From that video, it seems like a cool idea, but once again the developer is not familiar enough with football to create a truly realistic simulation. I coach football and no one would ever call it a "Halfback draw." Sure, that is nitpicking, but it shows that he's a video game guy and not a football guy. Why doesn't EA get more football guys to tell EA exactly what needs to be in the game, and then based on the resources they have, the video game programmers program that into the game?
2nd, I think part of the problem with the O-line/D-line and WR/DB interactions is not directly related to the animations. I think the issue is the player models they use. They are out of proportion and there is 0 dynamic movements in the body. Everything is so still all the time. For example, on a couple of those dolphins players, why the back plate on the jersey not moving? Why don't the shoulder pads compress and what not on tackles? On the replay they showed with the dolphins on defense from behind the defense camera angle, the defensive line warped into a canned animation engaging with the offensive line. There still is no emphasis on actual player movement and dynamic movement from either the O-line or D-line. Part of that are the player models they use that are not large enough for the playing field. There is TOO MUCH open space and so players must move artificially quickly than they would in real-life. This leads to warping and what not to create the proper timing on plays.
Say what you will about the graphics/lack of customization, etc., but EA's player models need to look a lot more like All-Pro Football 2K8's and with that kind of dynamic movement, or even backbreaker-type movements but with better player models. What made backbreaker so great and so difficult was that it was really hard to generate a good push in the run game, which is pretty realistic in terms of football.
Now, don't get me wrong, I understand that EA is the game in town and we aren't going to get another backbreaker or all-pro game anytime soon. But, I wish EA would change some things with their engine to ensure more realism.
Because people posting on here are absolutely correct. I could care less if the game had me played on painted cement, I don't care about blades of grass or how many mesh holes there are on Seattle's jerseys. I want to see dynamic MOVEMENT within the player's bodies and what is attached to them and dynamic PHYSICal interaction. When we clamor for real-time physics, this is what we are referring to, not just dynamic tackling interactions like in backbreaker.
This is highly disappointing for next-gen. Especially since EA has had much longer than a year to develop or build a new engine for next-gen.
So, EA would do well to first change the player models and their relation to the size of the field, they are too small right now. Or make the field smaller relatively. This would create much more realistic interactions just on it's own and we wouldn't need all the warping to create proper results. Then, I would just completely revamp the player models so that every movement on their body is dynamic. That would create different running animations without rendering them based on body-type and what not.
Then, from there, we can build. But, this blades of grass and how detailed the jerseys are business is literally MEANINGLESS to the consumer. All that stuff only matters to people with marketing degrees and shareholders. EA should go back to being privately traded. That would also help the consumers. But, now I'm getting off-topic, sorry,
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