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Madden NFL 10 Patch #2 Available, Impressions Here (360)

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Old 12-19-2009, 09:54 PM   #305
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

Did they do something to the draft classes? In my offline franchises I had a certain draft class. When I started an offline franchise and simmed the first year and the draft class is different.
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Old 12-20-2009, 08:15 PM   #306
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

Quote:
Originally Posted by DookieMowf
Did they do something to the draft classes? In my offline franchises I had a certain draft class. When I started an offline franchise and simmed the first year and the draft class is different.
what do you mean its different? you had a certain draft class...do you mean like a draft class from the ncaa game?
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Old 12-21-2009, 08:09 AM   #307
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

Why is it that receivers running a comeback route go through the real motion of coming to stop on the cut where the DB can actually be ahead of the receiver but make the cut (without stopping) on the ball before the receiver? I thought that was supposed to be addressed, maybe I am mistaken.
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Old 12-21-2009, 11:03 AM   #308
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

Quote:
Originally Posted by Hammerhunker
Why is it that receivers running a comeback route go through the real motion of coming to stop on the cut where the DB can actually be ahead of the receiver but make the cut (without stopping) on the ball before the receiver? I thought that was supposed to be addressed, maybe I am mistaken.
The DB's do a few things that they shouldn't be able to. I still despise when they are able to effortlessly cut off routes and unless you lower the INT slider, it's an easy pick. Hopefully, more momentum and foot planting corrects this in M11.
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Old 12-21-2009, 12:37 PM   #309
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

Yards per carry seem messed up in this patch.
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Old 12-22-2009, 10:08 PM   #310
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

Quote:
Originally Posted by Hammerhunker
Why is it that receivers running a comeback route go through the real motion of coming to stop on the cut where the DB can actually be ahead of the receiver but make the cut (without stopping) on the ball before the receiver? I thought that was supposed to be addressed, maybe I am mistaken.
To prevent this you need to put your defensive pass reaction at 45. I've done many tests with this slider, to make sure defenders didn't psychically know the routes, and corners could still shut down top guys.

For example, I went into practice mode and played against Darrelle Revis with Heyward-Bey. Revis never psychically ran Heyward-Bey's route, but always jumped his routes right when Heyward-Bey showed any signs of what route he was running. Out of 15 routes, Heyward-Bey caught one pass. Pretty good.

Then I battled Asomugha, and he shut down Braylon Edwards except Edwards had one 30 yard TD catch (out of 15 throws). Then I attacked the Raider's 2nd corner back and Cotchery had a somewhat easy time getting open against him. With 15 attempts he had 7 receptions for like 80 yards. Pretty good results, I'd use this if you aren't online.
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Old 12-23-2009, 10:06 AM   #311
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

Quote:
Originally Posted by RayAllen20
To prevent this you need to put your defensive pass reaction at 45. I've done many tests with this slider, to make sure defenders didn't psychically know the routes, and corners could still shut down top guys.

For example, I went into practice mode and played against Darrelle Revis with Heyward-Bey. Revis never psychically ran Heyward-Bey's route, but always jumped his routes right when Heyward-Bey showed any signs of what route he was running. Out of 15 routes, Heyward-Bey caught one pass. Pretty good.

Then I battled Asomugha, and he shut down Braylon Edwards except Edwards had one 30 yard TD catch (out of 15 throws). Then I attacked the Raider's 2nd corner back and Cotchery had a somewhat easy time getting open against him. With 15 attempts he had 7 receptions for like 80 yards. Pretty good results, I'd use this if you aren't online.
Ok, thanks Bud. I had once dropped that setting from default down to like 35 I think but didn't do any testing. I guess you wouldn't want to drop it too much for obvious reasons. I appreciate the time to explain your findings. I'm sure this will help.
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Old 12-23-2009, 06:37 PM   #312
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

Some things I don't like:

CPU runs out of bounds at times on screen passes.

Clock still runs sometimes after a player is tackled out of bounds.

Robo QB pops up often.

Franchise stats are terrible and I don't like the tackle numbers. EA needs to get the Head Coach guy more involved in franchise. It's better, but needs work.

Overall I still like the gameplay and think the patch was good. I doubt another one will be put out but they missed some glaring issues.
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