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MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

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Old 01-08-2011, 08:42 PM   #89
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

Quote:
Originally Posted by heroesandvillians
I can't believe they even added a step out/timeout option!

Truly incredible.
Apart from being a realistic addition, what practical impact would this have on gameplay? Would it compose a batter? Break up a pitcher's rhythm?
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Old 01-08-2011, 08:45 PM   #90
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Originally Posted by Alistair
Apart from being a realistic addition, what practical impact would this have on gameplay? Would it compose a batter? Break up a pitcher's rhythm?
It can be used to compose you as a player who is pressing and needs that key hit. You would be surprised what taking a time out and a deep breath can do.


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Old 01-08-2011, 08:46 PM   #91
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

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Originally Posted by Alistair
Apart from being a realistic addition, what practical impact would this have on gameplay? Would it compose a batter? Break up a pitcher's rhythm?
its done for both. Stepping out is used for the hitter to get composed, especially if fooled on pitches, and its used to break the rhythm of a pitcher who's got it going or quick pitching.
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Old 01-08-2011, 08:47 PM   #92
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

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Originally Posted by Alistair
Apart from being a realistic addition, what practical impact would this have on gameplay? Would it compose a batter? Break up a pitcher's rhythm?
Well, realism is good enough for me, personally

But aside from that, for multiplayer games (not sure if it's also available online, but offline at least), it would prevent quick-pitching.

As for standard offline gameplay vs CPU, there are certainly times were I've paused the game to think about how to approach an AB (no joke), so it would add a more realistic way to achieve that (basically a user/manual composure addition). If it did anything else (like break up rhythm or add batter composure like you mentioned), that would be a bonus IMO.

Not hugely important, but a nice touch.
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Old 01-08-2011, 08:49 PM   #93
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

Kind of a bummer that there are no rain-delays this year, but one thing that Ramone said which makes me very happy is something about weather patterns and data from real life being included in the game. (This was said during one of the CES Videos I saw here). If they are going so far as to include real life weather data, then I think it means they are definitely building a foundation to have rain-delays and rainouts in future games.
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Old 01-08-2011, 08:58 PM   #94
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

How damn hard is it to include rain delays though?? It's not exactly a major coding overhaul. What's so hard about scheduling the occasional double header? I thought it would be a no brained this year
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Old 01-08-2011, 09:00 PM   #95
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

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Originally Posted by Alistair
How damn hard is it to include rain delays though?? It's not exactly a major coding overhaul. What's so hard about scheduling the occasional double header? I thought it would be a no brained this year
I don't know, I'm not a developer.
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Old 01-08-2011, 09:04 PM   #96
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

Quote:
Originally Posted by Alistair
How damn hard is it to include rain delays though?? It's not exactly a major coding overhaul. What's so hard about scheduling the occasional double header? I thought it would be a no brained this year
I thought I read somewhere from one of the developers of the game that they tried to implement it in one of the previous versions and it threw the game totally out of whack. So they had to remove it entirely. I don't think it's as easy as you think it is. It's hard enough for them to get the CPU to restructure the batting line up correctly through the course of a season. I don't think re-scheduling games on rain delays would be any easier.
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