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Originally Posted by MMChrisS |
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if you purposefully limit the experience of the gamer, then you are limiting their enjoyment of your product and lessening the chance they'll return next time.
Quit limiting gamers for no reason, give them the keys. You might be shocked what a dedicated community can do for a game.
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The most customizable version of Madden (to date) was the PS2 version from 2005...
It was the last time you could fully "disassemble and reassemble" the Coach Philosophy and Sim engines...
The best example of this is Sm27's "The Manifesto", which remains (IMHO) the pinnacle of what the SIM football community was / is capable of...
That bunch was able to make all the teams play as close to their IRL NFL counterparts as possible b/c ALL the Coach Sliders worked...
You could alter HB1 / HB2 percentages, and the O and D AGG sliders made it possible to have that era's Philly D blitz constantly while Tampa's Tampa 2 chose to "read and react", etc...
The gameplay was excellent and the sim stats were the best to date...
The next year, the ONLY slider that actually "worked" was run / pass and as a result things took a HUGE step backward that has NEVER been retraced...
A bunch of the guys that made that "miracle" happen, got frustrated with the fact that it was no longer possible to reach this level of gaming excellence again, and have bailed off to play and customise the last PC version (2008?) year after year...
So to the quotes I pulled from the OP:
1) You would possibly be VERY surprised what a dedicated effort from dedicated games can produce (that could possibly be of positive future influence) and...
2) Limiting these guys enjoyment / ability to customize mos def resulted in loss of future sales as a result...
That being said, I love the fact that the devs interact around here...that was the number one thing on the sim players "Wish List"...to be heard...
Thanks for listening!
Happy gaming to all!
P.S.
Here is a link to Sm27's final thread from that year on "The Manifesto" that includes a word doc of how this was created and what effects on gameplay and the sim engine it had:
http://www.operationsports.com/vBull...-download.html
A shining example of the "best case scenario" re: gaming forums...
Instead of focusing on "It's Broken", the focus was "Let's Fix It"...
And EA affored us the flexiblity to do just that...along with Custom Playbooks in Franchise, Formation Subs, etc. that one by one all fell inexplicably by the wayside on the way to the "New Gen" era...
Oh well...those WERE the days...
Good times, indeed...