to rework what's referred to as "keyframe poses" and their corresponding "in between frames." Re-position the 3D model armature rig so they match the pitcher's real life arm placement using IK (inverse kinematics) or FK (forward kinetics)."



          Spoiler
          Last edited by strawberryshortcake; 07-22-2017, 05:56 PM.
          Fixes
          NBA2k Defense AI,Footplant, Gameplay
          MLB Show Pitching/throwing
          Madden/Live Animations Walking, Throwing

          Comment

          • michapop9
            Pro
            • Feb 2008
            • 773

            #6
            Re: Madden 18: My analysis on QB animations (Brady and Manning). Still concerning?

            Great breakdown. I play nba 2k as well and think they do a much better job as far as signature shots and making it look natural (very pretty to watch). Even live 18 doesnt do a great job of this.

            Comment

            • Jr.
              Playgirl Coverboy
              • Feb 2003
              • 19171

              #7
              Re: Madden 18: My analysis on QB animations (Brady and Manning). Still concerning?

              Really great stuff. This has been an annoyance of mine with Madden's animation engine for a long time. There are a lot of animations that just don't look natural and fluid, and throwing is by far the most frequent of them. Unfortunately, I don't see this being fixed until a brand new animation engine is introduced, if that ever happens.
              My favorite teams are better than your favorite teams

              Watch me play video games

              Comment

              • Kingd803
                Banned
                • Feb 2013
                • 397

                #8
                Re: Madden 18: My analysis on QB animations (Brady and Manning). Still concerning?

                I've been saying this for years. I made a video and sent it to Clint. He said he enjoyed the video. Even ps2 maddens had better QB animations. This is the most disappointing part of the game for me.

                How come NBA2k has 100s of signature shooting animations that are SO close. They're beautiful.

                I implore everyone to check out APF2k8 to see their QB animations. Their John Elway animation is so spot on it's ridiculous. And something cool about his animation is it allows him to have a much higher throw power than many other QBs in the game. Save maybe Marino. But his and animation actually translates to faster velocity on the ball.

                That's something else that bothers me. There's not enough separation in velocity. Only the most elite arms in NFL history can throw with the velocity that Marino, Elway, and Favre could throw with.

                And on top of that, they threw that hard because their throwing motions were that powerful. Not some make believe rating.

                How can I post gifs?

                Comment

                • SageInfinite
                  Stop The GOAT Talk
                  • Jul 2002
                  • 11896

                  #9
                  Re: Madden 18: My analysis on QB animations (Brady and Manning). Still concerning?

                  Yeah they're still using the same sig animations from Madden 10. They really need to go in and recapture everything, except the playaction stuff which is new. I actually think alot of that stuff looks good....

                  I'd much rather have the sig animations triggering than that generic stuff that's still left over in the game from like Madden 06....
                  http://twitter.com/sageinfinite

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                  Comment

                  • Senator Palmer
                    MVP
                    • Jul 2008
                    • 3314

                    #10
                    Re: Madden 18: My analysis on QB animations (Brady and Manning). Still concerning?

                    Originally posted by Kingd803
                    How can I post gifs?
                    The same way you post a picture. Click on the insert image icon and paste the link to the gif you want in the box.
                    "A man can only be beaten in two ways: if he gives up, or if he dies."

                    Comment

                    • strawberryshortcake
                      MVP
                      • Sep 2009
                      • 2438

                      #11
                      Re: Madden 18: My analysis on QB animations (Brady and Manning). Still concerning?

                      Originally posted by Kingd803
                      Spoiler

                      How can I post gifs?
                      Insert gif file location between those.


                      Also, FYI for anyone wanting to create gifs from videos. Three resources that I use that are completely free online:

                      Video to Gifs
                      https://gfycat.com/upload?flow=create (max length: 60 seconds)
                      http://makeagif.com/ (max length if you have a free account 20 seconds)
                      https://giphy.com/ (10 seconds, unfortunately max video size you could use is 15 minutes, so any video longer than 15 minutes just use one of the two above. Regardless, giphy is my last choice. There are definitely other gif makers but these work fine for now.)

                      Change Speed of Gifs
                      Tool for adjusting GIF animation speed online. Make GIF images run slower of faster. Speed up or slow down GIF, APNG or WebP animation.


                      Ezgif is a good tool to change the speed of the animated gif, slow it down or speed it up, to change the size of the gif, different effects, if you want to zoom in on any part of the gif, etc. Note: Sometimes the links you created in either one of the three above comes back with an error message about the link not being a proper link. Simply redo the gif, or download the gif as a video file and reupload that gif or video file into ezgif again, etc. It'll usually work eventually. Again, a great tool if you need to slow or speed up a gif file.

