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NBA 2K10 Hands-On Preview (IGN)

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Old 08-20-2009, 01:18 PM   #145
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Re: NBA 2K10 Hands-On Preview (IGN)

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Originally Posted by MomentousCeltic
Smh
What do you mean SMH. All of this is your fault
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Old 08-20-2009, 01:30 PM   #146
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Re: NBA 2K10 Hands-On Preview (IGN)

never seen this much hate on a "hands on preview" of an early build of a game.. if you wont buy because of this to each its own.. both games 'sound' like theyre going in the right direction... live of course has some catching up to do, so of course there will be more information coming from them
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Old 08-20-2009, 01:46 PM   #147
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Re: NBA 2K10 Hands-On Preview (IGN)

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Originally Posted by cool2fool
That's not you playing the actual game smarty! That's going to replay mode..... The actual graphic is only 10% of that hahaha. I hate how console version couldn't achieve the same higher poly model of like the PC version during gameplay.
You're HD screen is ugly btw! Sure it may look good at 1st sigh but ur losing little detail because of ur brightness level setting being too low, contrast too high... are u saying the darker the image, the more HD it is?
A high end pc will kill any next gen console in graphics cool and I don't see that trend changing anytime soon. Also where did you pull that 10% of the graphics number from??
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Old 08-20-2009, 01:52 PM   #148
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Re: NBA 2K10 Hands-On Preview (IGN)

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u must have 0 knowledge of how 2k use their replay mode buddy.
It's different with other games when u go to replay mode to zoom in and out, look at Fight night round 4 for example, the game is the same while during gameplay and replay mode whereas nba 2k games is a fraud! you have somethinglike 5k poly model during gameplay with no sweat, lighting, depth of field, and many more features and once u go to replay mode, Bam the model is up to around 30k poly. You can even go to camera mode and zoom in as close as possible,even use ur TV remote to change the screen to zoom and u dont even see one single dynamic lighting being and sweat being used during gameplay. It's just a cheap way of showcasing graphic which they can't achieve.
This post is laced with socratic irony....

I guess Fight Night Round 4 is crazy fraud too since you can't zoom in all the way on boxers without them disappearin. I mean, its quite obvious that they "poly" system is "flawed", and they stopped the user from zooming in because of the "glitches" in the "database". I guess Fight Night is fraudulent because they didn't include a referee in the ring while while da fight is goin on. I mean come on, Its obvious they were running out of "polys", and they didn't want the actual fighters to take a hit in the all to important "poly count". I didn't understand you at first, but I see the light now. Keep dropping that nawledge.
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Old 08-20-2009, 01:59 PM   #149
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Re: NBA 2K10 Hands-On Preview (IGN)

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What do you mean SMH. All of this is your fault
what?
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Old 08-20-2009, 02:27 PM   #150
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Re: NBA 2K10 Hands-On Preview (IGN)

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Originally Posted by Epiffani
This post is laced with socratic irony....

I guess Fight Night Round 4 is crazy fraud too since you can't zoom in all the way on boxers without them disappearin. I mean, its quite obvious that they "poly" system is "flawed", and they stopped the user from zooming in because of the "glitches" in the "database". I guess Fight Night is fraudulent because they didn't include a referee in the ring while while da fight is goin on. I mean come on, Its obvious they were running out of "polys", and they didn't want the actual fighters to take a hit in the all to important "poly count". I didn't understand you at first, but I see the light now. Keep dropping that nawledge.
Zooming in is not a factor Mr. Just like any pc games, you have the option to turn the detail setting of the game to High , medium, and low and 2k9 was obviously set to low or something. It affects the graphic during gameplay not the replay mode because that doesn't count.Nba live 09 graphic during gameplay and replay mode is legit and identical. It's not even fair to compare graphic of 2k and nba live and saying 2k player model blows live out of the water when it's not even nearly possible to play something close to what they advertise. Have fun looking at them in replay mode bra.
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Old 08-20-2009, 02:54 PM   #151
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Re: NBA 2K10 Hands-On Preview (IGN)

I smell a troll brah
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Old 08-20-2009, 03:00 PM   #152
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Re: NBA 2K10 Hands-On Preview (IGN)

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Originally Posted by cool2fool
Zooming in is not a factor Mr. Just like any pc games, you have the option to turn the detail setting of the game to High , medium, and low and 2k9 was obviously set to low or something. It affects the graphic during gameplay not the replay mode because that doesn't count.Nba live 09 graphic during gameplay and replay mode is legit and identical. It's not even fair to compare graphic of 2k and nba live and saying 2k player model blows live out of the water when it's not even nearly possible to play something close to what they advertise. Have fun looking at them in replay mode bra.
You're just blowing smoke and you have no idea what you're talking about to be frank, and its hilarious. You've been throwing around random numbers about "polys", and how the actual game is only 10% of what you see in replay, then you said something about you being disappointed that the console version of NBA 2K doesn't look as good as the PC version, and now of course when all fails, you bring up Live for whatever random reason, and you're off basis on that also. If you're going to highlight anything that Live has over 2k definitively, its the lighting, and the textures they use for their game.

Lol @ the notion of polygons being reduced once you're in game. Were not talking about cut scenes son. This is nothing more than your baseless opinion (nothing factual in your posts), and you've been spewing nothing, but randomness throughout this thread. Get informed asap.
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