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Tiger Woods 13: Country Clubs Online Feature Details, Demo Date Announced
This is a discussion on Tiger Woods 13: Country Clubs Online Feature Details, Demo Date Announced within the Golf forums.
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02-29-2012, 12:12 PM | #33 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MVP
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Re: Tiger Woods 13: Country Clubs Online Feature Details, Demo Date Announced
I agree... this seems like a waste of effort. I can't imagine how many more people might buy this game because of the Legacy mode, but I'd be willing to bet it won't be worth the return on investment, if they recoup it at all.
I have a hard time believing that the dev team didn't have the vision to see that multiplayer Live Tournament play with real time, hole-by-hole leaderboards should not be in the mix on their own, but when the community continues to mention it year-after-year, in wishlists on their official website and they don't either see it or acknowledge it is a total mystery to me! |
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02-29-2012, 01:18 PM | #34 |
Rookie
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Re: Tiger Woods 13: Country Clubs Online Feature Details, Demo Date Announced
All I want out of a golf game is a career mode simulation. Unfortunately, this series is so far from that I have no hope of ever seeing it from EA.
What I'd like to see out of a golf game is the ability to play season after season after season with a created golfer, or as one of the licensed golfers in the game. I don't want to spend "points" that I earned after each round to upgrade my golfer. I'd rather just see my golfer naturally progress (or digress), much like player ratings do in team-based games like Madden, NHL, FIFA, etc. It's silly to me that I can make my player hit the ball further because in the previous round I was bogey free or birdied all par 5's. I want simulation, not arcade. I'd like to see playoffs in career mode. I'd like to play with other golfers...and especially I'd like the ability to turn other golfers on and off as I please. For instance, on Thursday and Friday of a tournament I won't play with another golfer, but on Saturday and Sunday I'll turn them on if I'm near the top of the leaderboard. And I'm ok playing against generic looking players if they are not one of the licensed players of the game. And on Sundays, I'd prefer if greens didn't have pin placements on the side of cliffs. |
02-29-2012, 01:33 PM | #35 |
Rookie
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Re: Tiger Woods 13: Country Clubs Online Feature Details, Demo Date Announced
Interestingly enough.. The Online Country Club actually is for everybody including people who do not want to play online. Everything you do in the game, career, legacy, ect.. will earn the club status points and net you more coins. It also may allow people who have been turned off by the ultra low scores a chance to compete online against gamers of their similar skill level. It could lure many back to playing online again.
The swing mechanic change "MAY" also eliminate all of the so called Cheat Sticks usefullness. No button mashing for power eliminates the need for Rapid Fire. You can still spin the ball in some modes, but you do not need Rapid Fire to do that. The y axis disabled controllers should be eliminated as well with the draw and fade mechanics needing diagonal capabilities. A few people have mentioned too that many of the sticks will have a hard time getting the tempo right as well. Higher level... caddies will not line you up either, so you will have to execute the shot and setup vs. just having it handed to you. These two things excite me the most about the game. To the point of the question however, even my attitude is one of wait and see as EA's track record has been less than stellar and that is putting it mildly. It may however become one of the greatest online sports experiences ever. The potential is there for that too.... |
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02-29-2012, 02:01 PM | #36 |
Rookie
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Re: Tiger Woods 13: Country Clubs Online Feature Details, Demo Date Announced
Also, to touch on the Career Mode failings vs Online Play failings... I believe the Online issues has been the major cause of the decline of the game. The gaming world has shifted towards competing online and away from playing by yourself.