                      Pictures/Jpeg to Gif
                      http://gifmaker.me/ (convert multiple series of photos/pictures into gif, also allows you to change speed of created gif).
                      Last edited by strawberryshortcake; 07-23-2017, 03:48 PM.
                      Fixes
                      NBA2k Defense AI,Footplant, Gameplay
                      MLB Show Pitching/throwing
                      Madden/Live Animations Walking, Throwing

                      Comment

                      • Thunderhorse
                        Rookie
                        • Jun 2011
                        • 485

                        #12
                        Re: Madden 18: My analysis on QB animations (Brady and Manning). Still concerning?

                        Originally posted by Kingd803
                        I've been saying this for years. I made a video and sent it to Clint. He said he enjoyed the video. Even ps2 maddens had better QB animations. This is the most disappointing part of the game for me.

                        How come NBA2k has 100s of signature shooting animations that are SO close. They're beautiful.

                        I implore everyone to check out APF2k8 to see their QB animations. Their John Elway animation is so spot on it's ridiculous. And something cool about his animation is it allows him to have a much higher throw power than many other QBs in the game. Save maybe Marino. But his and animation actually translates to faster velocity on the ball.

                        That's something else that bothers me. There's not enough separation in velocity. Only the most elite arms in NFL history can throw with the velocity that Marino, Elway, and Favre could throw with.

                        And on top of that, they threw that hard because their throwing motions were that powerful. Not some make believe rating.

                        How can I post gifs?
                        2K has always put so much more effort into their animations. It allows their game to create moments that are more "organic" and illustrate their respective sport better than Madden's "manufactured" outcomes / dice rolls.

                        I've griped about running back moves for years. They still aren't there. You've got "modifiers" now that are supposed to differentiate moves but this pales in comparison to the 2K basketball product's "signature styles".

                        An elite ballhander has access to 15-20 unique animations per move (spin, crossover, hesitation, etc.) and all of them work.

                        In Madden they all run the same and the juke moves' success is not based off of spacing, angles, or leverage - but instead dice rolls.

                        IIRC APF 2K8's control scheme allows ball handlers to pull of the same number of ballcarrier moves available in Madden today, with the Right analog stick ALONE.

                        Comment

                        • Enigmatic52
                          Rookie
                          • Jun 2007
                          • 56

                          #13
                          Re: Madden 18: My analysis on QB animations (Brady and Manning). Still concerning?

                          This has been my main concern with Madden ever since All Pro showed me what a QB animation could look like.

                          Madden's QB animations are such an eyesore. Their animations all together are just underwhelming.

                          Like someone stated the NBA franchise has made their game so lifelike because of their animations and details they have put into the movements.

                          NBA helps make me feel like I'm controlling real people and real games. While Madden has me still feeling like I'm playing a video game with (at times) super humans, based on their actions.

                          Madden has come a long way. It is beautiful at times, but then the game moves and it becomes something make me lose all sense of appreciation.

                          All Pro I would fire up just to go into the practice mode and throw passes. I loved seeing the QB drop back and the WR's make catches. It was just fun.

                          Madden still lacks in that and until they master the little details, they will always have the shadow of 2k hanging over their heads from converts like me.
                          I guess in the end it doesn't bother them. I still will play the game, because it is the only game on the market and has improved enough to wear I can enjoy it for a few months.

                          Signed,
                          Old gamer (get off my lawn) type dude.

                          Comment

                          • bad_philanthropy
                            MVP
                            • Jul 2005
                            • 12167

                            #14
                            Re: Madden 18: My analysis on QB animations (Brady and Manning). Still concerning?

                            Great post It's always annoyed me how QB's in Madden just kind of suddenly explode from their shoulders to release that ball.

                            I'm guessing with their animation system it's pretty tough to transition from user controlled movement animations to a sequential movement of body regions leading to throwing the football.

                            Right now you drop back, step up, and then yeah, the ball explodes from your upper body.

                            Comment

                            • El_Poopador
                              MVP
                              • Oct 2013
                              • 2624

                              #15
                              Re: Madden 18: My analysis on QB animations (Brady and Manning). Still concerning?

                              100% agree with everything in the OP. And it's not just the throwing animations. The dropbacks are lacking as well. The steps themselves are ok, but when they make that plant on the last step of the dropback, there's no transition or sense of weight to the step; they just kinda stop and stand straight up.

                              My other huge issue with the throwing animations are how they step into the throw (or rather, how they don't), especially on deep passes. There isn't a crow hop or any indication that they are really putting their full strength into the throw. It just doesn't feel like the players are using their bodies to throw the ball and put power behind the throw, and it's most evident on deep passes. They also never really set their feet properly in Madden. I wish they would add a mechanic to manually set your feet before the throw if you're on the move.

                              Notice how Rodgers really puts his weight into the throws
                              <iframe width="560" height="315" src="https://www.youtube.com/embed/NiaBRtImvYU?ecver=1" frameborder="0" allowfullscreen></iframe>

                              In the game, it's the same animation whether he's throwing it 5 yards or 50.
                              <iframe width="560" height="315" src="https://www.youtube.com/embed/njdXVFCVWpw?ecver=1" frameborder="0" allowfullscreen></iframe>
                              Last edited by El_Poopador; 07-24-2017, 11:00 PM.

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