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More FIFA 14 Features Listed
This is a discussion on More FIFA 14 Features Listed within the EA Sports FIFA Last Gen forums.
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05-14-2013, 05:03 PM | #1 |
Editor-in-Chief
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More FIFA 14 Features Listed
Best Buy has posted quite a few more features for FIFA 14.
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05-14-2013, 07:21 PM | #2 | ||||||||||||||||||||||||
MVP
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Re: More FIFA 14 Features Listed
EA seem determined to make everyone play like Barcelona. What if I want to play route one? Or am I reaching here?
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05-14-2013, 07:37 PM | #3 |
Reignman Baby!
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i just wish that some if not all these features were implemented in their AMERICAN football games...here's hoping on next gen!
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05-14-2013, 09:00 PM | #4 |
Welcome Back
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Re: More FIFA 14 Features Listed
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05-14-2013, 11:43 PM | #5 |
.........
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Re: More FIFA 14 Features Listed
I just hope the game is more balanced than 13. Attacking Intelligence ruined single-player for me. FIFA 12 was a giant step in the right direction, but 13 felt way out of whack. They threw in First-Touch, but the attacking "improvements" made that seem like nothing. If the marking is better. and the defense actually forces the CPU back more, I will be happy. Fouls would be nice too.
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05-14-2013, 11:53 PM | #6 |
Hall Of Fame
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Re: More FIFA 14 Features Listed
Seriously, so many features again, on gameplay. I mean - it's like EA Sports want to turn FIFA what MORAD is to golf.
Seriously. Stop breaking down the intricacies of the beautiful game, and just let the gameplay flow. It's like they hope that we can name off each feature every time we see it. So instead of when a defender shimmy the ball for a goal kick - that's called a Positional Preventing Corner Kick Allowance Utilization feature or some crap. Just let the boys play, EA. Name the stuff later for the Little Things Thread - stop disgracing the game by giving it all away and over-extending the feature blast every year. btw: I could name all the features of FIFA 13 right now by just pulling up the code from the PC version (port from