Home

Fight Night Champion Demo Gameplay Videos, Including Online

This is a discussion on Fight Night Champion Demo Gameplay Videos, Including Online within the Boxing forums.

Go Back   Operation Sports Forums > Combat Sports > Boxing
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Closed Thread
 
Thread Tools
Old 01-28-2011, 04:13 PM   #33
Hall Of Fame
 
Phobia's Arena
 
OVR: 63
Join Date: Jan 2008
Location: Louisiana, Lafayette
Posts: 11,634
Blog Entries: 11
Re: Fight Night Champion Demo Impressions

Like this video for instance. You see the CPU Mike Tyson is winging some heavy modifier punches. 4:02 he throws a heavy modifier body shot. Then after that he starts throwing some huge heavy modifiers that are missing you can see the big drain on stamina it does. Where the user is all these videos rarely uses the heavy punches.

Phobia is offline  
Old 01-28-2011, 04:28 PM   #34
13
 
OVR: 34
Join Date: Sep 2003
Location: NC
Posts: 7,672
Re: Fight Night Champion Demo Impressions

Quote:
Originally Posted by Po Pimp
What about the impact from punches? I hate how the fighters can walk through punches unaffected.

I do like the new camera angle. What is the purpose of the referee though? He seems pretty cosmetic in the video.
The impact from punches landing is outrageously silly. That and the knockdowns. They need better knockdown animations. Some of these look like the fighter got sniped from the top balcony and yet he gets up at the count of 2. I really dislike that about this series' current form.

But yes, I'm seeing huge overhand rights landing and the fighter sits still. It was like this in the bare knuckles vid a while back and remains.
__________________
Being kind, one to another, never disappoints.
DaveDQ is offline  
Old 01-28-2011, 04:31 PM   #35
Hall Of Fame
 
Phobia's Arena
 
OVR: 63
Join Date: Jan 2008
Location: Louisiana, Lafayette
Posts: 11,634
Blog Entries: 11
Re: Fight Night Champion Demo Impressions

Quote:
Originally Posted by DaveDQ
The impact from punches landing is outrageously silly. That and the knockdowns. They need better knockdown animations. Some of these look like the fighter got sniped from the top balcony and yet he gets up at the count of 2. I really dislike that about this series' current form.

But yes, I'm seeing huge overhand rights landing and the fighter sits still. It was like this in the bare knuckles vid a while back and remains.
LMAO it does look like he got sniped in the back
Phobia is offline  
Advertisements - Register to remove
Old 01-28-2011, 05:52 PM   #36
MVP
 
videobastard's Arena
 
OVR: 14
Join Date: Aug 2004
Re: Fight Night Champion Demo Gameplay Videos, Including Online

This camera angle is much better then the close up angle. I like how you can see more of the ring and the fighters circling around the ring.

The presentation already seemed tired and dull after watching the third video posted. It just does not have the feeling of a big fight.

The gameplay is still too much rocky balboa. The stamina, quickness to avoid a punch, punching accuracy, foot speed need to be tweaked so the matches look more realistic.

The sound of hard punches sound stupid to me. Its a terrible sound effect that makes the game feel like an arcade game instead of simulation. I also do not like how the players just take these hard hits like their heads are made of steel.

It would look much better to have more animations for hard punches, instead of this constant hitting back and forth without the fighters having any life to them. Its like they are walking terminators. I would like to see maybe a loss of balance, staggered animations while the fight is going on instead of just waiting for a stun mode or knockdown animation.
videobastard is offline  
Old 01-28-2011, 05:57 PM   #37
Hall Of Fame
 
JayBee74's Arena
 
OVR: 36
Join Date: Jul 2002
Location: Gretna, Louisiana
Posts: 23,006
Re: Fight Night Champion Demo Gameplay Videos, Including Online

It will be interesting to see how stamina will play out for an entire fight. In the first Ali-Tyson video Ali went 140/260 (53%), averaging 86 punches per round. Tyson went 101/218 (46%), averaging 72 punches per round. Of course Tyson had a lot more heavy punches thrown.

The heavyweight average per round is 17/46 (37%).

The welterweight average per round is 19/58 (33%)

Last edited by JayBee74; 01-28-2011 at 05:59 PM.
JayBee74 is offline  
Old 01-28-2011, 06:16 PM   #38
Rookie
 
OVR: 4
Join Date: Jun 2009
Man... I reaally hate how the guy using Cotto was spamming the bob and weave in the second online fight. I find it very abusive and cheap. I thought EA was going to get rid of it. Is there an option to disable it?
vision is offline  
Old 01-28-2011, 07:01 PM   #39
Banned
 
JerseySuave4's Arena
 
OVR: 23
Join Date: Mar 2006
Location: Dirty Jerz
someone said the footwork looked good? I only watched the first vid but i thought the footwork was awful. Guys sliding all over the place instead of taking actual steps. Add to that the sound from the punches, the crappy commentary and unrealistic connect rates and this game is looking like a pass to me.
JerseySuave4 is offline  
Old 01-28-2011, 07:42 PM   #40
Rookie
 
OVR: 7
Join Date: Nov 2007
Re: Fight Night Champion Demo Gameplay Videos, Including Online

Quote:
Originally Posted by JerseySuave4
someone said the footwork looked good? I only watched the first vid but i thought the footwork was awful. Guys sliding all over the place instead of taking actual steps. Add to that the sound from the punches, the crappy commentary and unrealistic connect rates and this game is looking like a pass to me.
C/s everything

The footwork was not worked on at all and its god awful once again. Boxers slide around like they're on ice. I also don't see much change from an overall gameplay perspective. Yes they finally got rid of the insanely stupid stun blocking gimmick but the core of the game is still heavily arcade oriented. It's FNR4 with better punch animations.

You're also right about the ref, its pure aesthetics. Notice when the boxers clinch the ref doesn't even step in to break it up. I appreciate the fact we FINALLY have a damn ref in the ring though. It only took EA 7 years to figure out how to implement one in Fight Night even though its just for show.
Bamtino is offline  
Closed Thread


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > Boxing »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:03 AM.
Top -