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NBA Developer Insights: NBA 2K10 Defensive Gameplay

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Old 09-23-2009, 09:04 PM   #49
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Re: Defensive Gameplay Insight is up

Quote:
Originally Posted by youvalss
That "2K9" killed it.
He could have easily changed it to 2k10. Heck, I did change it, it just doesn't show up on the main forum page. I got jipped lol
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Old 09-23-2009, 09:06 PM   #50
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Re: Defensive Gameplay Insight is up

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Originally Posted by blingballa333
He could have easily changed it to 2k10. Heck, I did change it, it just doesn't show up on the main forum page. I got jipped lol
You have certain time to change it, after that it won't change. PM him, that's all I can say.
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Old 09-23-2009, 09:06 PM   #51
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Re: Defensive Gameplay Insight is up

I really like how blocks work in Draft Combine, can't wait to see how it translates to the NBA.
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Old 09-23-2009, 09:11 PM   #52
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Re: Defensive Gameplay Insight is up

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Originally Posted by Vast
sounds great. i cant wait to see this and get my hands on it. But what does 2 player blocks mean exactly?? 2 players can block the shot??
Vast,
I think that means they mo capped two people (shooter/defender) and have different block animations for every shot attempt (layup/ jumper,etc) so it looks more organic..I think.
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Old 09-23-2009, 09:12 PM   #53
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Re: Defensive Gameplay Insight is up

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Originally Posted by CoHouse2814
http://www.gamespot.com/sports/blogs...irst-look.html

i would never steer you wrong man but in that hoops article he never said that all 9000 was in 2k10.

Of course, correcting player proportions is just one of the issues addressed in this year's game. As gameplay producer Rob Jones told me, the team wanted to address animations in a comprehensive way this year. To that end, Jones said his mo-cap team captured something in the realm of 9,000 animations during the mo-cap sessions for 2K10. And while not all of those animations were entered into this year's game, a good chunk have either replaced older animations or been added to the game. As he put it, if an animation is pre-NBA 2K9, it had less than a 50 percent chance of making it into NBA 2K10. Part of that new animation philosophy had to do with providing further definition between players. Naturally, a point guard will have access to a different set of moves than a massive center, but developers didn't stop there. They also wanted to capture the differences between how a 7-foot player moves from how a 6-foot-9-inch player gets around the court. As a result, Yao Ming will move like Yao (assuming he ever plays again, that is), Nene will move like Nene, and Steve Nash will do his thing.
Thanks I appreciate the verification. I think what bothers me most is that if you're going to say you captured 9,000 animations for the game, but not all of them are for 2K10, then DON'T SAY YOU CAPTURED 9,000 ANIMATIONS as if they all pertain to 2K10. It just seems like they keep stating that amount as a marketing tool to make us all believe that's how many they actually captured for this year's game; when they may have only used a third of them for this version.
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Old 09-23-2009, 09:12 PM   #54
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Re: Defensive Gameplay Insight is up

Quote:
Originally Posted by Nodima
I really like how blocks work in Draft Combine, can't wait to see how it translates to the NBA.
no joke. i saw for the first time in a 2k basketball game, a block that hit the bottom corner of the backboard. the trajectory pushed it at an angle to where my CPU teammate almost got the deflection.. awesome to see that sorta stuff
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Old 09-23-2009, 09:15 PM   #55
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Re: Defensive Gameplay Insight is up

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Originally Posted by JSapida
We've got gameplay videos coming real soon.

lol iam just kidding cant wait to see the videos.
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Old 09-23-2009, 09:15 PM   #56
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Re: Defensive Gameplay Insight is up

Combine definitely had some of the best block animations I've seen in a game. Was messing around with the combine earlier today blocked a shot and the ball went off the opposing team back. Happened with 11 seconds left, and locked up the win for me.
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