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Forum: EA Sports FIFA Sliders 07-30-2016, 07:29 AM
Replies: 6,454
Views: 1,756,010
Posted By jamesbeaver
Re: FIFA 16 OS Community Sliders

If I were in that position, I would start decreasing shot and pass error and increasing GK. For both.
Forum: EA Sports FIFA Sliders 07-30-2016, 05:38 AM
Replies: 6,454
Views: 1,756,010
Posted By jamesbeaver
Re: FIFA 16 OS Community Sliders

What is your level of assistance?
Forum: EA Sports FIFA Sliders 07-29-2016, 03:51 PM
Replies: 6,454
Views: 1,756,010
Posted By jamesbeaver
Re: FIFA 16 OS Community Sliders

In some cases yes. But the offensive player doesn't even have to run into your defensive player. Auto tackling will work - unfortunately or fortunately, depending on your point of view - even in more...
Forum: EA Sports FIFA Sliders 07-29-2016, 03:00 PM
Replies: 6,454
Views: 1,756,010
Posted By jamesbeaver
Re: FIFA 16 OS Community Sliders

I want to share something which I think is relevant regardless of values of sliders.

I have nagged here occasionally about defending in Fifa 16. During the past couple of days I have experimented...
Forum: EA Sports FIFA Sliders 07-28-2016, 04:08 PM
Replies: 6,454
Views: 1,756,010
Posted By jamesbeaver
Re: FIFA 16 OS Community Sliders

Here is another one from yesterday. That one is a manual weighted pass, boys.

<iframe width="560" height="315" src="https://www.youtube.com/embed/TwnpID6r58g" frameborder="0"...
Forum: EA Sports FIFA Sliders 07-28-2016, 03:24 PM
Replies: 6,454
Views: 1,756,010
Posted By jamesbeaver
Re: FIFA 16 OS Community Sliders

You also double knock-on right? :) This from a few minutes back.

<iframe width="560" height="315" src="https://www.youtube.com/embed/BJByyLZ5pmU" frameborder="0" allowfullscreen></iframe>
Forum: EA Sports FIFA Sliders 07-28-2016, 02:37 PM
Replies: 6,454
Views: 1,756,010
Posted By jamesbeaver
Re: FIFA 16 OS Community Sliders

You do use right-stick knock-on, right? Right?! :)
Forum: EA Sports FIFA Sliders 07-27-2016, 11:27 AM
Replies: 6,454
Views: 1,756,010
Posted By jamesbeaver
Re: FIFA 16 OS Community Sliders

Yeah Matt, the sliders have dependencies, and I don't want to derail your development. It's just that I would like to keep up some sort of discussion on slider tuning, and for that purpose this is...
Forum: EA Sports FIFA Sliders 07-26-2016, 03:24 PM
Replies: 6,454
Views: 1,756,010
Posted By jamesbeaver
Re: FIFA 16 OS Community Sliders

Tested pass speed 38 today (other settings in signature). Confused.

Pros. Extremely physical, like Matt said. Real battles. Less weighted passing, as expected. Slower buildup from CPU.

Cons....
Forum: EA Sports FIFA Sliders 07-26-2016, 04:07 AM
Replies: 6,454
Views: 1,756,010
Posted By jamesbeaver
Re: FIFA 16 OS Community Sliders

This! Players gravitate towards the ball.

It takes time for an offensive player to set up a cross, for the cross to make it to the other side, and for the receiving player to take the ball into...
Forum: EA Sports FIFA Sliders 07-22-2016, 03:32 PM
Replies: 6,454
Views: 1,756,010
Posted By jamesbeaver
Re: FIFA 16 OS Community Sliders

My goals are just brilliant too. :)

Unfortunately I feel that, as long as you can delay the attack of the CPU, its main mode of scoring is: lazer-guided weighted pass into the box followed by a...
Forum: EA Sports FIFA Sliders 07-21-2016, 04:47 AM
Replies: 6,454
Views: 1,756,010
Posted By jamesbeaver
Re: FIFA 16 OS Community Sliders

I played one MLS match today. The home team, controlled by the CPU, took a red card at 5'. It took me until 87' to nail 0-1 from a corner.

I was a impressed by how the CPU played. First, their...
Forum: EA Sports FIFA Sliders 07-20-2016, 08:23 AM
Replies: 6,454
Views: 1,756,010
Posted By jamesbeaver
Re: FIFA 16 OS Community Sliders

In my last match yesterday the legendary CPU were down 2-0, and they were attacking like crazy. I was basically saved by shot error and my GK. Some effective upfield pressure as well.

Kinda nice...
Forum: EA Sports FIFA Sliders 07-16-2016, 09:42 AM
Replies: 6,454
Views: 1,756,010
Posted By jamesbeaver
Re: FIFA 16 OS Community Sliders

Guys,

several months ago someone here posted a link to an old EA document that contained the first steps of their momentum / scripting system. I can't find the link anymore. Would someone be able...
Forum: EA Sports FIFA Sliders 02-23-2016, 08:27 AM
Replies: 6,454
Views: 1,756,010
Posted By jamesbeaver
Re: FIFA 16 OS Community Sliders

I may have been able to salvage my footie season after all.

Tried some PES: no. Tried Fifa @ professional: no.

Then I thought about this statement from Matt.



How is that possible? I was...
Forum: EA Sports FIFA Sliders 02-22-2016, 01:01 PM
Replies: 6,454
Views: 1,756,010
Posted By jamesbeaver
Re: FIFA 16 OS Community Sliders

Going OT, but I guess that's my M.O.

Played some PES today, full manual against superstar, exhibitions with player emotions off. Adding one item to the list above.

8. your AI-controlled...
Forum: EA Sports FIFA Sliders 02-22-2016, 07:42 AM
Replies: 6,454
Views: 1,756,010
Posted By jamesbeaver
Re: FIFA 16 OS Community Sliders

I was thinking of the same alternative today. At least in PES 2015 there was an option in exhibition matches to turn off "player emotions," which puts a temporary end to this fashionable momentum...
Forum: EA Sports FIFA Sliders 02-22-2016, 01:59 AM
Replies: 6,454
Views: 1,756,010
Posted By jamesbeaver
Re: FIFA 16 OS Community Sliders

I am trying to figure out how to live with momentum/stat scripting after it killed my QPR career. So no more careers, only kick off matches.

Played only one yesterday, Napoli-Juve, me controlling...
Forum: EA Sports FIFA Sliders 02-20-2016, 10:22 AM
Replies: 6,454
Views: 1,756,010
Posted By jamesbeaver
Re: FIFA 16 OS Community Sliders

How about this one from a few minutes back.

Second leg of Championship playoffs. Won the away leg 0-1 with a gorgeous goal by Austin. The second leg begins with the CPU intercepting my passes left...
Forum: EA Sports FIFA Sliders 02-20-2016, 02:52 AM
Replies: 6,454
Views: 1,756,010
Posted By jamesbeaver
Re: FIFA 16 OS Community Sliders

I too feel that there is no event scripting. I think it is a combination of stat scripting (stats of CPU players increased temporarily) and a change in tactics. If the user doesn't actively interrupt...
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