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NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360

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Old 11-01-2011, 04:36 PM   #81
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Re: NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360

Quote:
Originally Posted by at74
"When any player, while in his defending zone, shoots or bats (using his hand or his stick) the puck directly (non-deflected) out of the playing surface, except where there is no glass, a penalty shall be assessed for delaying the game. When the puck is shot into the players’ bench, the penalty will not apply. When the puck is shot over the glass ‘behind’ the players’ bench, the penalty will be assessed."

Another bug? Old or new?
i had done this many times before the patch but was never given a penalty now all of a sudden it was called. maybe an "occasional" bug but i had never seen it before now.
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Old 11-01-2011, 05:26 PM   #82
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Re: NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360

Post patch, exclusively offline gamer such as myself, is loving the gameplay right now. I have separation on breakaways, I can play defense realistically and the CPU is much more fun to play against.

Anyone else lovin this post-patch offline gameplay?
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Old 11-01-2011, 05:33 PM   #83
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Re: NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360

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Originally Posted by tofubrain2
Post patch, exclusively offline gamer such as myself, is loving the gameplay right now. I have separation on breakaways, I can play defense realistically and the CPU is much more fun to play against.

Anyone else lovin this post-patch offline gameplay?
I am feeling the same way, maybe a placebo effect, but I've started a new season and it does feel a little different and a bit better. Now only if this feeling could last...
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Old 11-01-2011, 05:37 PM   #84
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Re: NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360

Quote:
Originally Posted by tofubrain2
Post patch, exclusively offline gamer such as myself, is loving the gameplay right now. I have separation on breakaways, I can play defense realistically and the CPU is much more fun to play against.

Anyone else lovin this post-patch offline gameplay?
Nah.. not even close. It's kind of hard for me to make a statement as such, since the ****ing game keeps freezing up on me. 3 out of the past 5 games.....I've had it.

I'm a huge hockey fan and I cant play this game due to the constant freezing. If I do manage to get thru a game, it's not rewarding at all because the game does not even come close to representing what hockey is.

Sucks
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Old 11-01-2011, 05:42 PM   #85
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Re: NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360

freezing??? is this with ps3 or 360? im skeptical on d/l this game so when i play my BaGM i d/c my 360 from the wireless connection.
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Old 11-01-2011, 06:35 PM   #86
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Re: NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360

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Originally Posted by Dayman
Is the CPU scoring a lot more on anybody else? Seems like slappers from the point go in more for them now.
I noticed this too in otp. Pre patch the cpu would never score on a clean slapper but in 5 games on patch night it happened but only once.
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Old 11-01-2011, 06:36 PM   #87
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Re: NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360

Better details http://forum.ea.com/eaforum/posts/list/7689235.page

Hi all,

Here are the release notes to our Nov 1st patch in more detail.

Jerseys/Art Fixes:
• Winnipeg Jets 2011-2012 jerseys, pants and socks
• *. John’s IceCaps jerseys, pants and socks
• Armada jerseys, pants and socks
• Cape Breton Screaming Eagles center ice text was spelt incorrectly

Be a Pro/Be a GM Fixes:
• Fixed a crash when using a created skater from creation zone as your own Be a Pro player and using them on a CHL team. Crash occurs when being drafted.
• Fixed Be a Pro’s performance tracker where some users would be stuck at 100% progression.
• Fixed a Be a GM crash when trying to select a created team when starting the Be a GM at the entry draft.
• Fix for goalie injuries while simming with injuries turned off.
• Game would crash while simming if a penalty was called in the second OT period or beyond.
• Game will crash if the user sims to next shift near the end of game and the sim scored on a pulled goalie
• User will not return to ice and no goals will be scored if the user sims to next shift in the 2nd OT period
• Fixed the crash that occurred in season mode that happened a few days in if the user selected to start the season using Full Roster control


Gameplay Fixes:
• Disabling of all buttons not used during net battles to fix net battles exploit (LB to break out of net battles)
• Improved the fidelity required to break the glass from a hit
• Rarely when the puck is on the sideboards, the goalie will go into vertical hug post and leave the far side of the net open
• Several physics improvements in regards to collisions with other players/goalies
• Players on the bench were reacting to the puck when the puck doesn’t go over the boards.
• Breaking your stick in Test On Ice will cause the stick to follow your player around
• Wingers are not picking up on faceoff tie-ups
• Improved interference penalty logic
• Fixed hip check exploit, will need a tuner update to re-enable for online play (tuner to come soon)

Online/HUT Fixes:
• The arenas tab is blank in the HUT collection
• Separated each position’s Position, Teamplay and Stat grades in the Online Performance tracker (Some users were saying that they couldn’t increase their grade. Now you can view your grade for each position and see that you may have A’s in one position but have C’s in another that are weighing your overall grade down)
• User’s Pro level was incorrect in the EASHL dressing room. It was always showing the goalie level and not the correct skater level.
• Entering an OTP/EASHL game locked as LW and RW would cause the RW to take the faceoff if the LW took a penalty.
• Force CPU players to serve the 5 min major for goalie fights
• Reduced the number of online pauses so that 4 or more users on a team now have 2 pauses and anything less than 4 has 1 pause.
• Fixed the missing player head/art issue for users who had the option to not allow content sharing for EASHL games. Playing with this on caused a crash when helmets were popped off, so we will be re-enabling helmet pops in EASHL/OTP in a tuner (tuner to come soon)
• Added logic on the server to detect whether your online BAP card progression matches what the server shows. If you downloaded a legend card from some website and used a tool to overwrite your save file, we will check what level on the server you should be at, and adjust XP accordingly.
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Old 11-01-2011, 07:05 PM   #88
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Re: NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360

if you already started a be a pro or be a gm, will the roster update affect it or do i have to start over again
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