Console): Ready? // Common debug // ------------------------------------------------------------ COMMON_DEBUG_PRINT=1 DISABLE_FPS_STATUS_TEXT=0 DISABLE_FRAMERATE=0 ENABLE_BUILD_STATUS_TEXT=1 // Presenation // ------------------------------------------------------------ [] ENABLE_REFEREE=1 ENABLE_LINESMAN=1 ENABLE_LINESMAN_FLAGS=1 DISABLE_NIS_PLAYBACK=0 ENABLE_EMOTIONAL_ENGINE=1 PRE_MATCH_ATMOSPHERE=1 PLAYER_REACTIONS_DISABLED=0 ENABLE_CHOREOGRAPHIES_CAMERA=1 IS_PRESS_BUILD=0 //--------------------------------------------------- // Gameplay tuning [HERO_MODE] PASS_CALL_FRAMES_EFFECTIVE = 60 // how long call for pass is effective for [EVALUATION] BLOCK_TIME_AFTER_SHOT = 25 // (ticks) how long after a shot an unintentional touch will be a block [FREE_ROAM_AUTOMATCH] HOME_TEAM_MEN_DOWN=0 AWAY_TEAM_MEN_DOWN=0 //ENABLED=1 //TIMEOUT=30 //GAMESYNCMODE=0 //HALF_LENGTH=10 //SAVEINPUT=1 //SKIP_BOOTFLOW=1 [] // Rendering // ------------------------------------------------------------ USE_NEW_RIG = 1 DISABLE_VSYNC=0 DISABLE_MOTION_TRAIL=1 DISABLE_CMN_SHADOWMAP=0 DISABLE_FLAT_SHADOWS=0 //disable hudhack DISABLE_HUDHACK=1 //DISABLE_FLAGS=1 DISABLE_FLASHES = 1 DISABLE_FLOORREFLECTIONS=1 //DISABLE_PARTICLES = 1 DISABLE_VOLUME_LIGHTS = 1 //DISABLE_GLARES = 1 //FORCE_ENABLE_GLARES = 1 //STADIUM_LIGHT_TYPE_ID = 1 //Temporary for corex until logic is added //WEAR_PATTERN_OVERRIDE = 1 //NET_ID = 2 //DEBUG_SKELETON_RENDER=1 //ENABLE_RENDER_PROF=1 [RENDERING] FORCE_USE_LODS=1 // Enables proper LODs for characters PENALTY_AIMER_MIN_SIZE=40 //Penalty kicker aim minimum size PENALTY_AIMER_MAX_SIZE=225 //Penalty kicker aim maximum size [] //Gameplay // ------------------------------------------------------------ AI_RUN_AT_30HZ = 1 // Distribute animation on job manager? DISTRIBUTE_ANIM = 1 AI_ALL_ANIM_PLAYERS = 1 USE_FIFA09_FOUL=1 [GAMEPLAY] GAME_SPEED = 0 NEW_GAMEPLAY_ENABLED = 1 GAMEPLAY_MAXVARIANCE = 5000.0 NEW_GAMEPLAY_MAXVARIANCE = 5000.0 [MODIFIERS] PLAYER_MORALE_MODIFIER = 0.65 PLAYER_ATTRIBUTE_MODIFIER = 0.85 TEAM_ATTRIBUTE_MODIFIER = 0.65 TEAM_MORALE_MODIFIER = 1.21 TEAM_FITNESS_MODIFIER = 0.765 TEAM_CHEMISTRY_MODIFIER = 1.35 [AI] AI_ANGLE_SPEED_FREEKICK = 165 AI_ENABLE_STAR_SETPLAY_PLAYERS = 1 AI_USE_TEAM_CHEMISTRY = 1 AI_USE_MORALE_EFFECTS = 1 AI_USE_OLD_LOCOMOTION_ESTIMATES = 1 AI_USE_ATTRIBULATOR_TO_UPDATE_GENERIC_CONVERT_TBL = 1 CPUAI_MARKER_USE_PREDICTED_BEHAVIOUR = 0 CPUAI_PROCESS_ALL_DECISIONS = 0 CPUAI_USE_ATTRIBUTES = 1 CPUAI_USE_DIFFICULTY = 0 CPUAI_USE_MENTALITY = 1 CPUAI_USE_TRAITS = 1 [ON+OFF] ALLOW_BALL_TOUCH_UPDATE = 1 ALLOW_TACKLE_FROM_BEHIND_WHEN_AGGRESSIVE = 1 UNLOCK_ALL_UCC = 1 USE_HOME_AND_AWAY_EFFECT_FOR_PLAYER_ATTRIBUTES = 1 