Why did 2k6 port NBA 2k6 to the 360 instead of building from the ground up?

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  • koolbubbaice
    MVP
    • May 2004
    • 2236

    #1

    Why did 2k6 port NBA 2k6 to the 360 instead of building from the ground up?

    The ref, Cheerleaders, crowd, & coaches look last gen & awful.. I could understand the above mentioned looking bad on the Xbox due to the limited resources with the Xboxs hardware. But on the 360 it shouldn't even be an issue.. Coaches especially should look just as good as the player models.. I assume they ported over to the 360 to avoid the back lash EA is getting with their next gen sports games, Bare bones releases) but I give EA credit far building from scratch.. Do you think VC will make a overhaul for 2k7? I know EA got the lazy tag, but if the coaches still look last gen, VC will get the lazy tag aswell..

    Screwed up the title of my thread..Suppose to be VC..
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  • Rodster
    Banned
    • Mar 2003
    • 5709

    #2
    Re: Why did 2k6 port NBA 2k6 to the 360 instead of building from the ground up?

    Wow I don't know what to say cause I feel just the opposite. I play NBA2K6 360 on my Hi Def Flat Panel and the game looks absolutely stunning. Comapring the visuals in 2K6/360 against NBA Live 06/360 and EA's game looks amazing the best I have ever seen.

    But after playing 2K6 in Hi Def I really have little to complain about.

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    • The GIGGAS
      Timbers - Jags - Hokies
      • Mar 2003
      • 28474

      #3
      Re: Why did 2k6 port NBA 2k6 to the 360 instead of building from the ground up?

      I thought they built for the 360 and ported down...?

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      • rebe1
        Pro
        • Oct 2002
        • 839

        #4
        Re: Why did 2k6 port NBA 2k6 to the 360 instead of building from the ground up?

        Looks great. They just need to stop with the generic players for all NBA players that are known to them. As well, give us headband control!!! I need to add a headband to Charlie Villenuava. That's the first thing I did with the XBOX version, but I can't do it with the 360 version. That guy can't even play w/o a headband because he doesn't have eyebrows so sweat would get in his eyes.

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        • Havok410
          MVP
          • Jul 2004
          • 1441

          #5
          Re: Why did 2k6 port NBA 2k6 to the 360 instead of building from the ground up?

          Originally posted by The GIGGAS
          I thought they built for the 360 and ported down...?

          Beluba! We need your expertise!
          That's exactly what they did. Some people need to get there facts straight...

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          • thegreatone0381
            Rookie
            • Oct 2003
            • 480

            #6
            Re: Why did 2k6 port NBA 2k6 to the 360 instead of building from the ground up?

            Originally posted by rebe1
            Looks great. They just need to stop with the generic players for all NBA players that are known to them. As well, give us headband control!!! I need to add a headband to Charlie Villenuava. That's the first thing I did with the XBOX version, but I can't do it with the 360 version. That guy can't even play w/o a headband because he doesn't have eyebrows so sweat would get in his eyes.
            I know it's not funny but it made me laugh.

            As for the topic, I think they did it because they were pressed for time. It's still the best game of basketball on the 360 (unless CHoops is already out).

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            • RoyalBoyle78
              Aka."Footballforever"
              • May 2003
              • 23918

              #7
              Re: Why did 2k6 port NBA 2k6 to the 360 instead of building from the ground up?

              Originally posted by The GIGGAS
              I thought they built for the 360 and ported down...?

              Beluba! We need your expertise!
              thats they did
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              • born_bad
                MVP
                • Jan 2005
                • 1130

                #8
                Re: Why did 2k6 port NBA 2k6 to the 360 instead of building from the ground up?

                If that's true (that they built for the 360 and ported down) then why are the players the only thing in the 360 version that look better than the Xbox 1? The 360 coaches, arenas, cheerleaders, fans, etc., are all clearly Xbox 1 models. It doesn't make sense that they would use those in the 360 version if they weren't just porting them from the Xbox 1. You would think the 360 coaches would be of the same quality as the players if they built for the 360 first.

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                • Erv
                  MVP
                  • Jul 2002
                  • 2105

                  #9
                  Re: Why did 2k6 port NBA 2k6 to the 360 instead of building from the ground up?

                  This is why EA may have the upperhand for the next 1-2 years since they got a lot of the "dirty work" out of the way when not many people have the system anyway.

                  Once next-gen truly starts going EA "should" have a pretty refined title to show, while VC will be working through a first year title from scratch.

                  What VC done was smart in the short-run(easy sales) but will bite them in the *** down the road.

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                  • Havok410
                    MVP
                    • Jul 2004
                    • 1441

                    #10
                    Re: Why did 2k6 port NBA 2k6 to the 360 instead of building from the ground up?

                    Originally posted by born_bad
                    If that's true (that they built for the 360 and ported down) then why are the players the only thing in the 360 version that look better than the Xbox 1? The 360 coaches, arenas, cheerleaders, fans, etc., are all clearly Xbox 1 models. It doesn't make sense that they would use those in the 360 version if they weren't just porting them from the Xbox 1. You would think the 360 coaches would be of the same quality as the players if they built for the 360 first.
                    Probably because VC had bigger things to worry about then making the coaches look good. Also, the first version of sports games on next gen systems usually don't live up to there potential graphics wise.

