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NHL 11 Screenshot: All-New Real-Time Physics Engine

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Old 05-21-2010, 12:00 AM   #57
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

Wow if they pull that off that will be sweet! Thanks for explaining it.
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Old 05-21-2010, 02:17 AM   #58
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

I hate to be negative nelly but I REALLY hope "Real Time Physics" isn't just some EA buzzword for "rock em sock em over the top robot checking w/ broken sticks". Not that I don't have complete faith in the devs, but if you throw a term like that out there you better deliver.
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Old 05-21-2010, 05:26 AM   #59
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

Quote:
Originally Posted by 06woz


The KEY point here is that every controller input only starts a gesture, that gesture can and WILL be affected by the physics. Weight, speed, momentum, strength, tendencies will all be factored in to create a vastly varied game, and a new gesture can be inputted at any time, your player will act out that gesture as best as he can according to his situation(physically).
Thanks for the explanation 06woz. I wasn't real clear about what "Real time physics" meant either.

The way you've explained this feature it sounds like a fantastic upgrade. And hopefully with EA Canada's first attempt in the NHL game...it'll prove to be as awesome as it sounds.

Man!...broken sticks, and this real time physics...great beginning to the news about the coming game.
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Old 05-21-2010, 06:47 AM   #60
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

Quote:
Originally Posted by Scottdau
Wow if they pull that off that will be sweet! Thanks for explaining it.
yeah- almost sounds too good to be true.
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Old 05-21-2010, 07:42 AM   #61
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

I'm eager to find out if they're really going to do this? Only Backbreaker (still at development) has done real-time physics so far. If this is true and not some BUZZword (as plaidchuck said) I'm blasted. Already. And it's May.
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Old 05-21-2010, 07:58 AM   #62
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This is exciting news. I can't wait to see this in action.

I'd like to hear about any improvements to the presentation as this area is in desperate need of an upgrade aswell.
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Old 05-21-2010, 08:41 AM   #63
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

From Epic at the Community Event:

http://www.thebreakaway.net/forums/s...00#post1167600

Quote:
Hey guys I just got back from the EA studios...

I was there for a very long time, since like 9am! .. It's 9pm here, so yea 12 hours of craziness.

I can tell you this; you will be very impressed with the feature list they have this year, also I got a chance to play the game and I can say that you guys will be very pleased, and things that needed to get fixed are fixed.

They also said that they had more time to work on certain aspects of the game (which I cannot talk about) because they had some freed up resources, which is awesome.

Tomorrow, I hit the ice for a little skate and game of shinny, then back to the game again..

Sorry I can't let you know any more I'm having a great time, and I am very honored to be representing this community, I hope Im doing a great job! Haven't had a chance to take pics because were spending alot more time on the game!

Peace out, going for drinks!
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Old 05-21-2010, 09:47 AM   #64
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

Thanks Money.

I wonder what this could mean?

"They also said that they had more time to work on certain aspects of the game (which I cannot talk about) because they had some freed up resources, which is awesome."

Presentation anyone? Hmmm.
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