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Madden NFL 10 Patch #2 Details Coming Next Week

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Old 10-12-2009, 10:35 PM   #225
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Re: Madden NFL 10 Patch #2 Details Coming Next Week

Quote:
Originally Posted by stanley roper
Tell that to the people of SCEA who made the best baseball game ever, The Show.

Tell that to NBA 2k devs.

Tell that to the EA Soccer, NHL guys.

Tell that to Fight Night devs.

go ahead.
Excellent point. There are so many good to great games out now. Every sport, except football. I'm guessing it's a little more difficult to replicate football with so many different elements in the game, but I could be wrong.

That said, I've enjoyed Madden 10 immensely, major improvement over last year's debacle. I managed to work around or overlook the major flaws to have fun games, but the first patch has taken some of the fun factor away with a bunch of well-documented minor annoyances and one major headache -- easy KO returns for user and CPU.

I'm really hoping the second patch fixes most of the bugs without creating other issues. If it doesn't, I will cry like a baby.
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Old 10-12-2009, 10:41 PM   #226
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Re: Madden NFL 10 Patch #2 Details Coming Next Week

Quote:
Originally Posted by stanley roper
Tell that to the people of SCEA who made the best baseball game ever, The Show.

Tell that to NBA 2k devs.

Tell that to the EA Soccer, NHL guys.

Tell that to Fight Night devs.

go ahead.
Yeah and are all of those games perfect? No. FIFA 10 seems to be getting a bunch of complaints from the few posts I've read on that forum. Look at the list 2K is working on for the first patch on NBA 2K10. I can't speak for The Show since I don't have a PS3 or like baseball. NHL and Fight Night are the best sports games this year but NHL had a year off before making the jump to next gen and Fight Night had the benefit of remaking basically the entire engine and having an extra year off after Round 3.
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Old 10-12-2009, 10:44 PM   #227
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Re: Madden NFL 10 Patch #2 Details Coming Next Week

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Originally Posted by BlueNGold
About EA knowing football or not, who are we to say if they do? We don't know that. What I was trying to say in my post about the difficulty of making a game was that yeah, it sounds simple to just go in and say "Let's fix the blocking" but it is probably a hell of alot easier said than done. I can't imagine what its like having to work on all that code and stuff when if you do one thing wrong, it messes up half the game.
I could careless how difficult it is. I'm sure they are compensated well for the field that they are in. And I guarantee you Madden is not the at the top of the list of the most difficult games to program. You may have an argument for the the time frame, but again I will just bring up games of the past on the same schedule that were stellar.

And I'm sorry but their game is a reflection of their football knowledge. The questions they asked the community is a reflection of their football knowledge. 2k never asked how blocking should be, how passing should be or if the uniform colors are right. You know why? It's really simple, turn on the T.V and watch some damn football. Some of you guys are so blind it's actually disturbing.
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Old 10-12-2009, 10:53 PM   #228
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Re: Madden NFL 10 Patch #2 Details Coming Next Week

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Originally Posted by alliance4g63
I could careless how difficult it is. I'm sure they are compensated well for the field that they are in. And I guarantee you Madden is not the at the top of the list of the most difficult games to program. You may have an argument for the the time frame, but again I will just bring up games of the past on the same schedule that were stellar.

And I'm sorry but their game is a reflection of their football knowledge. The questions they asked the community is a reflection of their football knowledge. 2k never asked how blocking should be, how passing should be or if the uniform colors are right. You know why? It's really simple, turn on the T.V and watch some damn football. Some of you guys are so blind it's actually disturbing.
You're right. These guys are highly compensated for what they're doing. So why would they do more work if they're not going to be compensated more than they already are?
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Old 10-12-2009, 11:34 PM   #229
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Re: Madden NFL 10 Patch #2 Details Coming Next Week

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Originally Posted by BlueNGold
I never did say it was the communities' fault, I was saying how people beg and beg for something, get it and then its like "oh, who cares about that now that it is in." Also, alot of posters on here (typically the ones that seem to join OS just to hate on Madden with no constructive criticism) are just piling on with all the hate which probably was the reason Ian left these boards or at least doesn't post as frequently.

About EA knowing football or not, who are we to say if they do? We don't know that. What I was trying to say in my post about the difficulty of making a game was that yeah, it sounds simple to just go in and say "Let's fix the blocking" but it is probably a hell of alot easier said than done. I can't imagine what its like having to work on all that code and stuff when if you do one thing wrong, it messes up half the game.
Understood. And my points is, who cares what people are begging for, and forgetting the next minute. And who cares about Ian being here, really? That's why as a developer, you shouldn't overly use a message board as advice on any game. Doing so only shows how far your going to get sales, not get the game right. To get the game right, one would just look at football. To get sales, one would consider what the community wants. If it's a game not based on something in real life, then fine. But, if it's supposedly based on real life, and still not close to accurate, then someone is just too focused on trying to please everyone, instead of making an authentic product-something that represents that real life activity accurately.

