Thread: CPU vs CPU
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Old 03-16-2011, 12:07 PM   #70
tgreer
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Join Date: Mar 2005
Re: CPU vs CPU

Quote:
Originally Posted by Knight165
WHAT!!!!

The MoM King and I don't get an invite to this thread?!!!

Good job on the testing guys.
My .02....and it involves the E word. In my personal roster that I start my franchises with...the catcher blocking rate gets a pretty big boost to combat the WP situation.
I've stressed to SCEA that it's a bit overdone...hopefully they find a nice middle ground as they want to see it in the game.
Does editing make it perfect? I couldn't say for sure as I don't test it against MLB #s....it's just for my own preference to play/watch games.

Last year my boost was 10....I haven't checked it this year.
I'm going to try your sliders this year in place of doing that first.

M.K.
Knight165
Was wondering when u would pop in here!

Here is what I will be doing the next several days:

Play the same game (random, AL then NL) and same pitchers two games in a row. The 1st game will be default with the following exceptions:
Power -1
Solid Hits -2
Starter Stamina +1
Fld Error +1
SB Freq +3
Pitch Spd +5 (this will not effect anything)

2nd game will be default with the following exceptions:
Power-1
CPU Pitch Cons. -4
Fld Error +1
SB Freq +3
Pitch Spd +5

Wind will be at 0 for all games for test purposes

As you can see everything is the same except 1 set Solid Hits is -2 and the other has Pitch Con. -4

Solid Hits at -4 & Power at -1 seemed to give the AI offense fits. Hope moving the Solid Hits to -2 will help this. I'll update after 10 games on each setting (20 games total)

*credit goes to Ninjoid & Daiyoung for these, I'm just a tester*

Last edited by tgreer; 03-16-2011 at 12:31 PM.
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