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NHL 13 Tuner 1.04 Available, Details Included

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Old 09-27-2012, 10:40 PM   #41
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Re: New Tuner Update 1.04

I dont know much about penalties but both me and the devils were living in the box. Nj got called for a major i dont know what it was tho. Had a 5-3 opportunity at one point and failed to cap on it.
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Old 09-27-2012, 11:00 PM   #42
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Re: New Tuner Update 1.04

New tuner.. AS, 8 minute periods.

Lost 5-4 against Minnesota and there was 5 penalties total. Love what I'm seeing so far!
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Old 09-27-2012, 11:01 PM   #43
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Re: New Tuner Update 1.04

Quote:
Originally Posted by ricks65
Do you guys cycle the puck around? I notice I have to make the defense take a penalty because I out work them. They end up taking them just like real life. I don't why but to me I saw a lot of cool penalties.
I've noticed this too (only played one game but I draw 2 of my 3 penalties like this).

For those of you seeing no penalties, this is what I did:

1. Download the tuner
2. Go to your settings and change the tuner set to 1.04 (not most recent)
3. Save your profile
4. Start a new Be a GM and be sure to select tuner 1.04 in the settings
5. Edit your settings in Be a GM; be sure to select tuner 1.04 (I used pm83's sliders but you can use your own - make sure penalties, CPU penalties and CPU teammate penalties are maxed)
6. Play the second home game in the regular season
7. Play and enjoy
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Old 09-27-2012, 11:04 PM   #44
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Re: New Tuner Update 1.04

Looks like the game is scaled for only 5 minute periods.

Rangers (Me): 2 penalties: Roughing, tripping
Devils (CPU): 2 penalties: Slashing, roughing

Ugh better than nothing but I can't play 5 minute periods as it is way too short. When I up the minutes it seems that I get less calls on both sides.
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Old 09-27-2012, 11:35 PM   #45
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Re: New Tuner Update 1.04

Quote:
Originally Posted by Rules
Looks like the game is scaled for only 5 minute periods.

Rangers (Me): 2 penalties: Roughing, tripping
Devils (CPU): 2 penalties: Slashing, roughing

Ugh better than nothing but I can't play 5 minute periods as it is way too short. When I up the minutes it seems that I get less calls on both sides.
I'm at 6 min. periods and it seems just right for me. After about 10 games I'm seeing on average 2 or 3 per game for CPU and around 5 or 6 for me.
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Old 09-27-2012, 11:42 PM   #46
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This sounds like it fix the 2 most frustrating things in the game for me. The rediculous success the CPU has shooting from where the blue one meets the boards and the frequency of your player getting tripped from behind. Should be good.

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Old 09-27-2012, 11:42 PM   #47
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Re: New Tuner Update 1.04

Played my first game with new tuner. 8 min periods. 1 pp for me and 1 for cpu. Offline Be a GM. Leafs (me) Vs Wild.
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Old 09-27-2012, 11:45 PM   #48
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Re: New Tuner Update 1.04

Tuner set 1.04 SUCKS on Pro.

I saw little or nothing of what's promised in two offline games, Pro, eight-minute periods, no slider adjustments. Everything default. Itemized deductions:

All Modes
Greater chance of penalty being called if a player is tripped (stumbles will now be considered trips)
NO. Not one tripping call in two games even though my forwards were being clipped at the shins like the back of a bad mullet at the barber shop.

Goalies less vulnerable on shots from distance on the rush on Game Styles Normal and Hardcore.
YES, and that's unrealistic. Snipers still should be able to score on slappers from the tops of the circles on a rush.

Decreased AI ability to make long stretch passes when Users were calling for a pass.
YES.

Offline
Increase penalty calls across the board
NO. Same amount as before. One or two per team in a game with eight-minute penalties.

Increase effect of CPU Opponent and CPU Teammate penalty sliders
Don't know. I played everything default to test.

Increase chance of slash being called on stick lift from a bad angle
NO. Hell, I hacked at guys from bad angles just to test this. Nothing.

Increase likelihood of interference being called
NO. Not one interference penalty called in two games.

Increase chance of CPU clearance being played over the boards
NO. Never saw it.

Increase chance of boarding, charging and hitting from behind being called
NO. Not once.

Increase time CPU will finish checks after puck is released
YES. And this makes the difference in AI awareness between CPU defenders in their slot and CPU-controlled defenders in human team's slot even more unbalanced. That's the biggest problem in NHL 13 offline. The AI defenders have such active sticks and good positioning in their slot and around their net. My CPU-controlled defensemen and backchecking forwards stand around like zombies, with wet noodles as sticks.

I saw no broken sticks in two games, another detractor of realism compared to the other tuner sets.

Tuner set 1.01 still is the best. The most balanced, organic and similar to the brilliance of the demo.

Why the hell doesn't EA leave well enough alone? Why must it respond to every minority yelp from the community?
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Last edited by pk500; 09-27-2012 at 11:47 PM.
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