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Footplanting and real physics for 2k18 and beyond..

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Old 05-07-2017, 10:09 AM   #1
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Footplanting and real physics for 2k18 and beyond..

We've had an interesting year with 2k17 where i've seen both a lot of great stuff in the game and a lot of bad stuff and we've had good and bad times with the game (on/off) and a lot controversy over the year so we're close to 2k18 and some new stuff around the corner and hopefully goods outweig the bad or untouched areas.

I know that we're not going to get a perfect game year in year out, it's a journey and i respect and love the 2k devs and their passion about the sports and ofcourse about the game of nba 2k.

So for me this year the very best thing was that i've seen some really good shining CPU controlled players decisions based on what's happening around and so on yet as a lot of the devs i know has discussed and brought about there was that movement and chain of animations lacking and that pretty much affects more good in AI and we just can't visualize what's really ticking in AI players of ours and i do believe it's true and all i wish is that it gets better, the movement has to get better with 2k that's a must, it feels clunky, it feels as if legos move sometimes that players taking turns or not being able take turns, sliding, not moving natural and us players not feeling the loose dribbling and also good stance defending etc. are all because of footplanting, movement, real physics and so you name it all for years we've discussed.

Until recently i found this video that (i will try to attach, hopefully make it!) the moment i've seen was the moment i've thought NBA 2K and its salvation for next years off of clunky movements and i'm sure devs are pretty much aware as they're in the business themselves yet i wanted all of you to take a look of this new technology how fluid the movement can be and 'already is' with it and with this not only NBA 2K but a lot of the gaming universe may have a better future to my understanding.

So i hope that 2k devs starting from Jerson Sapida whom i think is in charge of footplanting etc. (signation) will have a look at the new tech here and us players can get an opinion of it as well. I'm sure devs always look out new tech in gaming yet; maybe i thought i can bring about for them here to see if they haven't.

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Old 05-07-2017, 12:03 PM   #2
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Re: Footplanting and real physics for 2k18 and beyond..

exactly what needs to be done in 2k game.
but I doubt they would implement those kind of thing.
I've totally lost fate.
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Old 05-07-2017, 02:49 PM   #3
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Re: Footplanting and real physics for 2k18 and beyond..

These are definitely two things they must address and improve - as well as the AI - to make the game feel less stagnant. I thought a "real time" physics engine would have been higher on the priority list, but we are heading to our 5th game of this generation without it.

I really hate 75 - 80% of their canned two - man animations in the paint. As well as the bad footplanting/locomotion on defense that costs you so many "easy" baskets.

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Old 05-07-2017, 10:05 PM   #4
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Re: Footplanting and real physics for 2k18 and beyond..

I think physics is better than last year but still could improve. There are lots of times where a shot hits the rim and bounces over the backboard when it shouldn't go over the backboard
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Old 05-09-2017, 08:59 PM   #5
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Re: Footplanting and real physics for 2k18 and beyond..

Quote:
Originally Posted by J_Posse
These are definitely two things they must address and improve - as well as the AI - to make the game feel less stagnant. I thought a "real time" physics engine would have been higher on the priority list, but we are heading to our 5th game of this generation without it.

I really hate 75 - 80% of their canned two - man animations in the paint. As well as the bad footplanting/locomotion on defense that costs you so many "easy" baskets.

from Bills Backer/Spurs Nation HQ

They need to bring in Patrick Beverly, Kawhi, or someone on that level to come in and mocap some defensive movement..
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Old 05-09-2017, 09:12 PM   #6
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Re: Footplanting and real physics for 2k18 and beyond..

Quote:
Originally Posted by NINJAK2
They need to bring in Patrick Beverly, Kawhi, or someone on that level to come in and mocap some defensive movement..
But how will they pay for the Hollywood director and movie star mo cap?
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Old 05-09-2017, 09:23 PM   #7
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Re: Footplanting and real physics for 2k18 and beyond..

Quote:
Originally Posted by SirGaryColeman
But how will they pay for the Hollywood director and movie star mo cap?
True. Lol. I had a 360 when 2k14 dropped. I wonder how the footplanting movement was on the xbox one version of that title. Been thinking about picking it up on the cheap just to compare..
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Old 09-03-2017, 06:07 PM   #8
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Re: Footplanting and real physics for 2k18 and beyond..

Sort of a necrobump, but an important necrobump. Last post of this thread was on 5-10-17. So only a little over 3 months ago, but still very important and remains important until sports video game implements better footplant technology to remove sliding or ice skating effects. I know most users here will likely ignore this thread though, but what's more important would be if the developers would seriously consider.


I've heard it mentioned about 2k18 players still icing skating, etc. And to be truthfully honest, I also do see it. It would be fantastic if 2k developers and all sports developers actually looked at the above video and actually got in touch with those individuals.

The defense truly needs real footplant technology. I have included two sequences from 2k18. Both has normal speed and slow motion speed.

Notice the screener hovers into position.
Spoiler


Defender sliding/hovering.
Spoiler
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