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                    • Havok410
                      MVP
                      • Jul 2004
                      • 1441

                      #11
                      Re: Why did 2k6 port NBA 2k6 to the 360 instead of building from the ground up?

                      Originally posted by Erv
                      This is why EA may have the upperhand for the next 1-2 years since they got a lot of the "dirty work" out of the way when not many people have the system anyway.

                      Once next-gen truly starts going EA "should" have a pretty refined title to show, while VC will be working through a first year title from scratch.

                      What VC done was smart in the short-run(easy sales) but will bite them in the *** down the road.

                      What?!? That makes no sense whatsoever. All EA has is better graphics for now on the 360. VC has the gameplay part down and now they can focus more on the graphics while EA still has to fix all the gameplay issues, plus they still have to find a way to give there games more features.

                      IMO, EA isn't even that far ahead of VC in the graphics department.

                      With all that said, i'm still looking forward to both games next year on the 360.

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                      • The GIGGAS
                        Timbers - Jags - Hokies
                        • Mar 2003
                        • 28474

                        #12
                        Re: Why did 2k6 port NBA 2k6 to the 360 instead of building from the ground up?

                        Plus, didn't VC rebuild the engine a couple years ago?
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                        • Erv
                          MVP
                          • Jul 2002
                          • 2105

                          #13
                          Re: Why did 2k6 port NBA 2k6 to the 360 instead of building from the ground up?

                          Originally posted by Havok410
                          What?!? That makes no sense whatsoever. All EA has is better graphics for now on the 360. VC has the gameplay part down and now they can focus more on the graphics while EA still has to fix all the gameplay issues, plus they still have to find a way to give there games more features.

                          IMO, EA isn't even that far ahead of VC in the graphics department.

                          With all that said, i'm still looking forward to both games next year on the 360.
                          New-gen = New engine.

                          All 2K games did was shine up the models, do some last minute tweaking and called it a day. That's the definition of a rehash. They did the same thing with NFL 2K2. Sales figures for the NFL 2K series dictates this is a flawed strategy at best.

                          Maybe you haven't been through many console launches, but when sports games gut the engine the results are NOT pretty.

                          EA didn't cut features for the **** of it, it's because they started from scratch and everything they did prior to that is useless.

                          Once VC smells the coffee and jumps onboard, you'll be in for a little system shock. Your once reliable features will be gone or buggy beyond belief. Same deal with the gameplay. VC is at least one year behind and you don't even realize it.

                          Or VC can keep releasing games marginally better then the current gen versions and drop themselves out of the game altogether.

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                          • Court_vision
                            Banned
                            • Oct 2002
                            • 8290

                            #14
                            Re: Why did 2k6 port NBA 2k6 to the 360 instead of building from the ground up?

                            Originally posted by Erv
                            New-gen = New engine.

                            All 2K games did was shine up the models, do some last minute tweaking and called it a day. That's the definition of a rehash. They did the same thing with NFL 2K2. Sales figures for the NFL 2K series dictates this is a flawed strategy at best.

                            Maybe you haven't been through many console launches, but when sports games gut the engine the results are NOT pretty.

                            EA didn't cut features for the **** of it, it's because they started from scratch and everything they did prior to that is useless.

                            .
                            EA has made a HUGE leap for their next gen game...i.e. an entirely new graphical base + much better coaching menus (ie during games etc)

                            However, there's absolultey no way it's a whole new engine / started from scratch.

                            The gameplay itself is virtually identical to NBA Live 2005 with fast breaks and rebounding tweaked.

                            The animations, plays, off ball movement, post game...is NBA Live 2005.

                            So...EA hasn't made a 'whole new game'.

                            They've taken some very nice steps in terms of graphics and presentation though. The gameplay still has a fair way to go...

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                            • Havok410
                              MVP
                              • Jul 2004
                              • 1441

                              #15
                              Re: Why did 2k6 port NBA 2k6 to the 360 instead of building from the ground up?

                              Originally posted by Court_vision
                              EA has made a HUGE leap for their next gen game...i.e. an entirely new graphical base + much better coaching menus (ie during games etc)

                              However, there's absolultey no way it's a whole new engine / started from scratch.

                              The gameplay itself is virtually identical to NBA Live 2005 with fast breaks and rebounding tweaked.

                              The animations, plays, off ball movement, post game...is NBA Live 2005.

                              So...EA hasn't made a 'whole new game'.

                              They've taken some very nice steps in terms of graphics and presentation though. The gameplay still has a fair way to go...
                              EXACTLY! Erv your judging the games based on graphics. Basically you're saying that NBA Live is more next gen because it has better crowds, arenas, and player models (though that is debateable). Nextgen isn't ALL about graphics. It's also about animations, A.I, and features. VC obviously spent more time with the gameplay in the nextgen version while EA spent more time in the graphics department. Like Courtvision said the gameplay is basically unchanged from live2005.

                              Plus NBA2k6 for 360 is alot better then the currentgen in the gameplay department. While Live is virtually unchanged. They are not behind. If anything they are ahead because they have the most important part of a videogame down almost perfectly.
                              Last edited by Havok410; 02-04-2006, 07:25 PM.

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