Is there anyone in any of Madden's meetings that said "Speed Threshold? What do we need a Speed Threshold for? Isn't that what the ratings are for? Howabout we allow ST only on rookie and Pro, then? And we'll make All-Pro the "realistic" setting?" Or something to that effect. But, noooo, EA didn't do that. They didn't make ANY setting realistic. Rookie and Pro are too easy. All-Pro and All-Madden are too cheesy. So, the entire game fails. By trying to please everyone, instead of just making an authentic NFL football game, it all fails miserably.

Furthermore, alot more devs are catering to a casual crowd. Trying to make them feel "comfortable". Adding in little assists, slowing the games down, etc. It's about sales. But, it's going to bite them in the butt, guaranteed. Take away the hardcore crowd, who enjoy realism, skills, and challenging gameplay, and gaming will fall, trust. EA is lucky to have the license, because with this generation of consoles, came a much more adult, and knowledgeble generation of gamers-who would (and do) recognize Madden's very shortcomings when compared to last gen.

Now, some (even Ian) might say that this year was focused more on the hardcore crowd. I'm not so sure, with the way the game plays. It feels like lies, wrapped in blatant halfway sim gameplay. Because there's alot of things in the game that didn't have/shouldn't have to be in. Which brings us back to square one. Either EA was focused more on sales (still), or are just really stupid when it comes to NFL football.
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Old 10-12-2009, 11:57 PM   #230
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Re: Madden NFL 10 Patch #2 Details Coming Next Week

Quote:
Originally Posted by stanley roper
Tell that to the people of SCEA who made the best baseball game ever, The Show.

Tell that to NBA 2k devs.

Tell that to the EA Soccer, NHL guys.

Tell that to Fight Night devs.

go ahead.
Happily. And I'm sure most of the developers would agree it's hard for them as well

The Show: An entire mode (RTTS) has a debilitating glitch that can crash it beyond recovery that was never completely isolated and fixed (despite THREE patches).

-Franchise mode has numerous glitches (most around staff and the DL).

-People, like with nearly every sport game, complain the game cheats (not saying I agree, because I don't, but it gets the criticism...which means there are aspects that people feel needs addressing).

NBA 2K: Association has glitches-broken training if you do it manually is one of the bigger ones.

-Post-play has been a gripe for awhile now, online has apparently had issues, etc.

FIFA: Manager mode has been hit with a list of glitches so long, I stopped reading it before I was done...lol. There are defensive positioning problems, Be A Pro has progression issues, goalies have braindead moments, etc.

NHL: Franchise mode's stat tracking is a mess, FA and trade logic is goofed, and the mode is bare-bones again.

Defensive and Goalie AI has suspect moments and there are physics issues, freezes, etc to consider as well. Also, to be fair and consistent with the arguments always presented here, many feel the game isn't "sim" hockey, but more fast-paced. I can't intelligently opine on that personally, as I'm no hockey buff, but it is said plenty.

Fight Night: I've played this one the least and haven't played at all since it was patched, but AI, clipping, freezing, and various online glitches were listed from the jump. May be fixed now, I dunno.





Now, all of these range from good-to great, I agree. But if you look at just the negatives you'd probably run screaming before ever firing them up to find out.

The point is these seem to overlooked in ways Madden's glitches never are. I really think most of it is based on reputation over recent years. Some are riding high reputation, some are riding the level of recent years' improvement. All are given the benefit of the doubt regardless of some very comparable flaws.

None of this is to say that benefit of the doubt isn't warranted. Neither is it to say that Madden hasn't earned the scrutiny it gets over their time on this generation of consoles. The only point is, if we are going to list frames of reference, lets get all the cards on the table.

Madden is held to a higher standard in part because of the sport it represents, and in-part because it owns exclusive rights to represent that sports dominant and most popular brand. Because of this, they can't afford (like both FIFA AND NHL did) to really rebuild. They have to do it more transitionally. Add in the mess it made of itself and the admittedly (meaning Ian, Phill, and I'm sure other EA guys admit) poor decision-making in the transition to the current consoles, and it's creates a hole to dig out of as well.

I think the transition has started working (hints last year, more realization for 10) and the team has the right focus and direction. It just takes time. Yes, before the obvious is stated, they've already collectively had time. It's perfectly reasonable for people to jump ship and not put up with the transition. It's also perfectly reasonable to point out flaws in hopes they get fixed.