People were turned off by seeing -30 posted and did not understand how it was done. They assumed cheating and moved on. Tiger in the last few years has been a game of purchasing the right controller vs. actual skill. If you can hit the ball str8 every time and have full power when you needed it, the game was very easy. When a person would play with their standard controller, keeping it in the fairway was difficult, much less trying to hole out 5 times in a round to keep pace. Add to that the connection issues that have plagued the game for years and you will see a decline.... In terms of Career, I want to yell out in my best Shooter McGavin voice.... "Damn you people.... This is Golf!!!!" I mean, Golf has to be the most simple of games to develop... Things happen in sequence, vs other sports games that needs to have everything occur at once. The lack of attention paid to playing the game like the sport is played is just outright maddening. It has always been an issue and has also led to the decline of the game. I do however believe that is now second to the Online issues. Issues that will Kill Tiger 13: - Connection issues at launch and 1st month - The ultra low scoring that seems unreachable for the casual user - Menu system that is difficult to understand (seriously, EA needs a department for the as their menus in games are just atrocious) - Glitches in game (Freezes, dropped stats, ect...) If any of these are the case, then Tiger 13 will not fare very well..... |
02-29-2012, 05:54 PM | #37 |
MVP
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Re: Tiger Woods 13: Country Clubs Online Feature Details, Demo Date Announced
I am currently in Orlando on business and EA was kind enough to let me come out and see the game today. I had a very short time with the game, but here are some of my impressions:
The game is drop-dead gorgeous. The lighting and textures were amazing along with the dynamic weather. The trees animated beautifulloy and VERY realistically. I played 18 holes on PGA National on Tournament difficulty (sorry about that AM users). The new swing mechanic is all it is cracked up to be and I can tell you that scoring will be challenging on Tournament mode, especially with the strike meter needing to be manipulated during the swing. I had several shots from the rough that I must have taken a yard of turf with me when I hit the shot as they only went about 25% of the distance they should have. Shot a +10 for 18 holes. The swing was great and after playing a couple of holes with the meter on, I turned it off and the swing felt even more intuitive, especially while putting. There are 5-6 new cameras at address which should help when playing in the trees. JCauthen....yes, TrueAim is back for TW13 and as far as I could tell, it was just like TW11. Did not have alot of time to compare with 11, but it felt so right. Another goodie.....1st Person perspective is in for Kinect. More on that later. Played a few holes using Kinect and it felt pretty good, but the Kinect I was using was not calibrated properly, so there were some issues with it that I have been assured are not in the final build. The 5-6 shots I did hit (using Tournament mode) felt great and I was all over the course, but my swing caused this from what I could tell. I hit one helluva recovery shot from the pine straw in the woods at Augusta #2 the par 5 and actually made par. Saw a few minutes of Tiger Legacy mode and it really is there to try to draw new users into the game and they have some cook features with it that can extend to the rest of the game (more on that later once the NDA is lifted). Spent some time with Christian Brandt (TW Dev) seeing the Online Country Club interface and it is going to blow many online users away with the depth of this feature. OMG, the stats....wow! Also got to see the AN Practice Facility and after playing the game I can tell you this is where I am going to be spending a great deal of my time learning how to hit the ball in Tournament mode with Kinect and with the wireless controller. Unfortunately I did not have time to explore Career Mode so I am not sure exactly what to expect with that, but EA has done some tuning and updating to make the CM play more like a PGA TOUR career with the course assets and other things. Still not sure if you can move courses around in the schedule though. My overall impression (taking the short time I had playing the game into prespective) is very positive and they have spent a great deal of time bringing new features that the community has asked for. They are listening and will be listening intently to the feedback for TW13. Can't wait to see the demo and spend some time with Kinect and the 1st person view. Not sure how many questions I can answer, but I will do my best. They also have a surprise up their sleeve that I think many here will enjoy and appreciate, but I am under strict orders not to discuss it here. Best Regards, Tim
OnlookerDelay and mike24forever like this.
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02-29-2012, 09:34 PM | #38 | ||||||||||||||||||||||||
MVP
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Re: Tiger Woods 13: Country Clubs Online Feature Details, Demo Date Announced
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02-29-2012, 09:43 PM | #39 | ||||||||||||||||||||||||
MVP
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Re: Tiger Woods 13: Country Clubs Online Feature Details, Demo Date Announced
Your assessment of Online Country Clubs also seems to hit the mark. I believe it will make those who can't always hook up for multiplayer play feel like they are contributing members in their clubs. I know I can't always manage multiplayer play due to my work schedule. On work days I have a 45 minute window to play online. The OCC structure will allow what I do on those days to matter to some degree. |
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02-29-2012, 09:49 PM | #40 |
MVP
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Re: Tiger Woods 13: Country Clubs Online Feature Details, Demo Date Announced
Divot, I read your impressions of the game based on your visit to Tiburon today in the official Tiger Woods forum and posted my questions and comments there. I want to say here again that your report is the best news I've heard to date on the prospects for this game.
I wasn't expecting you to be as impressed with the Kinect interface as you apparently were, so my prospects for it are raised a notch as a result. Do you think you would have done better with a club in your hand as you were "swinging" in front of the Kinect? Thanks again for this report; other than Fred Parrow's blog about Total Shot Control, it's the only thing we Tournament difficulty players have to hang our hats on! |
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