USE_JOBIFY_MARKING_POS_UPDATE = 1 USE_JOBIFY_ATTACKING_POSITIONING = 1 DEBUG_USE_NEW_ATTACKING_POSITIONING = 1 USE_KICK_ERROR_SYSTEM = 1 USE_LOCO_RUNRUNRUN = 0 USE_RUNRUNRUN_FOR_TRAPPING = 0 TG_FORCE_FLAIR = 1 SG_USE_FREEKICK_ENGINE = 1 TEAM_EMOTION_CHANGE = 1 DEFENDING_BLOCK_PROTOTYPE = 1 DEFENDING_ADJUST_PRESS_TARGET_USING_PAD_TYPE = 1 DEFENDING_USE_NEW_FACE_BALL = 0 DEFENDING_USE_NEW_JOCKEY_CONTAIN_TARGET = 1 DISABLE_BALLTOUCH_EFFECT = 0 DISABLE_BALLTOUCH_LIMITATION = 0 DISABLE_KNOCK_ON = 0 DISABLE_MISS_BALLTOUCH = 0 DISABLE_WARP_FOOT_PLANTING = 0 DRIBBLE_TEST_CADENCE_SPEED = 0.05 ENABLE_360_STRAFE_CAR_TURN_DRIBBLE = 0 ENABLE_360_STRAFE_DRIBBLE = 1 ENABLE_ANTPHYSICS = 0 ENABLE_AVOIDANCE = 0 ENABLE_CLEARANCE_INTERCEPT = 1 ENABLE_DROPBALL = 1 ENABLE_EMOTIONAL_ENGINE = 1 ENABLE_JOSTLE_CLEARANCE_TACKLES = 0 ENABLE_JOSTLE_TACKLING = 1 ENABLE_JUMP = 1 ENABLE_NEW_BATTLE_SYSTEM_DETAILED_DEBUG = 1 ENABLE_NEW_CC_POSITION_LOGIC = 1 ENABLE_PHYSICAL_PLAY_PUSH_PULL = 1 ENABLE_TACTICS_ANALYZER = 1 ENABLE_SLOW_DRIBBLE = 1 EVERYONE_CAN_USE_SWERVING = 1 FORCE_MORE_TRAPPERS = 1 FORCE_OVER_REACT_TO_CARD = 1 FORCE_SWERVE = 1 FORCE_SWERVE_DELTA = 10.0 FORMATION_DEFENDING = 1 FORMATION_ATTACKING = 1 HERO_PERF_UNLOCKED = 1 HERO_PERF_DEFENDER = 1 HERO_PERF_MIDFIELDER = 1 HERO_PERF_STRIKER = 1 HERO_PERF_CONST = 1 IN_GAME_PLAYER_REACTION = 1 LOCO_TURN_POSITIVE = 0 LOCO_TURN_NEGATIVE = 0 LOCO_STRAIGHT = 1 LOCO_TURN_EITHER = 0 LOCO_NO_MIRROR = 1 LOCO_MIRROR = 0 ROTATE_ON_SPOT = 1 SHIELD_IN_MOTION = 1 SHOUD_USE_FOOTBALL_TACTICS = 1 TYPE_PLAY_MAKER = 1 G_SAVE_WITH_SUCCESSFUL_PARRY = 1 G_SAVE_WITH_PARRY = 1 G_SAVE_WITH_CATCH = 1 G_SAVE_ANY = 1 G_WIN_POSS_BY_PUSH_PULL = 1 G_MARK_BY_SECONDARY_CONTAIN = 0 G_MARK_BY_JOCKEY_CONTAIN = 0 G_MARK_BY_RUNNING_JOCKEY = 1 G_MARK_BY_JOCKEY = 0 G_WIN_POSS_BY_SLIDE = 1 G_WIN_POSS_BY_TACKLE = 1 SHOT_NO_EFFORT = 0 [PHYSICS] CONST_SPEED = 1 ACCEL = 0.35 DECEL = 0.65 CONTEXT_EFFECT_BALL_BOUNCE_OVERRIDE = 0.56 ADDITIONAL_ROLL_SPIN_MULTIPLIER = 6.0 [SKILLS/MENTAL/PHYSICAL] PHYSICAL_ACCELERATION = 0.25 PHYSICAL_AGILITY = 0.0 PHYSICAL_SPRINT_SPEED = 0.2 PHYSICAL_REACTIONS = 850 MENTAL_AGGRESSION = 100000000 MENTAL_INFLEXIBILITY = 100.3 MENTAL_LEADERSHIP = 75.2 MENTAL_SELFISH = 54.1 MENTAL_TACTICAL_AWARENESS = 10000000.0 MENTAL_VISION = 7000000 SKILLS_BICYCLE_KICKS = 100 SKILLS_CHIPPED_PENALTY = 65 SKILLS_COUNTER_ATTACKING = 60 SKILLS_DIVING_HEADER = 99 SKILLS_EARLY_CROSSER = 100000.0 SKILLS_FANCY_FEET = 100000.0 SKILLS_FANCY_FLICKS = 100 SKILLS_FLAIR = 10000000.2 SKILLS_FREE_KICK_ACCURACY = 800 SKILLS_GIANT_THROW = 30 SKILLS_HEADING_ACCURACY = 0.85 SKILLS_LONG_PASSER = 70000000.0 SKILLS_LONG_SHOT_TAKER = 10000000.0 SKILLS_LONG_THROW = 50 SKILLS_MARKING = 1000000.0 SKILLS_OUTSIDE_FOOT_SHOT = 2000 SKILLS_PENALTIES = 0 SKILLS_POWER_HEADER = 1000 SKILLS_STANDING_TACKLE = 1000000.0 SKILLS_SLIDING_TACKLE = 1000000.0 SKILLS_SPEED_DRIBBLER = 0.2 SKILLS_SWERVE = 1000 SKILLS_TAKES_POWERFUL_DRIVEN_FREE_KICKS = 75 SKILLS_VOLLEYS = 75 [DB] DB_RANDOMIZE_SKILLMOVES = 1 STRATEGYSITUATIONONEANDONEMESSI = 1 BALLAVOIDANCE = 0 BALLAVOIDANCEDATABASE = 0 REFEREEREACTIONSDATABASE = 1 GKREACTIONSDATABASE = 1 STRAIGHTDRIBBLEDATABASE = 1 DRIBBLETURNDATABASE = 0 INJURYDATABASE = 1 INJURYROLLBACKDATABASE = 1 GKReactionsDatabase = 1 StraightDribbleDatabase = 1 DribbleTurnDatabase = 0 [MAPS AND TOPOLOGY] INFLUENCE_MAP = 1 COVER_MAP = 1 VISION_MAP = 1 THREAT_MAP = 1 USE_JOB_MANAGER_TOPOLOGY_CACHE = 1 [AI DECISIONS] SHOT_CHIP = 0.25 SHOT_FINESSE = 0.5 LOB_SCOOP = 0.15 LOB_FINESSE = 0.45 LOB = 0.4 GROUND_FINESSE = 0.675 GROUND = 0.6 SHOT_FINESSE = 0.375 LOOSE_BALL = 0.65 GROUND_PASS = 0.65 LOB_PASS = 0.35 CLEARANCE = 0.75 CROSS = 0.6 THROUGH_PASS = 0.15 LONG_SHOTS = 0.99 INACCURATECLEARANCE = 0.8 BUSE_KICK_DIFFICULTY = 0.85 LONGCHIPSHOT = 0.45 SHORTPASS = 0.145 FLICKPASS = 0.475 LONGFINESSESHOT = 0.95 LONGLACESHOT = 0.99 DRIBBLE = 0.845 AI_SKILLMOVES_PERCENT = 45 AI_FREESTYLE_PERCENT = 40 AI_SPRINTDRIBBLE_PERCENT = 15 [UTILITY] MUST_RUN_FWD_INTENSITY= 0.25 EFFORT_GIVEUP_LEVEL = 35 MAX_TOUCH_TIME = 2.0 PRE_OOP_WHISTLE_DELAY = 1 PRE_OOP_MAX_LENGTH = 1 PLAYER_REACTION_FORCE_INTENSITY = 4.35 STAND_TACKLE_CONTROL_DIST = 0.35 UCC_INTENSITY = 500 UCC_MIN_CHASING_PLAYERS = 3 UCC_MAX_CHASING_PLAYERS = 11 UCC_MULTICHARACTER = 1 [COLLISIONS] 180_INCOMING_VELOCITY_UNDER_HIT_MODIFIER = 0.65 ACTIONSTATE_MISS = 0 ACTIONSTATE_HIT = 1 FALLS_ONLY = 1 USE_NEW_COLLISIONS = 1 STAND_TACKLE_NOT_VALID_ACTION_STATE = 0 STAND_TACKLE_NOT_TRIGGERED = 0 STAND_TACKLE_TRIGGERED = 1 SLIDE_TACKLE_NOT_VALID_ACTION_STATE = 0 SLIDE_TACKLE_IS_BALL_FAR_AWAY = 1 SLIDE_TACKLE_NOT_TRIGGERED = 0 SLIDE_TACKLE_TRIGGERED = 1 [FOULS] FOUL = 1 FOUL_ANTICIPATION = 0 REFEREE_ACTOR_UPDATE_10HZ = 1 REFEREE_FOUL_STRICTNESS_OVERRIDE = 2.0 REFEREE_CARD_STRICTNESS_OVERRIDE = 1.0 RULESCOLLISION_DISABLE_NON_USER_CONTROLLED_PLAYER_ LOGIC = 1 [END] // Systems // ------------------------------------------------------------ ENABLEREVEAL = 1 USING_MAINTHREAD_ANIM_NUM=6 SIZE_LIMIT_BEFORE_FUT=3538944 // 3.375MB SIZE_LIMIT_AFTER_FUT=1310720 // 1.25MB SIZE_LIMIT_BEFORE_FCE=1310720 // 1.25MB SIZE_LIMIT_AFTER_FCE=655360 // 0.625MB SIZE_LIMIT_BEFORE_POW=4194304 // 4MB SIZE_LIMIT_AFTER_POW=2097152 // 2MB SIZE_LIMIT_BEFORE_POW_PS3=2436012 // 2.8MB SIZE_LIMIT_AFTER_POW_PS3=1387436 // 1.8 MB //FE // ------------------------------------------------------------ // apt heap overflow