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Originally Posted by LBzrule |
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Tomb I agree with you that it should be about talent in some respects. But I don't think that should negate a pocket or guys getting up the field, it should simply diminish what they can do once they get up the field. The Chiefs were one of the worse teams last year in getting to the QB. But that does not mean that Tamba Hali is slow up the field and cannot run the arc. He was pretty decent when Jared Allen was opposite of him. So I think the still should get up the field, but just be diminished in what he can do once he gets up there, UNLESS there is someone on the other side.
This is what I'm not too sure about All Pro. You mention having to stack your Dline if you want crazy pressure from it. I disagree with this. I've had several teams where I only had 1 Dlineman and he would sometimes dominate, 5 sack games, and sometimes he did not do much.
As far as defensive fronts I'm big on those, and hoping we get a few more. As far as fearing a back like Earl Campbell, I'll just say it this way, the CD build needed a lot of tuning. While I loved the game, it was 2k4 ish with respect to RB's, with Jacobs being "Ricky Williams like." I don't think you want that. I'm not sure I mind it too much as long as I get the defensive fronts I need.
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You are right here. The context I am speaking to is you need some talent in the front 4. I went talent all the way across with my squads. I am not advocating you need all 4 to be studs to get pressure on the QB. I think you do need at least 1 player noted for being a disruptive force on your dline if thats all you are sending to get pressure on the QB.
Now look at it from a strategic point of view. Its easy for me as a offensive coordinator to negate 1 disruptive defensive lineman I only have to have 1 stud offensive lineman to negate him, or double him with pass blocking scheme or keep in one HB or the TE to help.
The more studs you have on the dline the more of a problem you create for the offense to try and block them all. In 2K8 yes, you could have a game where 1 lineman could cause havoc, but it also could be negated with the right line calls/personel/pass block hot routes.
I dont want anymore football games created where the offense or the defense can do something that allows them to unbalance the game in such a way it cannot be countered or allows them to negate the fact the got a scrub/scrubs playing that should not allow them to run their squad that way.
Example: My 2K8 team of 4 star linemen and a all generic LB core and CB's and Safetys.
I got punished by teams with great backs and pretty much had to call plays that sold out to the run to stop them, opening me up to pass plays deep down field. Thats the price I had to pay for not having enough talent to stop the elite RB's in the game.
However if you did not run, or did not have a stud RB, I could sit back in coverage without having to send anyone on the blitz. My dline rarely gave anyone time to go deep, and if I called the right plays my defense of scrubs did reasonably well at stopping the pass. Which also varied with the level of the WR's I was facing.
2k8 was not perfect but it was/is the most balanced football game we have ever had. The Madden gang gotta do something besides fudge the player ratings/jack around with the game speed(like last year) to try and emmulate the balance 2K8 has.
I dont expect the Madden only ballers to see things from the perspective of guys who play 2K football. They have not had the stuff in madden we enjoy in 2K8. I do expect the Madden Devs to be at least thinking, We gotta bring our game up to that level to please the guys who have had these things and want and improvement on what 2K8 has done.
To the purely Madden guys any improvement is gonna send them into nirvana. The 2K vets need something to look forward to in Madden. What are they gonna do for us ?