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Forum: Madden NFL Old Gen 01-14-2011, 01:27 PM
Replies: 52
Views: 6,911
Posted By eye_opener
Re: "Zone defence is broken" (Long (and actually thought through, I hope))

I watched the Dallas V Colts game. The pick by alan ball. Notice peyton is looking for wayne the whole time. The second he snaps his head back from the play fake it is wayne or bust. He keeps...
Forum: Madden NFL Old Gen 01-10-2011, 12:33 PM
Replies: 164
Views: 29,085
Posted By eye_opener
Re: Madden NFL 11 Title Update #5 Available Now, Post Impressions Here (PS3, 360)

This is a much more common occurrence for the outside WR/CB match-up as opposed to a 3rd or 4th wr/cb match-up (this is regardless of the rating. There is absolutely no justification for a back-up...
Forum: Madden NFL Old Gen 01-10-2011, 10:32 AM
Replies: 9
Views: 1,457
Posted By eye_opener
Re: Defensive Player Positioning

Does anyone know why the dev's only allow one offensive player motion? Also the 1-5-5 is good against a base o-line. But shift your line in the direction of the blitz, or audible to a run (within...
Forum: Madden NFL Old Gen 01-08-2011, 11:08 PM
Replies: 164
Views: 29,085
Posted By eye_opener
Re: Madden NFL 11 Title Update #5 Available Now, Post Impressions Here (PS3, 360)

Not my press coverage, the CPU's. I rarely do press unless I'm bringing heat on the QB in short yardage pass plays for the risks you mention. Keep in mind most of the benefits for AI with the...
Forum: Madden NFL Old Gen 01-08-2011, 07:28 PM
Replies: 164
Views: 29,085
Posted By eye_opener
Re: Madden NFL 11 Title Update #5 Available Now, Post Impressions Here (PS3, 360)

I have mixed feelings about the update. It has increased the challenge to a degree in some respects but at the expense of some realism in others.

I think, for the most part, pass coverage has...
Forum: Madden NFL Old Gen 01-07-2011, 06:20 PM
Replies: 7
Views: 27,104
Posted By eye_opener
Re: Best offensive and defensive playbooks?

Giants offense (vertical passing, heavy rushing, decent play-action with some screens). Multiple D (because every team playbook either has 3-4 or 4-3 despite NFL teams often having a mix i.e. eagles...
Forum: Madden NFL Old Gen 01-07-2011, 05:47 PM
Replies: 8
Views: 9,514
Posted By eye_opener
Re: Keeping Playoff stats!!!

how about the fact of the importance of post-season stats in the NFL? They may be 'Unofficial' but Tom Brady is often considered better than Peyton Manning because of his play in the post season as...
Forum: Madden NFL Old Gen 01-07-2011, 04:13 PM
Replies: 258
Views: 108,450
Posted By eye_opener
Re: Player Progression In Franchise Mode.

this is probably the greatest single point made in this whole thread.

Also, get rid of OVR. It really serves no purpose but as an over ride for the CPU to use as an AI crutch when making...
Forum: Madden NFL Old Gen 01-07-2011, 04:12 PM
Replies: 258
Views: 108,450
Posted By eye_opener
Re: Player Progression In Franchise Mode.

1. That should be up to the player's discretion (when did a standard over personal preference become so attractive? I do a lot of things to make the game more challenging but if I suddenly decided...
Forum: Madden NFL Old Gen 01-07-2011, 04:10 PM
Replies: 258
Views: 108,450
Posted By eye_opener
Re: Player Progression In Franchise Mode.

I do like this as opposed to a set score rating. However, a set ranging score, whether identifiable or not, still has the same faults as a single set. Ryan Leaf was an obvious bust, but who's to...
Forum: Madden NFL Old Gen 01-07-2011, 04:07 PM
Replies: 258
Views: 108,450
Posted By eye_opener
Re: Player Progression In Franchise Mode.

This is a mathematical symmetric property and since madden formulas are based on mathematical algorithms it can be somwhate true (though not necessarily the fullest extent of truth). However, there...
Forum: Madden NFL Old Gen 01-07-2011, 04:06 PM
Replies: 258
Views: 108,450
Posted By eye_opener
Re: Player Progression In Franchise Mode.

Again with you and the sim engine. If you love it so much, then why don't you marry it? J/k. And I say that because it now makes me smile (when I would get frustrated over the lack of...
Forum: Madden NFL Old Gen 01-07-2011, 04:01 PM
Replies: 258
Views: 108,450
Posted By eye_opener
Re: Player Progression In Franchise Mode.

It's all there alright, but with no rhyme or reason. Just arbitrary assignings of greatness or failure.
Forum: Madden NFL Old Gen 01-07-2011, 04:00 PM
Replies: 258
Views: 108,450
Posted By eye_opener
Re: Player Progression In Franchise Mode.

Again this is a common occurence in the NFL, and the essence of drafting, trading, or signing FA based on SCHEME. Not a player doing well so OBVIOUSLY he must fit the scheme, but having a scheme in...
Forum: Madden NFL Old Gen 01-07-2011, 03:59 PM
Replies: 258
Views: 108,450
Posted By eye_opener
Re: Player Progression In Franchise Mode.

ludicrous. granted your statement about the CPU AI in off-season is corrent, but players allowing the CPU to determine that don't need to play franchise in the first place. Bring back the single...
Forum: Madden NFL Old Gen 01-07-2011, 03:57 PM
Replies: 258
Views: 108,450
Posted By eye_opener
Re: Player Progression In Franchise Mode.

First stop assuming you being overwhelmed is an accross the board feeling. Now the ratings czar really don't put as much time and effort rating players as you may suspect. Keep in mind the majority...
Forum: Madden NFL Old Gen 01-07-2011, 03:53 PM
Replies: 258
Views: 108,450
Posted By eye_opener
Re: Player Progression In Franchise Mode.

First,"career year" only works if you can't consistently replicate it. And many players in systems are rewarded based on real life stats largely inflated due to the system (see rob ninkovich, jarod...
Forum: Madden NFL Old Gen 01-07-2011, 03:52 PM
Replies: 258
Views: 108,450
Posted By eye_opener
Re: Player Progression In Franchise Mode.

This is the one logical argument made. But let's look at it from the opposing point of view. Say you were perceived to have a certain potential skill set (for this example it's intelligence) that...
Forum: Madden NFL Old Gen 01-07-2011, 03:49 PM
Replies: 258
Views: 108,450
Posted By eye_opener
Re: Player Progression In Franchise Mode.

Again, the code is not really that difficult. It would actually be a network of stats (player positional stats, team scheme, team positional need, player's role within the scheme; as a 3rd WR may be...
Forum: Madden NFL Old Gen 01-07-2011, 03:48 PM
Replies: 258
Views: 108,450
Posted By eye_opener
Re: Player Progression In Franchise Mode.

You are quite correct about the simplicity of the scenarious. In fact, you are over-simplifying the situation.

* A 45 OVR running back is fed the ball continually. He's running behind a terrible...
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