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"Too much traffic" animations...please add.

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Old 08-11-2009, 03:29 AM   #1
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"Too much traffic" animations...please add.

It just occured to me as I watched a replay of a ballhandler diving easily through traffic...I think the fact that the layup animations can only interact with two defenders, so no matter how jammed the paint is, only 2 of those defenders seem to matter. The other 2-3 may jump randomly but have no effect on the layup.

Would it help if 2K mo-capped a set of layups interactions that took into account the 4 bodies around the basket and made the ballhandler get swallowed up by contact, or just lost the handle in the sea of bodies if they try to pass out of too much congestion?

3 or 4-man interactions under the basket FTW?
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Old 08-11-2009, 07:02 AM   #2
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Re: "Too much traffic" animations...please add.

They need to fix the dribbling in 2K10;
if you start another dribble animation before the other one is done the chances of a turnover is increased (50% depending on the ball handler's skills) many players have crossovers and good ball handling skills.
Ex. add dribbling turnovers animations: off the foot, leg, or loosing the ball.

Fix the layup animations to specify the athletic players over none athletic.
You should be able to start the layup, running floater, or running jumper animation anywhere but the layup % decreases and add new animations that show the player started his layup to early.

What 2K need to fix is the AI intelligence;
if you sag off a player the cpu dribbles until it gets into the lane without any problems. I sag off T-Parker but he still scores 75% of his points off layups.
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Old 08-11-2009, 10:09 AM   #3
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Re: "Too much traffic" animations...please add.

I don't think they need this. Choops did this well without the 3-4 man animations.

I'd hate to see more canned animations continue to be added in. In fact, it seems as if they are going away from this at this point.
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Old 08-11-2009, 03:34 PM   #4
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Re: "Too much traffic" animations...please add.

Quote:
Originally Posted by HMcCoy
3 or 4-man interactions under the basket FTW?
No because what happens is I move in to contest the layup, but I'm late, so I want to back out and let him score. However, the canned animation would pull me in and give me a foul because you thought it would look cool. I say NO
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Old 08-11-2009, 04:10 PM   #5
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Re: "Too much traffic" animations...please add.

Quote:
Originally Posted by Boge
No because what happens is I move in to contest the layup, but I'm late, so I want to back out and let him score. However, the canned animation would pull me in and give me a foul because you thought it would look cool. I say NO
I agree. It's pretty damn annoying when I dont even press Y to contest and it STILL sucks me in. Its specifically two animations. One is where they do a layup and its gets blocked but a foul is called, and the other is when they do a layup and fall and, yep, a foul is called. Gotta fix that for 2K10
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Old 08-13-2009, 09:55 PM   #6
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Re: "Too much traffic" animations...please add.

Quote:
Originally Posted by Boge
No because what happens is I move in to contest the layup, but I'm late, so I want to back out and let him score. However, the canned animation would pull me in and give me a foul because you thought it would look cool. I say NO
Many of the animations and interactions on this game can be cancelled, IE the isomotions. You could have the 3rd and 4th defenders affect the shot without locking in the defender.
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Old 08-14-2009, 04:48 PM   #7
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Re: "Too much traffic" animations...please add.

I agree tough idea to implement but if done properly it could be good (ie. no forced animations). Its a bit like simulating that one engine everyone wanted in, euphoria?
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Old 08-14-2009, 08:55 PM   #8
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Re: "Too much traffic" animations...please add.

With better help defense, collision detection, and procedural blocking animations these three man animations will create themselves.
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