04-26-2010, 11:51 AM
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#13
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Banned
OVR: 4
Join Date: Aug 2007
Location: Brooklyn
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You have to strike a good balance between realism and fun. Games that are too real are not fun.
Taking out the sprint button is just one less control feature that we once had.
Just b/c a game is going to reflect a player's rating doesn't mean the sprint button couldn't also.
Older games, one in particular, used to have a sprint mechanic that was pretty much perfect. Tap repeatedly for speed or hold down for a super boost. It created a dynamic experience that was both simple and complex enough to never get old. Every run felt like a challenge and yet you felt like you had the tools to overcome them if you used them correctly. A great balance of difficulty vs. fun.
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