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MLB '10: The Show Blog: Catcher Calling the Game

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Old 02-16-2010, 07:35 PM   #25
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Re: MLB '10: The Show Blog: Catcher Calling the Game

As far as the pitcher shaking off your signs, this would be cool to have implemented.

Let's say you call fastball, but the pitcher wants to throw his curveball, so he shakes you off. But you call the fastball again, and the game "makes him" accept it. Let's say he throws it and the batter swings and misses for a strikeout. Next time you call a pitch the pitcher maybe doesn't want to throw, he should be more likely to not shake you off.

Likewise, if you "force" him to pitch something he doesn't want, and the batter jacks it, he should start shaking you off more.

This could also tie into how much expierence you have as a catcher, and how much the pitcher trusts you

Just some ideas
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Old 02-16-2010, 07:42 PM   #26
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Re: MLB '10: The Show Blog: Catcher Calling the Game

^^^like those ideas bp4..

something else I was thinking of(and this may be in already as I don't play RTTS), but is having to move the catcher to block pitches in the dirt or to snag "wild" pitches.
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Old 02-16-2010, 07:47 PM   #27
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Re: MLB '10: The Show Blog: Catcher Calling the Game

Quote:
Originally Posted by countryboy
^^^like those ideas bp4..

something else I was thinking of(and this may be in already as I don't play RTTS), but is having to move the catcher to block pitches in the dirt or to snag "wild" pitches.
I remember a review saying this may or may not be in depending on time, but then in a CES video Russell said this was in, but they both came out about the same time so well have to see
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Old 02-16-2010, 07:48 PM   #28
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Re: MLB '10: The Show Blog: Catcher Calling the Game

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Originally Posted by bp4baseball
I remember a review saying this may or may not be in depending on time, but then in a CES video Russell said this was in, but they both came out about the same time so well have to see
if in..that would be cool and would force me to at least try this out.
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Old 02-16-2010, 07:59 PM   #29
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Re: MLB '10: The Show Blog: Catcher Calling the Game

Quote:
Originally Posted by countryboy
^^^like those ideas bp4..

something else I was thinking of(and this may be in already as I don't play RTTS), but is having to move the catcher to block pitches in the dirt or to snag "wild" pitches.
I misspoke in that interview we intended for you to block pitches but it was cut from the game before CES. Snaging those wild pitches is still user control but the blocking at least for this year is all based on your blocking attribute.
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Old 02-16-2010, 08:05 PM   #30
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Re: MLB '10: The Show Blog: Catcher Calling the Game

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Originally Posted by Russell_SCEA
I misspoke in that interview we intended for you to block pitches but it was cut from the game before CES. Snaging those wild pitches is still user control but the blocking at least for this year is all based on your blocking attribute.
thanks for clarifying Russell.

Quick question....if I call for a curveball and the pitcher shakes it off the first time and I call it again thus "forcing" the pitcher to throw it, is there any negative effect on the pitcher?
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Old 02-16-2010, 08:05 PM   #31
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Re: MLB '10: The Show Blog: Catcher Calling the Game

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Originally Posted by countryboy
if in..that would be cool and would force me to at least try this out.
Yeah, if I remember correctly, you would use the analog sticks to do this.

I think it would be cool if one day you had to press a button sequence, to immitate flashing signs, and then as the pitch came in, you would move the analog stick in a dirrection to catch the ball. If you screwed up the button sequence, you could think the ball is staying level and not move the analog stick down (if the pitcher was really throwing a curveball). The ball would get by, symbolizing a cross up of signs
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Old 02-16-2010, 08:06 PM   #32
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Re: MLB '10: The Show Blog: Catcher Calling the Game

Quote:
Originally Posted by bp4baseball
Yeah, if I remember correctly, you would use the analog sticks to do this.

I think it would be cool if one day you had to press a button sequence, to immitate flashing signs, and then as the pitch came in, you would move the analog stick in a dirrection to catch the ball. If you screwed up the button sequence, you could think the ball is staying level and not move the analog stick down (if the pitcher was really throwing a curveball). The ball would get by, symbolizing a cross up of signs
another great idea. I was thinking of the same thing...errr...the crossing up of signs, but couldn't come up with a way of implementing it. I like your idea.

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