sizes APT_GC_POOL_OVERFLOW_SIZE=32 APT_NONGC_POOL_OVERFLOW_SIZE=30 APT_ASSERTS=1 //SB Enabling team management for subs flow ENABLE_TM = 1 // Change this number to force all saves to be invalid. FEFIFA_SAVELOAD_VERSION = 1 // FE Thead Update Settings // ------------------------------------------------------------ FE_THREAD_UPDATE_TIME = 16 FE_THREAD_ENABLE_30HZ_INGAME = 1 // Database usage configuration DB_USE_DIFFLISTS=0 // do NOT use the difflist feature of t3db. Save memory and speed things up. DB_KEEP_FILE_IN_MEMORY=0 // DO keep the loaded .db file in memory to aid table resetting. We may be able to hit the disc for this, or use compressed memory storage or something. Optimization pending. // Virtual pro verification tuning VIRTUAL_PRO_MAX_GROWTH_PER_GAME=20 // ONLINE // ------------------------------------------------------------ [ONLINE] GAMESYNCMODE=0 // Temp fix for silent signin. SILENTSIGNIN=0 // disabling downloading of roster until we have new roster data - UPDATE, we have roster data for Fifa13, commented out to re-enable //NO_AUTO_SQUAD=1 PRAN_CUSTOMURL=EASW // EA Sports World // ------------------------------------------------------------ [EASW] ENABLED = 1 // Replay Orbit Camera // ------------------------------------------------------------ [ORBIT_CAM] MIN_LENS_ANGLE = 0.14 MAX_LENS_ANGLE = 1.60 MIN_DOLLY = 200.0 MAX_DOLLY = 1800.0 TEMP_LENS_DELTA = 0.03 DOF_FAR_PLANE = 10000.0 DOF_FAR_FOCAL_PLANE = 3000.0 DOF_FAR_BLUR = 0.5 DOF_NEAR_PLANE = 0.0 DOF_NEAR_FOCAL_PLANE = 0.0 DOF_NEAR_BLUR = 0.0 CURVE_POWER=1.2 MAG_MINPOINT=40.0 MAG_MAXPOINT=220.0 MAG_MINLIMIT=40.0 MAG_MAXLIMIT=2000.0 FREEROAM_HEIGHT_LIMIT=200.0 // Replay Ball camera targetting //------------------------------------------------------------ [REPLAY_BALL_TARGET] OFFSET_HIGH_HEIGHT = 150.0 OFFSET_HIGH = -80.0 OFFSET_LOW_HEIGHT = 80.0 OFFSET_LOW = 80.0 //DOF Tuning //------------------------------------------------------------ [] REPLAY_CAMERA_LENS_MODIFIER=24 REPLAY_CAMERA_FSTOP_MODIFIER=18 DOF_REAL_BLURLIMIT=0.8 //DOF_REAL_MAXBLUR=216 //DOF_REAL_MINCOC=0.003 // DOF // ------------------------------------------------------------ [DOF] USE_REAL_REPLAY = 1 USE_REAL_ORBIT_CAM = 1 USE_REAL_REACTION = 1 [] ICE_EDITOR_ENABLED = 0 [] //FORCE_SNOWING = 1 CROWD_FULL_ATTENDANCE = 0 CROWD_CHARACTER_SCALE = 0 CROWD_QUAD_SCALE = 0 CROWD_CENTER_OFFSET = 95 CROWD_ATTANDANCE_MULTIPLY = 0.80 CROWD_TUNE_SECTIONS_HOME_THRESHOLD = 0.15 CROWD_TUNE_SECTIONS_HOME_MIX_THRESHOLD = 0.45 CROWD_TUNE_SECTIONS_AWAY_THRESHOLD = 0.00 CROWD_TUNE_SECTIONS_AWAY_MIX_THRESHOLD = 0.35 CROWD_TUNE_BEHAVIOR_HOME_IN_NEUTRAL = 0.50 CROWD_TUNE_BEHAVIOR_NEUTRAL_IN_HOME = 0.164 CROWD_ACCS_PROB_HOME_SCARF = 0.25 CROWD_ACCS_PROB_AWAY_SCARF = 0.25 CROWD_DEBUG_PAINT_SECTIONS = 0 CROWD_DEBUG_HIDE_CHAIRS = 0 CROWD_DEBUG_HIDE_NEUTRAL_MIX = 0 CROWD_DEBUG_ENABLE_AUTO_UPDATE = 0 CROWD_DEBUG_CLRGEN_CONTANT_SEED = 0 POLEFLAG_TUNE_SCALE = 0.5 POLEFLAG_TUNE_SCALE_BIG_PROB = 0.5 POLEFLAG_TUNE_HOMEAWAY_SPLIT = 0.5 POLEFLAG_TUNE_NEUTRAL_WEIGHT = 0.15 POLEFLAG_HEIGHT_OFFSET = 25.0 GIANTFLAG_YOFFSET = 240 // Audio Anticipation AUDIO_SHOT_CHANCE_MIN_POSSESSION_CROWD = 0.05 AUDIO_SHOT_CHANCE_MIN_POSSESSION_SPEECH = 0.65 AUDIO_SHOT_CHANCE_MAX_PRESSURE_CROWD = 0.95 AUDIO_SHOT_CHANCE_MAX_PRESSURE_SPEECH = 0.85 AUDIO_SHOT_CHANCE_MAX_ANGLE_FAR = 0.7 AUDIO_SHOT_CHANCE_MAX_ANGLE_CLOSE = 1.0 AUDIO_SHOT_CHANCE_MIN_THREAT_CLOSE = 0.6 AUDIO_BREAKAWAY_MAX_ANGLE = 1.6 AUDIO_BREAKAWAY_MIN_POSSESSION_CROWD = 0.05 AUDIO_BREAKAWAY_MIN_POSSESSION_SPEECH = 0.65 AUDIO_BREAKAWAY_MAX_PRESSURE_CROWD = 0.95 AUDIO_BREAKAWAY_MAX_PRESSURE_SPEECH = 0.7 AUDIO_BREAKAWAY_MIN_THREAT = 0.04 AUDIO_PRE_GOAL_TIME = 30 //ticks 30 = ~1 sec AUDIO_PRE_GOAL_WIDTH = 2.0 // in feet AUDIO_PRE_GOAL_HEIGHT = 2.0 //in feet AUDIO_BALL_HIT_ENV_SUBTRACT=200 //AUDIO_CROWD_SET = 0 BUG_SENTRY_TITLE=ea.eac.fifang10 // ----------------------- // BAG - Be A Goalkeeper // [] BEAGOALKEEPER_ENABLED = 1 // 0 if you don't want to allow BAG at all FREEROAM_RANDOM_REPOSITIONING_ENABLED=1 // Random repositioning in the Arena [BAG] //DEBUG_COVERAGE=1 // Let me see a debug circle representing the coverage when attempting to save //DEBUG_CALLFORACTIONS=1 // Show me the debug indicators for call for actions // ----------------------- [] USE_PIK=1 USE_HIK=0 // Career Mode difficulty tuning [CAREER_MODE] // negative means that the opposition is better than us // positive means that the opposition is worse than us OVERALL_RATING_DIFF_0 = -25 OVERALL_RATING_DIFF_1 = -20 OVERALL_RATING_DIFF_2 = -15 OVERALL_RATING_DIFF_3 = -10 OVERALL_RATING_DIFF_4 = -7 OVERALL_RATING_DIFF_5 = -5 OVERALL_RATING_DIFF_6 = -4 OVERALL_RATING_DIFF_7 = -3 OVERALL_RATING_DIFF_8 = -2 OVERALL_RATING_DIFF_9 = -1 OVERALL_RATING_DIFF_10 = 0 OVERALL_RATING_DIFF_11 = 5 OVERALL_RATING_DIFF_12 = 10 OVERALL_RATING_DIFF_13 = 15 OVERALL_RATING_DIFF_14 = 20 OVERALL_RATING_DIFF_15 = 25 OVERALL_RATING_DIFF_16 = 30 OVERALL_RATING_DIFF_17 = 35 OVERALL_RATING_DIFF_18 = 40 OVERALL_RATING_DIFF_19 = 45 OVERALL_RATING_DIFF_20 = 50 // 100 represents one full difficulty level // negative reduces the difficulty // positive increase the difficulty DIFFICULTY_MODIFIER_0 = 100 DIFFICULTY_MODIFIER_1 = 100 DIFFICULTY_MODIFIER_2 = 100 DIFFICULTY_MODIFIER_3 = 75 DIFFICULTY_MODIFIER_4 = 60 DIFFICULTY_MODIFIER_5 = 50 DIFFICULTY_MODIFIER_6 = 40 DIFFICULTY_MODIFIER_7 = 30 