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Old 10-13-2012, 05:23 PM   #377
ojandpizza
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Quote:
Originally Posted by Leftos
They've practically made it impossible to raise an attribute (or rating if you will) above 99, by making it so 0-255 in the roster corresponds to 25-99 in-game (the tool makes sure to automatically give you the in-game value to edit in the Players tab, instead of 0-255). Tendencies can still be raised beyond 99 though, but I haven't tested what effect in has in-game.
So you're saying if I increased a rating to let's just say 110, it would still show up on the game as a 99? I knew that already, but what I'm asking if that will the rating actually be a 99 in the game or will it be a 110..

Say Dwight Howard's strength is a 99, but I wanted to make Shaqs a 120.. That way Howard can still be dominant but Shaq can still dominate him if that makes sense?

I know in the game his strength would still say 99, but in gameplay would it reflect a 99 or a 120..

I'm only asking because a guy in another thread said that on the pause menu the 96' Jordan is rated like a 104 overall.. Which would technically be impossible if everything stops at 99..

I know last year with hex you could increase ratings up to 110, but Hok said it would always be the same as a 99 even in gameplay.. I'm just trying to find out if its accurate or not.

I'd love to have Shaq be like 120 strength, Iverson 120 quickness, Russell 120 rebounds and blocks, etc etc.. So those types of players could actually dominate the way they are supposed to.
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