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WWE '12 Hands-On Impressions From THQ Community Event

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Old 06-05-2011, 07:58 PM   #33
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Re: WWE '12 Hands-On Impressions From THQ Community Event

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Originally Posted by ExtremeGamer
AI is A LOT better. A LOT!

Yes I would buy it. I personally felt it's in it's best shape since Here Comes The Pain. The team knows we want a great wrestling game and they were very passionate about giving it to us.


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Damn. The last great SD game I played no less.

Good to hear. I'm excited now.
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Old 06-05-2011, 09:19 PM   #34
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I can't wait to play it
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Old 06-06-2011, 01:49 AM   #35
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Yeah, EG brings up HCTP, and the game automatically bumps onto my radar. Loved HCTP, and I haven't watched much wrestling in the past three years, but that comparison does enough for me. I would love to play a fun, challenging, and realistic wrestling game (not a fighter) that uses the SvR graphics engine. SvR will never top Fire Pro Wrestling, but as long as I can have a lot of fun with it, I am content with that fact. HCPT and SvR 2006 were the games in the series I played the most since it moved to PS2/PS3. If I can find something that brings that fun factor, I'm all ears. Nice job EG. I'll catch you on Twitter, I'm sure.
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Old 06-06-2011, 07:52 PM   #36
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Re: WWE '12 Hands-On Impressions From THQ Community Event

Is there a tournament mode? (HUM vs HUM, CPU vs HUM, CPU vs CPU)

And you say the AI has improved, does this mean they keep moving or aggression has been raised?
Two reasons...
1: They knock you down and watch you or wait until you get up.
2: Wrestler gets thrown outside the ring..the other wrestler attacks him, then stands on the ring apron "other side" of the ropes....but..just stands there again watching the opponent, who then gets up and performs an attack on that wrestler. This has happened in the past 3 matches.

Also, I'm reading that the "normal" difficulty will be replaced by the "Legend" difficulty. Does this mean the game will be another reversal fest?? Or will there be more sliders to adjust all that?

Last edited by Steven547; 06-06-2011 at 11:13 PM.
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Old 06-06-2011, 09:43 PM   #37
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Re: WWE '12 Hands-On Impressions From THQ Community Event

Great points. I definitely don't want to have to only do Irish Whips to the buckle for the first 80% of every match because everything else is reversed by the computer.
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Old 06-07-2011, 10:55 AM   #38
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Re: WWE '12 Hands-On Impressions From THQ Community Event

Thanks for the impressions EG. As of now this will be a day 1 buy for me. So far very excited about this game.
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Old 06-11-2011, 10:16 PM   #39
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Re: WWE '12 Hands-On Impressions From THQ Community Event

Judging from the videos it looks like they no sell a lot of movies, do the wrestlers really get up that fast after most moves, even finishers?
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Old 06-12-2011, 08:28 AM   #40
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Quote:
Originally Posted by bruinsftw2k
Judging from the videos it looks like they no sell a lot of movies, do the wrestlers really get up that fast after most moves, even finishers?
It varies. Moves early on they get up right away. Later on in the match they stay down longer. It's a good system that needs a little tweaking. Game is still over 5 months from release, remember that. I didn't see any no selling on finishers if you played it right. I never went for a finisher till later in the match and the opponent always stayed down.


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