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Old 09-23-2010, 03:03 AM   #25
rickmitchell22
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OVR: 10
Join Date: Feb 2010
Re: Fight Night Round 5 Wishlist Article...MUST READ

People who are suggesting things like particula boxers are really missng the big pictue when we are talking about a boxing game that has still yet to truely capture the sport. Forget boxers. I'm still waiting for realistic knockdowns. FNR4 brought back the devastating rag doll Ko's, we get it. That was heavily apparent the first day I got the game. Apparently none of the developers understand the concept of overkill and too much of a good thing. More often than not, a knockdown should be a boxer sliding back on his behind, or dropping to a knee from a succession of punches. When a fight gets rag dolled and plants face first, that should be FIGHT OVER. In FNR4, it was not uncommon to see a fighter dropped like this 4-5 times per fight.

If they are dead set on keeping these arcade elemets in the game, they NEED to allow for a simulation setting. Even extreme slider tweaking couldn't fix the problems in FNR4. The developers need t oask themself thi question: Are you trying to simulate the sport of boxing or are you trying to take a fighting game chock full of things casual fans will 'pop' for? Why is it tht all of the other sports (even MMA), get developers who make a real effort to accurately portray their respective sports in the game? Why cant boxing fans have the same thing? If true Boxing fans, and boxing fan means more than having watched Frazier-Ali on ESPN Classic, and being a fan of Mike Tyson KO's, are not developing this game, then HIRE THEM for crying out loud. Trainers, Referee's, Judges, put all of the aspects of the sport in the game and make them tangible.

Last edited by rickmitchell22; 09-23-2010 at 03:00 PM.
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