DIFFICULTY_MODIFIER_8 = 20 DIFFICULTY_MODIFIER_9 = 10 DIFFICULTY_MODIFIER_10 = 0 DIFFICULTY_MODIFIER_11 = 0 DIFFICULTY_MODIFIER_12 = 0 DIFFICULTY_MODIFIER_13 = -10 DIFFICULTY_MODIFIER_14 = -20 DIFFICULTY_MODIFIER_15 = -40 DIFFICULTY_MODIFIER_16 = -60 DIFFICULTY_MODIFIER_17 = -80 DIFFICULTY_MODIFIER_18 = -100 DIFFICULTY_MODIFIER_19 = -100 DIFFICULTY_MODIFIER_20 = -100 // we want to simulate that player a team that's better than you // that is rated in the 80s is harder then if they were in the 50s // so we scale the user rating between MIN_VAL and MAX_VAL // and apply the the modifier to the difficulty modifier above // so if I'm rated 85 and I play someone better than me, I multiply // the difficulty modifier by 3 - if I was rated 80 it would be 2.3333 OVERALL_RATING_DIFF_MIN_VAL = 70 OVERALL_RATING_DIFF_MAX_VAL = 85 OVERALL_RATING_DIFF_MIN_MOD = 1.0 OVERALL_RATING_DIFF_MAX_MOD = 3.0 [RS4_LOC_CODE_LOOKUP] ENG_GB=EN_GB FRE_FR=FR_FR SPA_ES=ES_ES SPA_MX=ES_MX CZE_CZ=CZ_CZ DAN_DK=DA_DK GER_DE=DE_DE HUN_HU=HU_HU ITA_IT=IT_IT DUT_NL=NL_NL NOR_NO=NO_NO POL_PL=PL_PL POR_PT=PT_PT POR_BR=PT_BR RUS_RU=RU_RU SWE_SE=SV_SE JPN_JP=JP_JP KOR_KR=KO_KR ARA_SA=AR_SA [] ENABLE_KINECT=1 ENABLE_PS3_MOVE=1 [SKILL_GAME_SELECTION] SKILL_CATEGORY_REUSE_THRESHOLD = 5 GROUND_PASS_PERCENTAGE_THRESHOLD = 0.5 SHOTS_ON_TARGET_PERCENTAGE_THRESHOLD = 0.4 DRIBBLING_PERCENTAGE_THRESHOLD = 0.5 PENALTIES_PERCENTAGE_THRESHOLD = 0.5 FREE_KICKS_GAMES_THRESHOLD = 10 LOB_PASS_GAMES_THRESHOLD = 10 LOB_PASS_PERCENTAGE_THRESHOLD = 0.05 CHIP_SHOT_GAMES_THRESHOLD = 10 CROSS_GAMES_THRESHOLD = 10 [SKILL_GAMES] BONUS_DELAY_FRAMES = 2 BONUS_SEC_PER_CYCLE = 2 BONUS_PTS_PER_SEC = 10 BONUS_PTS_PER_TRY = 100 BONUS_PTS_PER_CYCLE = 100 altitude = -450.0
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05-15-2013, 12:58 AM | #7 |
Banned
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I wish EA would just stop already with the gimmicky marketing crap. Every year same thing, announce some new feature, "this year we are introducing this technology or that technology."
Just make the game authentic and with lots of individuality of players and teams. Stop making games that feel so generic. Every team/player moves and feels exactly the same. And for crying out loud, stop it already with the gimmicky marketing crapola. |
05-15-2013, 06:45 AM | #8 | ||||||||||||||||||||||||
MVP
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Re: More FIFA 14 Features Listed
"A few minor tweaks here and there, and another year of heavy editing required in order to make the game play like actual football." That's all they needed to say in that press release. |
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