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Forum: EA Sports UFC 02-10-2018, 12:19 AM
Replies: 10
Views: 10,040
Posted By MalformedDC2009
Re: AI always have cheating stamina in fighting games

Just gota learn your denials on the ground. When you get to mount you can pause while waiting to deny the opponent.

I find that the stand up advantage the CPU has in stamina is usually because...
Forum: EA Sports UFC 02-10-2018, 12:06 AM
Replies: 291
Views: 17,202
Posted By MalformedDC2009
Re: I hope a lesson can be learned here

There is disconnect from the fighter bc we are sitting on our butts while the fighter is just gassed with nil long term stamina.
And no one wants to admit that they would like less long term stamina...
Forum: EA Sports UFC 02-09-2018, 11:20 PM
Replies: 291
Views: 17,202
Posted By MalformedDC2009
Re: I hope a lesson can be learned here

Glad I'm not the only one experiencing issues. Totally agree that playing an outside kicking game is not a viable strategy.

Kicks feel too slow with many fighters. I understand the trade off for...
Forum: EA Sports UFC 02-05-2018, 03:06 PM
Replies: 134
Views: 14,605
Posted By MalformedDC2009
Re: "predictive" head movement doesn't work

Even with max head movement speed, I don't think most people would be able to read every strike and dodge them all. It would still be a highly dangerous and risky game to play with the head movement....
Forum: EA Sports UFC 02-04-2018, 11:11 PM
Replies: 134
Views: 14,605
Posted By MalformedDC2009
Re: "predictive" head movement doesn't work

I recall GPD stating that head movement delay is intentional based on stats. I fully agree with the first post in this thread.

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Forum: EA Sports UFC 01-05-2018, 06:55 PM
Replies: 40
Views: 3,056
Posted By MalformedDC2009
Re: Grapling: minor transitions

I like the general idea of the left stick doing things like pulling on the head or controlling the wrist, that is really cool.

It would add more complexity to the ground game if these could be...
Forum: EA Sports UFC 12-29-2017, 06:31 PM
Replies: 58
Views: 12,122
Posted By MalformedDC2009
Re: The Poor Man's EA UFC 3

WWE 2K18 has been an awesome hold over game for me. The career mode is pretty fun. I've always liked wrestling games though.

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Forum: EA Sports UFC 12-29-2017, 05:32 PM
Replies: 660
Views: 44,600
Posted By MalformedDC2009
Re: Head Movement: Final Boss Thread

I don't want a s*** system thrown together that will have back lean cheese, completely unrealistic like in UFC 2. UFC 3 did solve that problem, let's give credit where it is due there.

I would...
Forum: EA Sports UFC 12-28-2017, 10:22 PM
Replies: 660
Views: 44,600
Posted By MalformedDC2009
Re: Head Movement: Final Boss Thread

I've been one of the ones arguing for 360 degree head movement. But I'm starting to see the other side, and realize that the current system isn't bad; especially from a gameplay perspective.

This...
Forum: EA Sports UFC 12-26-2017, 12:01 PM
Replies: 660
Views: 44,600
Posted By MalformedDC2009
Re: Head Movement: Final Boss Thread

I am 100% for a 360 degree, physics based head movement system like FNC. And having played FNC recently, I can confirm there are instances where the head mvmt windows slow everything down too much....
Forum: EA Sports UFC 12-25-2017, 02:31 AM
Replies: 660
Views: 44,600
Posted By MalformedDC2009
Re: Head Movement: Final Boss Thread

Yeah, we really need this head movement back in the game. How on Earth could they think this rock paper scissors game is better than the system in UFC 2?

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Forum: EA Sports UFC 12-23-2017, 11:03 PM
Replies: 24
Views: 1,748
Posted By MalformedDC2009
Re: Body 1-2 range

Yeah it's really off for sure. They need to look at whatever is up with this. Whether it's the animation, the range or both.



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Forum: EA Sports UFC 12-22-2017, 12:06 PM
Replies: 144
Views: 12,645
Posted By MalformedDC2009
Re: EA Sports UFC 3 Beta Feedback Video #2

Lol yeah all the way until UFC 4 haha

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Forum: EA Sports UFC 12-22-2017, 11:04 AM
Replies: 24
Views: 1,748
Posted By MalformedDC2009
Body 1-2 range

Did anyone else notice the range on the body jabs and straights are not the same as the head directed versions? GPD said they are the same, but this didn't seem to be the case in the beta.

Sent...
Forum: EA Sports UFC 12-22-2017, 10:35 AM
Replies: 144
Views: 12,645
Posted By MalformedDC2009
Re: EA Sports UFC 3 Beta Feedback Video #2

Yeah, I'm waiting for a video where they say they are adding 360 degree, reactive head movement and trimming a few frames off of all strikes to increase responsiveness.
Forum: EA Sports UFC 12-21-2017, 02:26 PM
Replies: 18
Views: 2,567
Posted By MalformedDC2009
Re: Will EA UFC 3's Tutorial's Have More Depth Than EA UFC 2?

100% agree with this. How can noobs be enticed to stay if they never discover the depth and fun ? It would make EA more money to have these guys sticking around too.

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Forum: EA Sports UFC 12-21-2017, 01:42 PM
Replies: 144
Views: 12,645
Posted By MalformedDC2009
Re: Beta update #2 video

I felt like I had to get real close to throw these for some reason. I saw one or two others mention this too. I guess I need to try those again.

Edit: I think it's the speed that is slower, so it...
Forum: EA Sports UFC 12-21-2017, 01:36 PM
Replies: 144
Views: 12,645
Posted By MalformedDC2009
Re: Beta update #2 video

Please increase the range on straight body punches now.

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Forum: EA Sports UFC 12-20-2017, 11:02 PM
Replies: 59
Views: 7,757
Posted By MalformedDC2009
Re: Terrible UFC 3 Animations That Should Be Changed - MartialMind

Dude, this is my biggest gripe about the beta. Definitely need to increase the range of straight body punches.

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Forum: EA Sports UFC 12-20-2017, 10:46 PM
Replies: 660
Views: 44,600
Posted By MalformedDC2009
Re: Head Movement: Final Boss Thread

I'm really glad to hear that shorter fighters are much better this time around. I just won't be Poirer for sure though, lol. Probably should have like a 5 on a scale of 1 - 100 for chin lol.

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