Appreciate the response, and I realize graphics is more heavy intensive nowadays.
Is "memory" limitation still a foreseeable PS4 problem?
If priorities is not in the equation, how much memory would be needed to accomplish individual team uniforms? What about having some type of compromise to get it in (i.e. less graphic intensive crowds only during the all star game, compressed graphics in stadiums, etc.).
Wondering if the developers would be willing to do an alpha/beta test run all star individual team uniform gameplay footage for MLB15 or MLB16? If it's a frame rate issue, it may not be noticeable. Simply would like to see an attempt.