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NBA 2K11 Video: Ten Teams in Ten Days - Day 1: Oklahoma City Thunder (Da_Czar)

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Old 09-08-2010, 05:37 PM   #49
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Re: NBA 2K11 Video: Ten Teams in Ten Days - Day 1: Oklahoma City Thunder (Da_Czar)

Man, love the video. Props to Da_Czar

The intros are sick
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Old 09-08-2010, 05:39 PM   #50
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Re: NBA 2K11 Video: Ten Teams in Ten Days - Day 1: Oklahoma City Thunder (Da_Czar)

Quote:
Originally Posted by HotSauce2k3
"Don't play video games, play basketball!"
Thanks! That is the best quote ever.

Good job Czar. I am glad to see real plays with various reads. I have been waiting for years for this.

Can't wait to play different teams!!
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Old 09-08-2010, 05:39 PM   #51
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Re: NBA 2K11 Video: Ten Teams in Ten Days - Day 1: Oklahoma City Thunder (Da_Czar)

Saaaaage went in
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Old 09-08-2010, 05:40 PM   #52
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Re: NBA 2K11 Video: Ten Teams in Ten Days - Day 1: Oklahoma City Thunder (Da_Czar)

SSSSAAAAAAAHHHHHWWWWWWEEEEETTTTTT!!!!! Csar is the man!!!!
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Old 09-08-2010, 05:41 PM   #53
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Quote:
Originally Posted by drewbs
I hope this means that the plays will actually be useful this year.

It always made me laugh how many people were like... "you need to run plays to play sim ball in 2k10!!!" Running plays in 2k10 sucked. Players moved too slowly, the player control made it too tough to get into position and it just ran down the clock without creating openings.
agreed it was almost pointless to run plays last year, even if you ran the play properly there was a good chance that you wouldn't get open. This year it finally looks like your teammates are actually trying to play instead of walking around the court. It looks like spacing will be improved because of this even though the player and court size look pretty much the same.
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Old 09-08-2010, 05:42 PM   #54
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Re: NBA 2K11 Video: Ten Teams in Ten Days - Day 1: Oklahoma City Thunder (Da_Czar)

They fit all of this in one dev cycle? 2K just shattered the myth of a 1 year dev cycle supposedly not being long enough to really upgrade all aspects of a game. From My Player to the Jordan Challenge, to significant gameplay enhancements, I wouldn't be be mad if they jacked up the price for this game. It will be more than worth it on sheer content alone.

With all due respect to 2K10 (which owned my soul), 2K11 should have been the game worthy of their $100 anniversary edition.

Meanwhile, we are asked for patience from the competition as they install their 3 Year plan that will supposedly revolutionize bball gaming...ROFL!....
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Old 09-08-2010, 05:45 PM   #55
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Re: NBA 2K11 Video: Ten Teams in Ten Days - Day 1: Oklahoma City Thunder (Da_Czar)

Quote:
Originally Posted by ace23
That lead pass @ 5:16 worried me just a little.
It just a result of the situation and how the defense reacts to the play, he ran the play several times and the other time he was not able to complete that pass because the defender had him on lock and has to use another option.
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Old 09-08-2010, 05:45 PM   #56
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Re: NBA 2K11 Video: Ten Teams in Ten Days - Day 1: Oklahoma City Thunder (Da_Czar)

I wonder why they said "10 teams in 10 days". I hope they are saying in 10 days the demo comes out. So hopefully the demo comes out the 17th, and yesterday being the actual date to release these videos.
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