Let's just not pretend it's any more "broken" and patch-dependent than the vast majority of games available on these consoles, particulalry those with comparable dev cycles. "Playable", aside from stability issues, is entirely subjective.

/End Book.

EDIT: and I'm sorry it's so long, but I don't plan on adding to much more to that...so no need to worry about a repeat performance in this thread at least.

Last edited by SoxFan01605; 10-12-2009 at 11:58 PM. Reason: long....
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Old 10-12-2009, 11:57 PM   #231
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Re: Madden NFL 10 Patch #2 Details Coming Next Week

Quote:
Originally Posted by LAKE4742
Understood. And my points is, who cares what people are begging for, and forgetting the next minute. And who cares about Ian being here, really? That's why as a developer, you shouldn't overly use a message board as advice on any game. Doing so only shows how far your going to get sales, not get the game right. To get the game right, one would just look at football. To get sales, one would consider what the community wants. If it's a game not based on something in real life, then fine. But, if it's supposedly based on real life, and still not close to accurate, then someone is just too focused on trying to please everyone, instead of making an authentic product-something that represents that real life activity accurately.

Is there anyone in any of Madden's meetings that said "Speed Threshold? What do we need a Speed Threshold for? Isn't that what the ratings are for? Howabout we allow ST only on rookie and Pro, then? And we'll make All-Pro the "realistic" setting?" Or something to that effect. But, noooo, EA didn't do that. They didn't make ANY setting realistic. Rookie and Pro are too easy. All-Pro and All-Madden are too cheesy. So, the entire game fails. By trying to please everyone, instead of just making an authentic NFL football game, it all fails miserably.

Furthermore, alot more devs are catering to a casual crowd. Trying to make them feel "comfortable". Adding in little assists, slowing the games down, etc. It's about sales. But, it's going to bite them in the butt, guaranteed. Take away the hardcore crowd, who enjoy realism, skills, and challenging gameplay, and gaming will fall, trust. EA is lucky to have the license, because with this generation of consoles, came a much more adult, and knowledgeble generation of gamers-who would (and do) recognize Madden's very shortcomings when compared to last gen.

Now, some (even Ian) might say that this year was focused more on the hardcore crowd. I'm not so sure, with the way the game plays. It feels like lies, wrapped in blatant halfway sim gameplay. Because there's alot of things in the game that didn't have/shouldn't have to be in. Which brings us back to square one. Either EA was focused more on sales (still), or are just really stupid when it comes to NFL football.
Nice post. I agree on most of it.

The unfortunate thing is we (the hardcore/sim crowd) are the minority so more often than not the features are going to be aimed at the casual crowd.
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Old 10-13-2009, 12:01 AM   #232
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Re: Madden NFL 10 Patch #2 Details Coming Next Week

Quote:
Originally Posted by SoxFan01605
Now, all of these range from good-to great, I agree. But if you look at just the negatives you'd probably run screaming before ever firing them up to find out.

The point is these seem to overlooked in ways Madden's glitches never are. I really think most of it is based on reputation over recent years. Some are riding high reputation, some are riding the level of recent years' improvement. All are given the benefit of the doubt regardless of some very comparable flaws.

None of this is to say that benefit of the doubt isn't warranted. Neither is it to say that Madden hasn't earned the scrutiny it gets over their time on this generation of consoles. The only point is, if we are going to list frames of reference, lets get all the cards on the table.

Madden is held to a higher standard in part because of the sport it represents, and in-part because it owns exclusive rights to represent that sports dominant and most popular brand. Because of this, they can't afford (like both FIFA AND NHL did) to really rebuild. They have to do it more transitionally. Add in the mess it made of itself and the admittedly (meaning Ian, Phill, and I'm sure other EA guys admit) poor decision-making in the transition to the current consoles, and it's creates a hole to dig out of as well.

I think the transition has started working (hints last year, more realization for 10) and the team has the right focus and direction. It just takes time. Yes, before the obvious is stated, they've already collectively had time. It's perfectly reasonable for people to jump ship and not put up with the transition. It's also perfectly reasonable to point out flaws in hopes they get fixed.

Let's just not pretend it's any more "broken" and patch-dependent than the vast majority of games available on these consoles, particulalry those with comparable dev cycles. "Playable", aside from stability issues, is entirely subjective.

/End Book.

EDIT: and I'm sorry it's so long, but I don't plan on adding to much more to that...so no need to worry about a repeat performance in this thread at least.
I agree 100% on the bolded part. It seems like Madden's glitches are 10x more magnified than the next game.
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Quote:
Originally Posted by bradtxmale
I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



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